TwistedScarlett60-EasyCampaignTweaks icon

EasyCampaignTweaks

Configurable campaign modifiers: including Health Bars, Mitosis, Radiant, Sanded, Stronger Enemies, Randomizer, and more

CHANGELOG

Changelog

1.1.0:

  • Added Health Bars. Inspired by the old Healthbars mod by EladNLG. Shows current HP, Max HP, and recent damage taken. Bosses have their healthbars off by default.
  • Made 'Stronger Enemies' upgrades more consistent. Only exception is Drones (this is most commonly Soldier -> Drone) can become four different 'drone-like' enemies. I thought this was interesting enough to leave in.
  • Fixed Tankify enemies by using Radiant logic. Unfortuantely for now, it gives enemies a radiant glow.
  • Fixed 0-2 Softlock for Stronger Enemies and Safe Randomizer. (Single enemies are no longer replaced.)

1.0.0:

  • Added Mitosis enemy duplication.
  • Added Enraged enemy spawning.
  • Added Radiant enemy spawning with configurable tier.
  • Added Stronger Enemies, a tier-based replacement mode.
  • Added Safe Randomizer with protected enemy pools and automatic large-enemy safety rules.
  • Added Sandify.
  • Added Tankify.
  • Added ULTRAHOT time scaling.
  • Added Dual Wield maintenance.
  • Added anti-softlock Filth support for Stronger Enemies and Safe Randomizer.
  • Added Configgy support through BepInEx config entries.

Misc

  • All gameplay modifiers are disabled by default.