EasyCampaignTweaks
Configurable campaign modifiers: including Health Bars, Mitosis, Radiant, Sanded, Stronger Enemies, Randomizer, and more
CHANGELOG
Changelog
1.1.0:
- Added Health Bars. Inspired by the old Healthbars mod by EladNLG. Shows current HP, Max HP, and recent damage taken. Bosses have their healthbars off by default.
- Made 'Stronger Enemies' upgrades more consistent. Only exception is Drones (this is most commonly Soldier -> Drone) can become four different 'drone-like' enemies. I thought this was interesting enough to leave in.
- Fixed Tankify enemies by using Radiant logic. Unfortuantely for now, it gives enemies a radiant glow.
- Fixed 0-2 Softlock for Stronger Enemies and Safe Randomizer. (Single enemies are no longer replaced.)
1.0.0:
- Added Mitosis enemy duplication.
- Added Enraged enemy spawning.
- Added Radiant enemy spawning with configurable tier.
- Added Stronger Enemies, a tier-based replacement mode.
- Added Safe Randomizer with protected enemy pools and automatic large-enemy safety rules.
- Added Sandify.
- Added Tankify.
- Added ULTRAHOT time scaling.
- Added Dual Wield maintenance.
- Added anti-softlock Filth support for Stronger Enemies and Safe Randomizer.
- Added Configgy support through BepInEx config entries.
Misc
- All gameplay modifiers are disabled by default.