Decompiled source of DivineDimmer v1.0.0

DivineDimmer.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DivineDimmer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DivineDimmer")]
[assembly: AssemblyTitle("DivineDimmer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DivineDimmer
{
	[BepInPlugin("DivineDimmer", "DivineDimmer", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			new Harmony("DivineDimmer").PatchAll();
			Logger.LogInfo((object)"*puts on sunglasses*");
		}
	}
	[HarmonyPatch]
	public static class Patches
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(VirtueInsignia), "Start")]
		public static void Dim(VirtueInsignia __instance)
		{
			Plugin.Logger.LogInfo((object)"g");
			Transform val = ((Component)__instance).transform.Find("Capsule");
			Object.Destroy((Object)(object)((Component)val.GetChild(1)).gameObject);
			Object.Destroy((Object)(object)((Component)val.GetChild(2)).gameObject);
			Object.Destroy((Object)(object)((Component)val.GetChild(3)).gameObject);
			((Component)val).GetComponentInChildren<Light>().intensity = 5f;
			((Component)val).GetComponentInChildren<Light>().range = 20f;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DivineDimmer";

		public const string PLUGIN_NAME = "DivineDimmer";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}