TRPG-Archipelago icon

Archipelago

Connect to an Archipelago server to play ULTRAKILL randomizer.

CHANGELOG

2.2.2

  • Fixed a logic error for 5-2: Secret #1.
  • Fixed The Cyber Grind soft locking when using Hint Mode to unlock hints for other game slots.

2.2.1

  • Updated Archipelago.MultiClient.Net to 6.0.0-rc5.
  • Fixed a logic error for 7-2: Secret Weapon.
  • Fixed secret mission locations not being colored correctly in hint popups.

2.2.0

  • Fixed item notifications not working on patch 15c.
  • Fixed item notifications for other players not having colored text.
  • Fixed shop item descriptions for other players accidentally being partially cut off at the beginning.
  • Fixed skulls for 1-4 and 5-1 being duplicated when reconnecting to a server.
  • Added "Switches pressed" and "Assembled Hank" to act stats.
  • Skull icons on level select are slightly smaller.
  • Added skull icons to pause menu.
  • Added switch icons to level select and pause menu.
  • Switches now use their own unique color.
  • Firestarter can now be selected as a starting weapon in certain specific cases.

2.1.1

  • Fixed "7-2: Secret Weapon" not being checked properly.
  • Fixed incorrect logic for switches in 7-2.
  • Fixed secondary fire indicator being visible for weapons that don't have one when using Classic HUD.
  • Fixed text log not repositioning itself when using Classic HUD.

2.1.0

It has been over a year since the first version of Archipelago for ULTRAKILL! Thanks for playing :) Note that games started on 2.0.7 or older will not be playable on this version. Finish your games in progress before updating.

  • Various adjustments/improvements for logic in Prelude and Act I. #13 #16
  • All items are now remote.
  • Added the Sawed-On, JumpStart, Firestarter, and alternate shotgun to randomizer.
  • Added a visual for whether the secondary fire is unlocked for the currently held weapon.
  • Added custom graphics for the secondary fire of the Piercer, Core Eject, Attractor, and Freezeframe.
  • Secondary fire items now have unique icons.
  • You can now choose for the revolver, shotgun, and nailgun to be in their default or alternate forms. The form that isn't chosen must be unlocked.
  • The switches in the Limbo layer and in 7-2 can now be randomized.
  • Clash Mode can now be randomized.
  • Added an option for rewards for every room cleaned in 7-S.
  • Added an option for rewards for giving Hank a head in 1-4 and 5-3.
  • Added an option for a reward for winning chess against a bot in the Developer Museum.
  • Added an option for a reward for winning the rocket race in the Developer Museum.
  • Powerups will now wait until the timer starts before activating.
  • Powerups will no longer activate in secret missions, the sandbox, or the Developer Museum.
  • Added skull icons for secret missions.
  • Fixed secret missions not ending properly.
  • Fixed sometimes being able to use the Core Eject and Pump Charge even when they are not unlocked.
  • Fixed soap immediately being held even when no arms are unlocked.
  • Fixed not having any arms equipped in 5-S.
  • The save slot menu will now display the name and number of locations checked for randomized slots.
  • Added new death link messages.
  • Added links to Thunderstore, Github, and the AP After Dark Discord in the options menu.

2.0.7

  • Fixed to work on patch 15.
  • Fixed sounds not playing when buying weapons from the shop.

2.0.6

  • Fixed being unable to receive some items from other players after reconnecting to a server.

2.0.5

  • Fixed generation failing on newer Archipelago versions due to duplicate entrance names.
  • Fixed no arm being equipped in 5-S.
  • Fixed a bug that could immediately disconnect the player after connecting.

2.0.4

  • Fixed item notifications not appearing most of the time when receiving items from other players.

2.0.3

  • Fixed more weird arm bugs. #15
  • Fixed item and location names not being parsed correctly in chat if the IDs were too large.
  • Added a failsafe for handling missing items when connecting to a server.

2.0.2

  • Fixed glass not being removed in 0-1 after restarting from a checkpoint. #12
  • Fixed music reverting to default in 0-5 after restarting from a checkpoint.

2.0.1

  • Fixed to work on patch 14c.
  • Fixed completed levels not being counted in the stats if the final rank was a D.
  • Added a goal counter to the stats.
  • Added stats for Prime Sanctums.
  • Fixed music randomizer not working in P-1 and P-2.

2.0.0

  • A large portion of the mod has been rewritten.
    • Note that games started on 1.2.5 or older will not be playable on this version. Finish your games in progress before updating.
  • Added new content from Layer 7.
  • Added a summary of levels unlocked or completed, secrets found, and etc. which can be seen when hovering over an act on the act select screen.
  • Several trap items have been buffed.
    • Stamina Limiters and Wall Jump Limiters both set stamina or wall jumps to 0, instead of reducing by 1.
    • Hard Damage now adds 75 instead of 50 hard damage.
    • Radiant Aura now lasts for 15 seconds instead of 10, the same as all other trap items.
  • Fixed incorrect logic for 4-1 Secret #5 and Challenge.
  • Tweaked how items are received, which hopefully fixes instances of not actually getting items when sent by other players.
  • Fixed various bugs related to the shop.

1.2.5

  • Quick update so that randomizer can be played on the current version.
    • This update does not contain any new content from Layer 7, that will be coming soon.
  • Archipelago no longer depends on UMM.

1.2.4

  • Added "hint mode", which disables all randomization, and allows connecting to other games' slots to unlock hints while playing The Cyber Grind.
  • The chat box in the options menu will now properly clear itself after sending a message.
  • Fixed a crash that would occur after Death Link was enabled, then disconnecting, then reconnecting.

1.2.3

  • Death Link is now supported.
  • Fixed more arm related bugs.

1.2.2

  • Fixed sometimes being unable to use the Feedbacker when starting a new run.
  • The "ARMS" panel of the shop is now visible after receiving the Feedbacker.

1.2.1

  • Randomizer runs that were generated prior to 1.2.0 can now be played on the current version.
  • Slightly tweaked the way that the level select is modified. (Should be much less annoying to navigate with a controller)

1.2.0

  • There are now many options that can be changed in-game thanks to the PluginConfigurator mod.
    • Connecting to a server can now be done through the options menu. (You can still use the command if you want to, though)
    • Settings for the current run can be viewed in the options menu.
    • The log that appears at the bottom of the screen can be adjusted in the options menu.
    • Every UI color used by Archipelago can now be customized.
    • While connected to a server, a list of all acquired hints can be viewed in the options menu.
  • You can now choose to remove secret mission completions from logic, if you would prefer not to do them.
  • Unlocking hints while playing The Cyber Grind can now be disabled, if you want.
  • The stats screen can now be opened anytime, even while playing levels that haven't been completed yet.
  • Custom weapon colors are now always unlocked.
  • A new powerup has been added: Air Jump, which allows the player to use their wall jumps as additional midair jumps.
  • A new trap has been added: Radiant Aura, which gives all enemies Radiance for 10 seconds.
  • You can now enable Boss Rewards, which adds location checks for the boss at the end of each layer.
    • When set to "Extended", location checks will also be added for the Very Cancerous Rodent in 1-2 and the Mysterious Druid Knight (& Owl) in 4-3.
  • You can now enable Fish Rewards, which adds location checks for catching each fish in 5-S.
  • The music that plays during gameplay can now be randomized. Note that some music is never randomized.
  • UI and weapon colors can be randomized, either once at the beginning of each run, or every time a new level is loaded.

1.1.6

  • Leaderboard times can no longer be submitted while playing randomizer.
  • Every 5 waves cleared in The Cyber Grind will now unlock a random hint.

1.1.5

  • Fixed: The displays on the side of the Core Eject and Pump Charge shotguns wouldn't work.
  • Fixed: Shotguns would get jammed after parrying an attack.

1.1.4

  • Fixed: Various weird things about the blue skull in 1-2.
  • Fixed: Plando can now be used to place a specific weapon at the beginning of the game.

1.1.3

  • New: The mod will now check if a new version is available, and output the result to the console.
  • Fixed: The Archipelago logo on the title screen wouldn't retain its color after connecting.
  • Fixed: Logic for 0-3 Secret #2 was incorrect.
  • Fixed: Some secondary fire unlocks would not work correctly if the order of weapons was changed.
  • Fixed: Extra piercer revolvers from picking up Dual Wield powerups could use secondary fire without having it unlocked.
  • Fixed: Removing the glass in 0-1 sometimes wouldn't work, softlocking the player.
  • Fixed: Some reverse skull doors weren't closing themselves.
  • Fixed: Parts of 1-2 would sometimes unload if skulls were randomized, allowing the player to skip most of the level.

1.1.2

  • Fixed: skulls disappearing even if randomize_skulls was disabled.
  • Fixed: receiving a skull without having randomize_skulls enabled (by using cheats) could cause a lot of lag.

1.1.1

  • Fixed: skull icons not appearing in the correct position if level leaderboards are enabled.
  • Logic: Sharpshooter can no longer break walls
  • Logic: Sharpshooter can fly with dual wield powerups to grab Secret #4 and use the secret exit in 4-2

1.1.0

  • Now playable with the Cyber Grind update, including the new Sharpshooter revolver.

1.0.1

  • Fix the file formatting cause I've never uploaded a mod to thunderstore before. (lol)

1.0.0

  • Initial release.