using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GreenOverlay")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GreenOverlay")]
[assembly: AssemblyTitle("GreenOverlay")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace GreenOverlay
{
[BepInPlugin("GreenOverlay", "GreenOverlay", "1.0.0")]
public class GreenOverlay : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private static GameObject overlayCanvas;
private bool weaponsHidden = false;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"GreenOverlay loaded!");
}
private void Update()
{
if (Input.GetKeyDown((KeyCode)290))
{
ToggleWeapons();
}
if (Input.GetKeyDown((KeyCode)291))
{
CreateOverlay();
}
}
private void ToggleWeapons()
{
string[] array = new string[2] { "Guns", "Punch" };
foreach (string text in array)
{
GameObject val = GameObject.Find(text);
if ((Object)(object)val == (Object)null)
{
Logger.LogInfo((object)(text + " not found!"));
continue;
}
Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true);
Renderer[] array2 = componentsInChildren;
foreach (Renderer val2 in array2)
{
if (!(val2 is ParticleSystemRenderer) && !(val2 is TrailRenderer) && !(val2 is LineRenderer))
{
val2.enabled = !weaponsHidden;
}
}
}
weaponsHidden = !weaponsHidden;
Logger.LogInfo((object)$"Weapons hidden: {weaponsHidden}");
}
private void CreateOverlay()
{
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Expected O, but got Unknown
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)overlayCanvas != (Object)null)
{
Object.Destroy((Object)(object)overlayCanvas);
overlayCanvas = null;
}
Canvas val = null;
Canvas[] array = Object.FindObjectsOfType<Canvas>();
foreach (Canvas val2 in array)
{
if (((Object)((Component)val2).gameObject).name == "StyleCanvas")
{
val = val2;
break;
}
}
if ((Object)(object)val == (Object)null)
{
Logger.LogInfo((object)"StyleCanvas not found!");
return;
}
overlayCanvas = new GameObject("GreenOverlayCanvas");
overlayCanvas.layer = 13;
overlayCanvas.transform.SetParent(((Component)val).transform.parent, false);
overlayCanvas.transform.localPosition = ((Component)val).transform.localPosition;
overlayCanvas.transform.localRotation = ((Component)val).transform.localRotation;
overlayCanvas.transform.localScale = ((Component)val).transform.localScale;
Canvas val3 = overlayCanvas.AddComponent<Canvas>();
val3.renderMode = (RenderMode)2;
val3.sortingOrder = 1;
RectTransform component = overlayCanvas.GetComponent<RectTransform>();
component.sizeDelta = new Vector2(882f, 496f);
GameObject val4 = new GameObject("GreenPanel");
val4.layer = 13;
val4.transform.SetParent(overlayCanvas.transform, false);
Image val5 = val4.AddComponent<Image>();
((Graphic)val5).color = new Color(0f, 1f, 0f, 1f);
RectTransform component2 = val4.GetComponent<RectTransform>();
component2.anchorMin = new Vector2(0f, -0.5f);
component2.anchorMax = new Vector2(1f, 1.5f);
component2.offsetMin = Vector2.zero;
component2.offsetMax = Vector2.zero;
Logger.LogInfo((object)"Done!");
}
}
}