Archipelago
Connect to an Archipelago server to play ULTRAKILL randomizer.
CHANGELOG
2.2.2
- Fixed a logic error for 5-2: Secret #1.
- Fixed The Cyber Grind soft locking when using Hint Mode to unlock hints for other game slots.
2.2.1
- Updated Archipelago.MultiClient.Net to
6.0.0-rc5
. - Fixed a logic error for 7-2: Secret Weapon.
- Fixed secret mission locations not being colored correctly in hint popups.
2.2.0
- Fixed item notifications not working on patch 15c.
- Fixed item notifications for other players not having colored text.
- Fixed shop item descriptions for other players accidentally being partially cut off at the beginning.
- Fixed skulls for 1-4 and 5-1 being duplicated when reconnecting to a server.
- Added "Switches pressed" and "Assembled Hank" to act stats.
- Skull icons on level select are slightly smaller.
- Added skull icons to pause menu.
- Added switch icons to level select and pause menu.
- Switches now use their own unique color.
- Firestarter can now be selected as a starting weapon in certain specific cases.
2.1.1
- Fixed "7-2: Secret Weapon" not being checked properly.
- Fixed incorrect logic for switches in 7-2.
- Fixed secondary fire indicator being visible for weapons that don't have one when using Classic HUD.
- Fixed text log not repositioning itself when using Classic HUD.
2.1.0
It has been over a year since the first version of Archipelago for ULTRAKILL! Thanks for playing :) Note that games started on 2.0.7 or older will not be playable on this version. Finish your games in progress before updating.
- Various adjustments/improvements for logic in Prelude and Act I. #13 #16
- All items are now remote.
- Added the Sawed-On, JumpStart, Firestarter, and alternate shotgun to randomizer.
- Added a visual for whether the secondary fire is unlocked for the currently held weapon.
- Added custom graphics for the secondary fire of the Piercer, Core Eject, Attractor, and Freezeframe.
- Secondary fire items now have unique icons.
- You can now choose for the revolver, shotgun, and nailgun to be in their default or alternate forms. The form that isn't chosen must be unlocked.
- The switches in the Limbo layer and in 7-2 can now be randomized.
- Clash Mode can now be randomized.
- Added an option for rewards for every room cleaned in 7-S.
- Added an option for rewards for giving Hank a head in 1-4 and 5-3.
- Added an option for a reward for winning chess against a bot in the Developer Museum.
- Added an option for a reward for winning the rocket race in the Developer Museum.
- Powerups will now wait until the timer starts before activating.
- Powerups will no longer activate in secret missions, the sandbox, or the Developer Museum.
- Added skull icons for secret missions.
- Fixed secret missions not ending properly.
- Fixed sometimes being able to use the Core Eject and Pump Charge even when they are not unlocked.
- Fixed soap immediately being held even when no arms are unlocked.
- Fixed not having any arms equipped in 5-S.
- The save slot menu will now display the name and number of locations checked for randomized slots.
- Added new death link messages.
- Added links to Thunderstore, Github, and the AP After Dark Discord in the options menu.
2.0.7
- Fixed to work on patch 15.
- Fixed sounds not playing when buying weapons from the shop.
2.0.6
- Fixed being unable to receive some items from other players after reconnecting to a server.
2.0.5
- Fixed generation failing on newer Archipelago versions due to duplicate entrance names.
- Fixed no arm being equipped in 5-S.
- Fixed a bug that could immediately disconnect the player after connecting.
2.0.4
- Fixed item notifications not appearing most of the time when receiving items from other players.
2.0.3
- Fixed more weird arm bugs. #15
- Fixed item and location names not being parsed correctly in chat if the IDs were too large.
- Added a failsafe for handling missing items when connecting to a server.
2.0.2
- Fixed glass not being removed in 0-1 after restarting from a checkpoint. #12
- Fixed music reverting to default in 0-5 after restarting from a checkpoint.
2.0.1
- Fixed to work on patch 14c.
- Fixed completed levels not being counted in the stats if the final rank was a D.
- Added a goal counter to the stats.
- Added stats for Prime Sanctums.
- Fixed music randomizer not working in P-1 and P-2.
2.0.0
- A large portion of the mod has been rewritten.
- Note that games started on 1.2.5 or older will not be playable on this version. Finish your games in progress before updating.
- Added new content from Layer 7.
- Added a summary of levels unlocked or completed, secrets found, and etc. which can be seen when hovering over an act on the act select screen.
- Several trap items have been buffed.
- Stamina Limiters and Wall Jump Limiters both set stamina or wall jumps to 0, instead of reducing by 1.
- Hard Damage now adds 75 instead of 50 hard damage.
- Radiant Aura now lasts for 15 seconds instead of 10, the same as all other trap items.
- Fixed incorrect logic for 4-1 Secret #5 and Challenge.
- Tweaked how items are received, which hopefully fixes instances of not actually getting items when sent by other players.
- Fixed various bugs related to the shop.
1.2.5
- Quick update so that randomizer can be played on the current version.
- This update does not contain any new content from Layer 7, that will be coming soon.
- Archipelago no longer depends on UMM.
1.2.4
- Added "hint mode", which disables all randomization, and allows connecting to other games' slots to unlock hints while playing The Cyber Grind.
- The chat box in the options menu will now properly clear itself after sending a message.
- Fixed a crash that would occur after Death Link was enabled, then disconnecting, then reconnecting.
1.2.3
- Death Link is now supported.
- Fixed more arm related bugs.
1.2.2
- Fixed sometimes being unable to use the Feedbacker when starting a new run.
- The "ARMS" panel of the shop is now visible after receiving the Feedbacker.
1.2.1
- Randomizer runs that were generated prior to 1.2.0 can now be played on the current version.
- Slightly tweaked the way that the level select is modified. (Should be much less annoying to navigate with a controller)
1.2.0
- There are now many options that can be changed in-game thanks to the PluginConfigurator mod.
- Connecting to a server can now be done through the options menu. (You can still use the command if you want to, though)
- Settings for the current run can be viewed in the options menu.
- The log that appears at the bottom of the screen can be adjusted in the options menu.
- Every UI color used by Archipelago can now be customized.
- While connected to a server, a list of all acquired hints can be viewed in the options menu.
- You can now choose to remove secret mission completions from logic, if you would prefer not to do them.
- Unlocking hints while playing The Cyber Grind can now be disabled, if you want.
- The stats screen can now be opened anytime, even while playing levels that haven't been completed yet.
- Custom weapon colors are now always unlocked.
- A new powerup has been added: Air Jump, which allows the player to use their wall jumps as additional midair jumps.
- A new trap has been added: Radiant Aura, which gives all enemies Radiance for 10 seconds.
- You can now enable Boss Rewards, which adds location checks for the boss at the end of each layer.
- When set to "Extended", location checks will also be added for the Very Cancerous Rodent in 1-2 and the Mysterious Druid Knight (& Owl) in 4-3.
- You can now enable Fish Rewards, which adds location checks for catching each fish in 5-S.
- The music that plays during gameplay can now be randomized. Note that some music is never randomized.
- UI and weapon colors can be randomized, either once at the beginning of each run, or every time a new level is loaded.
1.1.6
- Leaderboard times can no longer be submitted while playing randomizer.
- Every 5 waves cleared in The Cyber Grind will now unlock a random hint.
1.1.5
- Fixed: The displays on the side of the Core Eject and Pump Charge shotguns wouldn't work.
- Fixed: Shotguns would get jammed after parrying an attack.
1.1.4
- Fixed: Various weird things about the blue skull in 1-2.
- Fixed: Plando can now be used to place a specific weapon at the beginning of the game.
1.1.3
- New: The mod will now check if a new version is available, and output the result to the console.
- Fixed: The Archipelago logo on the title screen wouldn't retain its color after connecting.
- Fixed: Logic for 0-3 Secret #2 was incorrect.
- Fixed: Some secondary fire unlocks would not work correctly if the order of weapons was changed.
- Fixed: Extra piercer revolvers from picking up Dual Wield powerups could use secondary fire without having it unlocked.
- Fixed: Removing the glass in 0-1 sometimes wouldn't work, softlocking the player.
- Fixed: Some reverse skull doors weren't closing themselves.
- Fixed: Parts of 1-2 would sometimes unload if skulls were randomized, allowing the player to skip most of the level.
1.1.2
- Fixed: skulls disappearing even if
randomize_skulls
was disabled. - Fixed: receiving a skull without having
randomize_skulls
enabled (by using cheats) could cause a lot of lag.
1.1.1
- Fixed: skull icons not appearing in the correct position if level leaderboards are enabled.
- Logic: Sharpshooter can no longer break walls
- Logic: Sharpshooter can fly with dual wield powerups to grab Secret #4 and use the secret exit in 4-2
1.1.0
- Now playable with the Cyber Grind update, including the new Sharpshooter revolver.
1.0.1
- Fix the file formatting cause I've never uploaded a mod to thunderstore before. (lol)
1.0.0
- Initial release.