ULTRAKILL
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Latest version
1.5.21
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5
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4MB
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Deprecated

ULTRASKINS

#HOW TO USE:

Custom sets can be loaded from Folders within inside the ULTRASKINS folder, and you can create your own by making a copy of the "OG Textures" folder, changing the name and the textures inside. all these sets can be loaded at anytime from the terminal through the ULTRASKINS button in the weapons category. click on the set once to select it, click on it twice to reload it.

Diffuse: The color texture used by the weapon. ID: an ID texture is an rgb texture where each color channel/color is used as a mask, the R, G, B color channels represent Colors 1, 2, and 3 respectively in the terminal color editor, the alpha channel is used as a base for the colors to be overlayed on. Emission : Glow texture used by the weapons, this texture should idealy be white and black as the color of the glow is determined by the colors you choose in the hud options. as stated above, the railcannon's glow has been moved to its own seperate texture for ease of use.

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