using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Flying_V1")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.3.5.0")]
[assembly: AssemblyInformationalVersion("1.3.5")]
[assembly: AssemblyProduct("Flying_V1")]
[assembly: AssemblyTitle("Flying_V1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.potpot.flyingv1", "Flying V1", "1.3.5")]
public class GabrielPlugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.potpot.flyingv1");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Flying V1: 230 MPH (345 hu/s) & Sisyphus Slam v1.2.5 Loaded!");
}
}
[HarmonyPatch(typeof(NewMovement), "Start")]
public class PlayerPatch
{
private static void Postfix(NewMovement __instance)
{
if ((Object)(object)((Component)__instance).gameObject.GetComponent<GabrielController>() == (Object)null)
{
((Component)__instance).gameObject.AddComponent<GabrielController>();
}
}
}
public class GabrielController : MonoBehaviour
{
[CompilerGenerated]
private sealed class <SisyphusSlamSequence>d__13 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GabrielController <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SisyphusSlamSequence>d__13(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this.isMeteorDiving = true;
<>4__this.rb.velocity = Vector3.up * 80f;
<>4__this.SpawnSFX("Prefabs/Attacks/Insurrectionist/InsurrectionistJump");
<>2__current = (object)new WaitForSeconds(0.18f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.rb.velocity = Vector3.down * <>4__this.slamSpeed;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private NewMovement nm;
private Rigidbody rb;
private float flightSpeed = 50f;
private float sprintSpeed = 345f;
private float slamSpeed = 450f;
private bool isFlying = false;
private bool isSprinting = false;
private bool isMeteorDiving = false;
private float lastSpaceTime = 0f;
private float lastWTime = 0f;
private void Start()
{
nm = ((Component)this).GetComponent<NewMovement>();
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb != (Object)null)
{
rb.collisionDetectionMode = (CollisionDetectionMode)2;
}
}
private void Update()
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)nm != (Object)null)
{
nm.boostCharge = 500f;
}
if (Input.GetKeyDown((KeyCode)32))
{
if (Time.time - lastSpaceTime < 0.3f && !isFlying)
{
isFlying = true;
rb.useGravity = false;
rb.velocity = Vector3.zero;
SpawnSFX("Prefabs/Attacks/Explosions/Explosion");
}
lastSpaceTime = Time.time;
}
if (Input.GetKeyDown((KeyCode)308) && isFlying && !isMeteorDiving)
{
((MonoBehaviour)this).StartCoroutine(SisyphusSlamSequence());
}
if (Input.GetKeyDown((KeyCode)306) && isFlying)
{
ExitFlight();
SpawnSFX("Prefabs/Attacks/Explosions/ExplosionSuper");
}
if (isFlying && !isMeteorDiving)
{
HandleFlightMovement();
}
}
private void FixedUpdate()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
if (isMeteorDiving)
{
float num = slamSpeed * Time.fixedDeltaTime + 3f;
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(((Component)this).transform.position, Vector3.down, ref val, num, LayerMask.GetMask(new string[2] { "Environment", "Outdoors" })))
{
TriggerSisyphusImpact(((RaycastHit)(ref val)).point);
}
}
}
[IteratorStateMachine(typeof(<SisyphusSlamSequence>d__13))]
private IEnumerator SisyphusSlamSequence()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SisyphusSlamSequence>d__13(0)
{
<>4__this = this
};
}
private void HandleFlightMovement()
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)119))
{
if (Time.time - lastWTime < 0.3f)
{
isSprinting = true;
}
lastWTime = Time.time;
}
if (Input.GetKeyUp((KeyCode)119))
{
isSprinting = false;
}
float axisRaw = Input.GetAxisRaw("Horizontal");
float axisRaw2 = Input.GetAxisRaw("Vertical");
float num = (Input.GetKey((KeyCode)32) ? 1f : (Input.GetKey((KeyCode)122) ? (-1f) : 0f));
if (Input.GetKeyDown((KeyCode)304))
{
rb.velocity = ((Component)this).transform.forward * (sprintSpeed + 30f);
SpawnSFX("Prefabs/Attacks/Insurrectionist/InsurrectionistJump");
return;
}
float num2 = (isSprinting ? sprintSpeed : flightSpeed);
Vector3 val = ((Component)this).transform.right * axisRaw + ((Component)this).transform.forward * axisRaw2 + Vector3.up * num;
if (((Vector3)(ref val)).sqrMagnitude > 0.01f)
{
rb.velocity = ((Vector3)(ref val)).normalized * num2;
}
else
{
rb.velocity = Vector3.zero;
}
}
private void TriggerSisyphusImpact(Vector3 impactPoint)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
ExitFlight();
((Component)this).transform.position = impactPoint + Vector3.up * 1.2f;
rb.velocity = Vector3.zero;
GameObject val = Resources.Load<GameObject>("Prefabs/Attacks/Sisyphus/SisyphusShockwave");
if ((Object)(object)val != (Object)null)
{
GameObject val2 = Object.Instantiate<GameObject>(val, impactPoint + Vector3.up * 0.2f, Quaternion.identity);
PhysicalShockwave component = val2.GetComponent<PhysicalShockwave>();
if ((Object)(object)component != (Object)null)
{
component.damage = 100;
component.maxSize = 100f;
component.speed = 75f;
component.enemy = false;
}
}
GameObject val3 = Resources.Load<GameObject>("Prefabs/Attacks/Sisyphus/SisyphusStompExplosion");
if ((Object)(object)val3 != (Object)null)
{
GameObject val4 = Object.Instantiate<GameObject>(val3, impactPoint, Quaternion.identity);
Explosion componentInChildren = val4.GetComponentInChildren<Explosion>();
if ((Object)(object)componentInChildren != (Object)null)
{
componentInChildren.damage = 250;
componentInChildren.maxSize = 45f;
}
}
if ((Object)(object)MonoSingleton<CameraController>.Instance != (Object)null)
{
MonoSingleton<CameraController>.Instance.CameraShake(4f);
}
}
private void OnCollisionEnter(Collision col)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
ContactPoint contact;
if (isMeteorDiving)
{
contact = col.GetContact(0);
TriggerSisyphusImpact(((ContactPoint)(ref contact)).point);
}
if (isFlying && isSprinting && col.gameObject.layer != 20)
{
EnemyIdentifier componentInParent = col.gameObject.GetComponentInParent<EnemyIdentifier>();
if ((Object)(object)componentInParent != (Object)null)
{
GameObject gameObject = col.gameObject;
Vector3 val = ((Component)this).transform.forward * 50f;
contact = col.GetContact(0);
componentInParent.DeliverDamage(gameObject, val, ((ContactPoint)(ref contact)).point, 230f, false, 0f, (GameObject)null, false, false);
SpawnSFX("Prefabs/Attacks/Explosions/Explosion");
}
}
}
private void ExitFlight()
{
isFlying = false;
isMeteorDiving = false;
rb.useGravity = true;
}
private void SpawnSFX(string path)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Resources.Load<GameObject>(path);
if ((Object)(object)val != (Object)null)
{
Object.Instantiate<GameObject>(val, ((Component)this).transform.position, Quaternion.identity);
}
}
}