CHANGELOG

Changelog

1.0.0

Release, readds deathstarring but nerfed

1.5.0

Makes Oops Blockers disable if you aren't in bounds of them, no more preventing you from going back in bounds

Adds cubes in spawner arm outside of sandbox for debug purposes and adding getting info to add triggers

1.6.0

reworked explosion check, instead of frame based it activates if there is a portal inside its radius and if there are new enemies inside the portaled explosion

Bug Fixes

1.0.1

bug fixes, forgot what, think i added GitHub?

1.2.1

makes coins gravity consistent with Physics.gravity, whoops

1.3.1

makes unhooking enemies when they fully pass a portal only work on heavy enemies

1.3.2

fixes skulls pedestals

1.3.3

ok actually fixes pedestals. disable whiplash cancel if enemy pass portal, didn't work at all

1.4.0

fixes skull pedestal whiplash spam

1.5.1

clears oops blocker list when scene changes

1.5.2

oops blocker error cleaning

Game Bug Fixes

1.1.0

Fixes the standard piercer coin splitshot

1.2.0

Fixes coins hopping when whiplashed or punched a second time, they should properly bounce now

1.3.0

Disables piercer and coin fix, implemented in latest patch, lets go of whiplashed enemies if they fully pass a portal, prevents trash from being put on pedestal (vending machine objects), see GitHub for reasoning

1.3.2

limits portal checks for explosions to every 5th frame, considerably reducing lag despite no portals

1.4.0

fixes dual chainsaw not working, fixes dual wield not obeying being switched in terminal

1.5.0

fixed a softlock in 8-1 if you whiplash a skull onto the pedestal before activating the trigger

1.5.1

deathcatchers and idols cant cause -1 kills on checkpoint reload

1.5.2

Maurice no longer kills idols or deathcatchers behind glass

1.6.0

providences no longer turn into ghosts when ghost haunting is enabled, although it is funny