CHANGELOG
0.8.1
- Fixes to certain enemies (Filth and Strays) not getting replaced by stronger enemies. Prelude is now ironically one of the hardest stages to clear on Level Death.
0.8.0
- Sentries, Insurrectionists, Mirror Reapers and Minotaurs can now appear.
- New Feature: 'Large Enemies', includes Hideous Masses, Insurrectionists, Mirror Reapers and Minotaurs. Large enemies require at least five non-Filth natural enemies in the wave, require ground below, cannot replace flying enemies, and reduce other spawns when one appears. Large enemies are also 50% less common and have a high cooldown.
- Added cooldowns to 'mini-boss' and 'boss' enemies. These don't prevent them from spawning, but make it less likely they'll be chosen.
- Increased damage meter loss by 30% by default through
Meter -> DamagePenaltyMultiplier. - Added protection for softlock-prone arenas: if a natural spawn wave contains two or more Maurices, Level Death will not type-replace those Maurices. (For some reason, replacing Maurices was softlock sensitive)
- Retuned enemy rarity: Guttertanks are more common, Hideous Mass are rarer.
- Removed Very Cancerous Rodent and Puppets from the spawn pool.
- Optimized a bit
0.7.3
- Death/respawn now keeps a configurable fraction of the current meter instead of resetting to zero.
- Added
Meter -> DeathMeterRetainedMultiplier, default0.5, so death halves the current Level Death percentage. - Added a short guard so one death does not get penalized twice if both
DieandRespawnhooks fire.
0.7.2
- Fixed v0.7.1 compile errors caused by direct
EnemyIdentifierreferences inside the clone idol-sanitizer. - Idol/blessed-state checks now use reflection consistently, matching the rest of Level Death's compatibility layer.
0.7.1
- Fixed duplicated enemies inheriting Idol/blessed runtime state from the source/template.
- Level Death now skips Idol-blessed enemies as duplicate/replacement sources when clone-state cleanup is enabled.
- Added
Advanced Safety -> RemoveInheritedIdolBlessingFromClones, enabled by default. - Clarified that
StartingDifficultyis applied on scene load, so changing it mid-level requires restarting or loading a new level.
0.7.0
- Added small-wave protection.
- Cleaned up config names and sections for Configgy/BepInEx.
- Updated README and manifest to v0.7.0.