Decompiled source of V1Yapper v1.1.0
v1yapper.dll
Decompiled a month ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Configgy; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("v1yapper")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+ba864e6b88ebbf6f61405c5716c96da76be64dac")] [assembly: AssemblyProduct("v1yapper")] [assembly: AssemblyTitle("v1yapper")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace v1yapper { [BepInPlugin("arandomdumbass.ultrakill.v1yapper", "V1 Yapper", "1.0.0")] public class Plugin : BaseUnityPlugin { public enum v1voices { SAM } [HarmonyPatch(typeof(MenuEsc))] [HarmonyPatch("OnDisable")] public class Patch_Tutorial { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("VOCAL INTERFACE CONNECTED. ESTABLISHING CONNECTION WITH THINKING PROCESS"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("tutorial.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(6.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Well"); <>2__current = (object)new WaitForSeconds(0.9f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("Here I am"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(MenuEsc __instance) { if (!(SceneHelper.CurrentScene != "Tutorial")) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(ObjectActivator))] [HarmonyPatch("OnEnable")] public class Patch_idkwhatcausesthecerbcutscene { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Expected O, but got Unknown //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Expected O, but got Unknown //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Expected O, but got Unknown //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Huh, theres text on this door"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("cerberus1.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(1.78f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("Let me scan it for a second..."); <>2__current = (object)new WaitForSeconds(2.25f); <>1__state = 3; return true; case 3: <>1__state = -1; audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("cerberus2.wav"); audio.Play(); Subtitle("Damn"); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 4; return true; case 4: <>1__state = -1; Subtitle("This door's message is irrelevant"); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 5; return true; case 5: <>1__state = -1; Subtitle("Is there a way to get this thing open-"); <>2__current = (object)new WaitForSeconds(1.95f); <>1__state = 6; return true; case 6: <>1__state = -1; Subtitle("Wait who the-"); <>2__current = (object)new WaitForSeconds(0.45f); <>1__state = 7; return true; case 7: <>1__state = -1; Subtitle("God damn it, I have to fight for my life again"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(ObjectActivator __instance) { if (SceneHelper.CurrentScene == "Level 0-5" && __instance.delay == 0f && !(((Object)((Component)__instance).gameObject).name != "Cube") && Object.op_Implicit((Object)(object)((Component)__instance).gameObject.GetComponent("ActivateArena")) && ((ConfigValueElement<bool>)(object)cerblinetoggle).Value) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(ObjectActivator))] [HarmonyPatch("Activate", new Type[] { typeof(bool) })] public class Patch_Activations { [CompilerGenerated] private sealed class <V1ResponseRoutineEartmover>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutineEartmover>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1.25f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("It was about time you showed up"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("earthmoverintro.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutineGun>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutineGun>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Gosh, it's filthy in here"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("preludeintro.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(ObjectActivator __instance) { if (((Object)((Component)__instance).gameObject).name == "Centaur Full") { if (!((ConfigValueElement<bool>)(object)earthlinetoggle).Value) { return; } ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutineEartmover()); } if (((Object)((Component)__instance).gameObject).name == "RevolverPickUp") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutineGun()); } } [IteratorStateMachine(typeof(<V1ResponseRoutineGun>d__1))] private static IEnumerator V1ResponseRoutineGun() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutineGun>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutineEartmover>d__2))] private static IEnumerator V1ResponseRoutineEartmover() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutineEartmover>d__2(0); } } [HarmonyPatch(typeof(V2))] [HarmonyPatch("Start")] public class Patch_V2 { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Oh who do you think you are?"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("v2intro.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(1.78f); <>1__state = 2; return true; case 2: <>1__state = -1; if (ishouldreallystopmakingthese) { Subtitle("A machine with a near identical design to me?"); } <>2__current = (object)new WaitForSeconds(2.6f); <>1__state = 3; return true; case 3: <>1__state = -1; if (ishouldreallystopmakingthese) { Subtitle("Well I wont tolerate that at all"); } <>2__current = (object)new WaitForSeconds(1.7f); <>1__state = 4; return true; case 4: <>1__state = -1; if (ishouldreallystopmakingthese) { Subtitle("Time to settle this you dirty bootleg!"); } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(V2 __instance) { if (__instance.inIntro && ((ConfigValueElement<bool>)(object)v2linetoggle).Value) { ishouldreallystopmakingthese = true; ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(V2))] [HarmonyPatch("KnockedOut")] public class Patch_V2CoinCheeze { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; ishouldreallystopmakingthese = false; Subtitle("Your good at setting the tone"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("fuckyoulol.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(1.3f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("for someone in coin punching distance"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Prefix(V2 __instance) { if (__instance.inIntro) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(WeaponPickUp))] [HarmonyPatch("GotActivated")] public class Patch_WeaponPickups { [CompilerGenerated] private sealed class <V1ResponseRoutineKnuckleblaster>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutineKnuckleblaster>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("Not sure if they knew they dropped this when escaping"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("v2armtake.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(3.55f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Oh well, its cool"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutineNailgun>d__3 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutineNailgun>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("Another toy to kill people with"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("nailgunpickup.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(2.4f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Wow!"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutineRocketLauncher>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutineRocketLauncher>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("Haven't seen these things since my first test"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("rocketpickup.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Nice to have them back on my hands"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutineWhiplash>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutineWhiplash>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("Such good potential put to waste"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("v2armtake2.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(2.1f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("and I know I wont put it to waste"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(WeaponPickUp __instance) { if (((Object)__instance).name == "RedArmPickup" && SceneHelper.CurrentScene == "Level 1-4") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutineKnuckleblaster()); } if (((Object)__instance).name == "RedArmPickup" && SceneHelper.CurrentScene == "Level 4-4") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutineWhiplash()); } if (((Object)__instance).name == "ShotgunPickUp") { Subtitle("Ooh a new weapon!"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("shotgunpickup.wav"); audio.Play(); } if (((Object)__instance).name == "Weapon Pickup") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutineNailgun()); } if (((Object)__instance).name == "Railcannon (1)") { Subtitle("Oh yeah thats the ticket!"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("railcannonpickup.wav"); audio.Play(); } if (((Object)__instance).name == "WeaponPickUp") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutineRocketLauncher()); } } [IteratorStateMachine(typeof(<V1ResponseRoutineKnuckleblaster>d__1))] private static IEnumerator V1ResponseRoutineKnuckleblaster() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutineKnuckleblaster>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutineWhiplash>d__2))] private static IEnumerator V1ResponseRoutineWhiplash() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutineWhiplash>d__2(0); } [IteratorStateMachine(typeof(<V1ResponseRoutineNailgun>d__3))] private static IEnumerator V1ResponseRoutineNailgun() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutineNailgun>d__3(0); } [IteratorStateMachine(typeof(<V1ResponseRoutineRocketLauncher>d__4))] private static IEnumerator V1ResponseRoutineRocketLauncher() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutineRocketLauncher>d__4(0); } } [HarmonyPatch(typeof(SlowMo))] [HarmonyPatch("OnEnable")] public class Patch_ReconstructWHAT { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Goodnight you sweet and ugly prince"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("v2die.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(SlowMo __instance) { if (((Object)__instance).name == "ToActivate" && SceneHelper.CurrentScene == "Level 4-4") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(Animator))] [HarmonyPatch("Play", new Type[] { typeof(string), typeof(int), typeof(float) })] public class Patch_V22 { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Expected O, but got Unknown //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Expected O, but got Unknown //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; specificvariablesothatv1doesnotrepeathimself = true; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("You again?"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("v2intro2.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(0.97f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("What?"); <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 3; return true; case 3: <>1__state = -1; Subtitle("You want to get your little arm that I rightfully earned and stole from you?"); <>2__current = (object)new WaitForSeconds(5.35f); <>1__state = 4; return true; case 4: <>1__state = -1; Subtitle("Well..."); <>2__current = (object)new WaitForSeconds(0.95f); <>1__state = 5; return true; case 5: <>1__state = -1; Subtitle("Come and get it!"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(Animator __instance) { if (!(((Object)((Component)__instance).gameObject).name != "v2_GreenArm") && !specificvariablesothatv1doesnotrepeathimself && ((ConfigValueElement<bool>)(object)v2linetoggle).Value) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(V2))] [HarmonyPatch("InstaEnrage")] public class Patch_FuckYouV2 { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; audio.Stop(); Subtitle("Why'd you do that?"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("v2enrage.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("Hahahaha"); whyareyourepeatingenragevoicelinestopthat = false; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(V2 __instance) { if (!audio.isPlaying && !whyareyourepeatingenragevoicelinestopthat) { whyareyourepeatingenragevoicelinestopthat = true; ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(HudMessage))] [HarmonyPatch("PlayMessage")] public class Patch_maxor { private static void Postfix(ref string ___message) { if (___message == "You're not getting away this time.") { audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("yournotgettingawaythistime.wav"); audio.Play(); } } } [HarmonyPatch(typeof(SubtitledAudioSource))] [HarmonyPatch("OnEnable")] public class Patch_Gab1Intro1 { [CompilerGenerated] private sealed class <V1ResponseRoutine2>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine2>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("I think I've heard of you"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel2.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(1.9f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("Perhaps Archangel Gabriel?"); <>2__current = (object)new WaitForSeconds(2.35f); <>1__state = 3; return true; case 3: <>1__state = -1; Subtitle("No matter the less, you know whats coming"); <>2__current = (object)new WaitForSeconds(2.9f); <>1__state = 4; return true; case 4: <>1__state = -1; Subtitle("and you will exchange with me"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine3>d__3 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine3>d__3(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("And shall the angel's blood run red"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel3.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine4>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine4>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Good morning, angel"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel21.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(4.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Can't comply with that request as of now"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel1.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(SubtitledAudioSource __instance) { if (((ConfigValueElement<bool>)(object)gabelinetoggle).Value) { if (((Object)((Component)__instance).gameObject).name == "gab_Intro1") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } if (((Object)((Component)__instance).gameObject).name == "gab_Intro2") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine2()); } if (((Object)((Component)__instance).gameObject).name == "gab_Intro3") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine3()); } if (((Object)((Component)__instance).gameObject).name == "Speech" && !specificvariablesothatv1doesnotrepeathimself) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine4()); } } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine2>d__2))] private static IEnumerator V1ResponseRoutine2() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine2>d__2(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine3>d__3))] private static IEnumerator V1ResponseRoutine3() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine3>d__3(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine4>d__4))] private static IEnumerator V1ResponseRoutine4() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine4>d__4(0); } } [HarmonyPatch(typeof(GabrielOutro))] [HarmonyPatch("Disappear")] public class Patch_Gab1Outro { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; audio.Stop(); if (SceneHelper.CurrentScene == "Level 3-2") { Subtitle("I think that \"Gabriel\" guy has problems"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel4.wav"); audio.Play(); } if (SceneHelper.CurrentScene == "Level 6-2") { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel23.wav"); audio.Play(); Subtitle("Okay"); <>2__current = (object)new WaitForSeconds(0.6f); <>1__state = 2; return true; } break; case 2: <>1__state = -1; Subtitle("STATUS UPDATE:"); <>2__current = (object)new WaitForSeconds(1.35f); <>1__state = 3; return true; case 3: <>1__state = -1; Subtitle("Mr \"Archangel Gabriel\" is not okay in the head"); break; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(GabrielIntro __instance) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(GabrielBase))] [HarmonyPatch("EnrageNow")] public class Patch_GabEnrage { [CompilerGenerated] private sealed class <V1ResponseRoutine2>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine2>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.25f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("I'd like to see you try"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel22.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.7f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Oh. Is baby archangel Gabriel getting a bit cranky now?"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabrieltaunt.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(GabrielBase __instance) { if (SceneHelper.CurrentScene == "Level 3-2") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } if (SceneHelper.CurrentScene == "Level 6-2") { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine2()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine2>d__2))] private static IEnumerator V1ResponseRoutine2() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine2>d__2(0); } } [HarmonyPatch(typeof(GabrielBase))] [HarmonyPatch("UnEnrage")] public class Patch_GabUnenrage { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.7f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("What the hell are you doing?"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("gabriel2taunt.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(GabrielBase __instance) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(AddStylePoints))] [HarmonyPatch("Activate")] public class Patch_EarthmoverOutro { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Au revoir, vieil ami"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("earthmoveroutro.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(AddStylePoints __instance) { if (!(__instance.styleName != "RAISON D'ETRE")) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(FleshPrison))] [HarmonyPatch("Start")] public class Patch_FleshIntro { private static void Postfix(FleshPrison __instance) { audio.Stop(); if (!__instance.altVersion) { Subtitle("WHAT IN THE ACTUAL FUCK IS THAT THING?!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("flesh1.wav"); } else { Subtitle("OH GOOD LORD"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("flesh2.wav"); } audio.Play(); } } [HarmonyPatch(typeof(MinosPrime))] [HarmonyPatch("Start")] public class Patch_MPIntro { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.25f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("And yet it will be your punishment aswell"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("minosintro.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(MinosPrime __instance) { Traverse val = Traverse.Create((object)__instance); if (!val.Field("bossVersion").GetValue().Equals(false)) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(MinosPrime))] [HarmonyPatch("OutroEnd")] public class Patch_MPOutro { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Goodnight, Minos"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("minosoutro.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(1.75f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("You put up a good fight for someone who died as the king of lust"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(MinosPrime __instance) { Traverse val = Traverse.Create((object)__instance); if (!val.Field("bossVersion").GetValue().Equals(false)) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(SisyphusPrime))] [HarmonyPatch("Start")] public class Patch_SPIntro { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.25f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("OH GOD OH FUCK WAIT NONONONONO, I DONT WANT TO FIGHT YOU I JUST WANTED SOME BLOOD PLEASE GOD NO"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("sisyintro.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(SisyphusPrime __instance) { Traverse val = Traverse.Create((object)__instance); if (!val.Field("bossVersion").GetValue().Equals(false)) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(SisyphusPrime))] [HarmonyPatch("OutroEnd")] public class Patch_SPOutro { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.5f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("Honestly"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("sisyoutro.wav"); audio.Play(); <>2__current = (object)new WaitForSeconds(0.85f); <>1__state = 2; return true; case 2: <>1__state = -1; Subtitle("That guy"); <>2__current = (object)new WaitForSeconds(0.75f); <>1__state = 3; return true; case 3: <>1__state = -1; Subtitle("Sisyphus?"); <>2__current = (object)new WaitForSeconds(0.85f); <>1__state = 4; return true; case 4: <>1__state = -1; Subtitle("I dont like him"); <>2__current = (object)new WaitForSeconds(1.5f); <>1__state = 5; return true; case 5: <>1__state = -1; Subtitle("Fuck him"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(SisyphusPrime __instance) { Traverse val = Traverse.Create((object)__instance); if (!val.Field("bossVersion").GetValue().Equals(false)) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(LevelNameActivator))] [HarmonyPatch("Start")] public class Patch_disintergrationloop { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.25f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("What the fuck?"); audio.Stop(); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("wtf.wav"); audio.Play(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(LevelNameActivator __instance) { if (!(SceneHelper.CurrentScene != "Level 8-3")) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(HellMap))] [HarmonyPatch("Start")] public class Patch_LevelEnter { [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("Must nothing stop me"); <>2__current = (object)new WaitForSeconds(1.6f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("I need to keep going"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(HellMap __instance) { specificvariablesothatv1doesnotrepeathimself = false; anotherspecificvarfor2ndgabfight = false; Log.LogInfo((object)SceneHelper.CurrentScene); if (SceneHelper.CurrentScene == "uk_construct" || SceneHelper.CurrentScene == "Level 0-S" || SceneHelper.CurrentScene == "Level 1-S" || SceneHelper.CurrentScene == "Level 4-S" || SceneHelper.CurrentScene == "Level 5-S" || SceneHelper.CurrentScene == "Level 7-S" || SceneHelper.CurrentScene == "Level 8-S") { Subtitle("Lets take a look"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("secretlevel.wav"); } else if (SceneHelper.CurrentScene == "Endless") { int num = Random.Range(1, 5); if (num == 1) { Subtitle("Oh boy"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("cybergrind1.wav"); } if (num == 2) { Subtitle("Training time"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("cybergrind2.wav"); } if (num == 3) { Subtitle("Can I reach a new high though?"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("cybergrind3.wav"); } if (num == 4) { Subtitle("Sometimes I just need a break from all this"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("cybergrind4.wav"); } } else { int num2 = Random.Range(1, 11); if (num2 == 1) { Subtitle("Still going..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend1.wav"); } if (num2 == 2) { Subtitle("There needs to be more for me"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend2.wav"); } if (num2 == 3) { Subtitle("What do we have in store today?"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend3.wav"); } if (num2 == 4) { Subtitle("I starve for more"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend4.wav"); } if (num2 == 5) { Subtitle("Already?"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend5.wav"); } if (num2 == 6) { Subtitle("Again?"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend6.wav"); } if (num2 == 7) { Subtitle("No longer can I keep sleep"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend7.wav"); } if (num2 == 8) { Subtitle("I just might get there"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend8.wav"); } if (num2 == 9) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend9.wav"); ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } if (num2 == 10) { Subtitle("Sometimes I dream of eternal sleep"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("descend10.wav"); } } audio.Play(); } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } } [HarmonyPatch(typeof(StyleHUD))] [HarmonyPatch("AscendRank")] public class Patch_ULTRAKILL { private static void Postfix(StyleHUD __instance) { if (__instance.rankIndex != 7 || audio.isPlaying) { return; } int num = Random.Range(1, 6); if (num == 1) { if (((ConfigValueElement<bool>)(object)colortoggle).Value) { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("<color=#0464ff>I cannot be stopped. You will all be</color> <color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } else { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("I cannot be stopped. You will all be <color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ultrakill1.wav"); } if (num == 2) { if (((ConfigValueElement<bool>)(object)colortoggle).Value) { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("<color=#0464ff>You. Have. Been.</color> <color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } else { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("You. Have. Been. <color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ultrakill2.wav"); } if (num == 3) { if (((ConfigValueElement<bool>)(object)colortoggle).Value) { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("<color=#0464ff>Have you not learned a single thing? In this world it's </color><color=#ff0000>ULTRAKILL</color><color=#0464ff> or BE </color><color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } else { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("Have you not learned a single thing? In this world it's <color=#ff0000>ULTRAKILL</color> or BE <color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ultrakill3.wav"); } if (num == 4) { if (((ConfigValueElement<bool>)(object)colortoggle).Value) { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("<color=#ff0000>ULTRAKILLING </color><color=#0464ff>Style!</color>", (AudioSource)null, false); } else { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("<color=#ff0000>ULTRAKILLING </color>Style!", (AudioSource)null, false); } audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ultrakill4.wav"); } if (num == 5) { if (((ConfigValueElement<bool>)(object)colortoggle).Value) { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("<color=#0464ff>Looks like someone just got </color><color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } else { MonoSingleton<SubtitleController>.Instance.DisplaySubtitle("Looks like someone just got <color=#ff0000>ULTRAKILLED</color>", (AudioSource)null, false); } audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ultrakill5.wav"); } audio.Play(); } } [HarmonyPatch(typeof(NewMovement))] [HarmonyPatch("TryDash")] public class Patch_Dash { private static void Postfix(NewMovement __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)dashlinechance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Vroom!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("dash1.wav"); } if (num2 == 2) { Subtitle("Yikes!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("dash2.wav"); } if (num2 == 3) { Subtitle("Whoosh"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("dash3.wav"); } if (num2 == 4) { Subtitle("Relocating"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("dash4.wav"); } if (num2 == 5) { Subtitle("Adjusting"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("dash5.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(NewMovement))] [HarmonyPatch("TryStartSlam")] public class Patch_Slam { private static void Postfix(NewMovement __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)slamlinechance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Incoming"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("slam1.wav"); } if (num2 == 2) { Subtitle("Here I come"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("slam2.wav"); } if (num2 == 3) { Subtitle("Slam!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("slam3.wav"); } if (num2 == 4) { Subtitle("Look out below"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("slam4.wav"); } if (num2 == 5) { Subtitle("My spot"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("slam5.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(PlayOnAwakeTracker))] [HarmonyPatch("OnEnable")] public class Patch_DashJump { private static void Postfix(PlayOnAwakeTracker __instance) { if (!((Object)((Component)__instance).gameObject).name.Contains("DashJumpSound") || audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)dashjumplinechance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("Weeeeee!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ssj1.wav"); } if (num2 == 2) { Subtitle("Covering long distance"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ssj2.wav"); } if (num2 == 3) { Subtitle("Gotta move"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ssj3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(NewMovement))] [HarmonyPatch("Parry")] public class Patch_Parry { private static void Postfix(NewMovement __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)parrylinechance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Nuh uh!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("parry1.wav"); } if (num2 == 2) { Subtitle("Parry!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("parry2.wav"); } if (num2 == 3) { Subtitle("Denied"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("parry3.wav"); } if (num2 == 4) { Subtitle("Too bad"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("parry4.wav"); } if (num2 == 5) { Subtitle("Back to you"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("parry5.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(NewMovement))] [HarmonyPatch("GetHurt")] public class Patch_Hurt { [CompilerGenerated] private sealed class <V1ResponseRoutine2>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine2>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("YOU CANT..."); <>2__current = (object)new WaitForSeconds(1.2f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("I CANT..."); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("JUST..."); <>2__current = (object)new WaitForSeconds(0.95f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("LET ME BE..."); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(NewMovement __instance) { if (__instance.dead) { audio.Stop(); return; } int num = 0; num = ((__instance.hp >= 35) ? Random.Range(1, ((ConfigValueElement<int>)(object)hurtlinechance).Value + 1) : Random.Range(1, ((ConfigValueElement<int>)(object)crithurtlinechance).Value + 1)); if (num != 1 || audio.isPlaying) { return; } int num2 = Random.Range(1, 6); if (__instance.hp < 35) { if (num2 == 1) { Subtitle("STOP IT..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("lowhphurt1.wav"); } if (num2 == 2) { Subtitle("WHAT ARE YOU DOING...?"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("lowhphurt2.wav"); } if (num2 == 3) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("lowhphurt3.wav"); } if (num2 == 4) { ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine2()); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("lowhphurt4.wav"); } if (num2 == 5) { Subtitle("NOT YET..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("lowhphurt5.wav"); } } else { if (num2 == 1) { Subtitle("Ow! You bitch!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("hurt1.wav"); } if (num2 == 2) { Subtitle("Stop trying"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("hurt2.wav"); } if (num2 == 3) { Subtitle("My god, just die already"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("hurt3.wav"); } if (num2 == 4) { Subtitle("Oh... That didn't feel very good"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("hurt4.wav"); } if (num2 == 5) { Subtitle("No, no, Stop it"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("hurt5.wav"); } } audio.Play(); } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine2>d__2))] private static IEnumerator V1ResponseRoutine2() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine2>d__2(0); } } [HarmonyPatch(typeof(Punch))] [HarmonyPatch("ForceHold")] public class Patch_Pickup { private static void Postfix(Punch __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)pickupchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("This'll do"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pickup1.wav"); } if (num2 == 2) { Subtitle("I'll be taking that"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pickup2.wav"); } if (num2 == 3) { Subtitle("This'll come in handy"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pickup3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(Punch))] [HarmonyPatch("CoinFlip")] public class Patch_Coinflip { private static void Postfix(Punch __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)coinchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Here's some payment"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("coin1.wav"); } if (num2 == 2) { Subtitle("Watch out"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("coin2.wav"); } if (num2 == 3) { Subtitle("Take bit of this"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("coin3.wav"); } if (num2 == 4) { Subtitle("Raining some money"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("coin4.wav"); } if (num2 == 5) { Subtitle("You deserve some of this!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("coin5.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(Shotgun))] [HarmonyPatch("ShootSaw", new Type[] { })] public class Patch_Saw { private static void Postfix(Shotgun __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)sawchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("I hope you went to the dentist"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("saw1.wav"); } if (num2 == 2) { Subtitle("Just a bit of this too"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("saw2.wav"); } if (num2 == 3) { Subtitle("Meet my pal"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("saw3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(Shotgun))] [HarmonyPatch("Pump", new Type[] { })] public class Patch_Pump { [CompilerGenerated] private sealed class <V1ResponseRoutine2>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine2>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("You aren't getting out of my target value"); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("You fucking blood canister"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("I will shit fury all over you"); <>2__current = (object)new WaitForSeconds(1.45f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("and you will drown in it"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(Shotgun __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)pumpchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Oh i'm gonna fuck your face so hard your brains will shit itself all over the place"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump1.wav"); } if (num2 == 2) { Subtitle("I'm gonna make you feel my wrath, fucker"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump2.wav"); } if (num2 == 3) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump3.wav"); Subtitle("I'm gonna send you back to being a unmoving bitch"); } if (num2 == 4) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump4.wav"); ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } if (num2 == 5) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump5.wav"); ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine2()); } audio.Play(); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine2>d__2))] private static IEnumerator V1ResponseRoutine2() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine2>d__2(0); } } [HarmonyPatch(typeof(ShotgunHammer))] [HarmonyPatch("ShootSaw", new Type[] { })] public class Patch_Saw2 { private static void Postfix(Shotgun __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)sawchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("I hope you went to the dentist"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("saw1.wav"); } if (num2 == 2) { Subtitle("Just a bit of this too"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("saw2.wav"); } if (num2 == 3) { Subtitle("Meet my pal"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("saw3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(ShotgunHammer))] [HarmonyPatch("Pump", new Type[] { })] public class Patch_Pump2 { [CompilerGenerated] private sealed class <V1ResponseRoutine2>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine2>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("You aren't getting out of my target value"); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("You fucking blood canister"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <V1ResponseRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <V1ResponseRoutine>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; Subtitle("I will shit fury all over you"); <>2__current = (object)new WaitForSeconds(1.45f); <>1__state = 1; return true; case 1: <>1__state = -1; Subtitle("and you will drown in it"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static void Postfix(Shotgun __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)pumpchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Oh i'm gonna fuck your face so hard your brains will shit itself all over the place"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump1.wav"); } if (num2 == 2) { Subtitle("I'm gonna make you feel my wrath, fucker"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump2.wav"); } if (num2 == 3) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump3.wav"); Subtitle("I'm gonna send you back to being a unmoving bitch"); } if (num2 == 4) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump4.wav"); ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine()); } if (num2 == 5) { audio.clip = V1AssetBundle.LoadAsset<AudioClip>("pump5.wav"); ((MonoBehaviour)me).StartCoroutine(V1ResponseRoutine2()); } audio.Play(); } } [IteratorStateMachine(typeof(<V1ResponseRoutine>d__1))] private static IEnumerator V1ResponseRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine>d__1(0); } [IteratorStateMachine(typeof(<V1ResponseRoutine2>d__2))] private static IEnumerator V1ResponseRoutine2() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <V1ResponseRoutine2>d__2(0); } } [HarmonyPatch(typeof(Railcannon))] [HarmonyPatch("OnEnable", new Type[] { })] public class Patch_Railcannon { private static void Postfix(Railcannon __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)railchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 5); if (num2 == 1) { Subtitle("Stand still..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("railcannon1.wav"); } if (num2 == 2) { Subtitle("Suprise!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("railcannon2.wav"); } if (num2 == 3) { Subtitle("More firepower is required"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("railcannon3.wav"); } if (num2 == 4) { Subtitle("You'll make a fine meal"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("railcannon4.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(RocketLauncher))] [HarmonyPatch("FreezeRockets")] public class Patch_RLFreeze { private static void Postfix(RocketLauncher __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)freezechance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("Hold..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("freeze1.wav"); } if (num2 == 2) { Subtitle("Wait..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("freeze2.wav"); } if (num2 == 3) { Subtitle("Just give me a break..."); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("freeze3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(RocketLauncher))] [HarmonyPatch("UnfreezeRockets")] public class Patch_RLUnFreeze { private static void Postfix(RocketLauncher __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)freezechance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("All done"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("unfreeze1.wav"); } if (num2 == 2) { Subtitle("Continue"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("unfreeze2.wav"); } if (num2 == 3) { Subtitle("Breaks over"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("unfreeze3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(RocketLauncher))] [HarmonyPatch("ShootCannonball")] public class Patch_RLCannonball { private static void Postfix(RocketLauncher __instance) { if (audio.isPlaying) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)deezballschance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 4); if (num2 == 1) { Subtitle("Time out"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ball1.wav"); } if (num2 == 2) { Subtitle("Play ball!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ball2.wav"); } if (num2 == 3) { Subtitle("Now lets play"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("ball3.wav"); } audio.Play(); } } } [HarmonyPatch(typeof(Punch))] [HarmonyPatch("ParryProjectile")] public class Patch_Boost { private static void Postfix(Projectile proj) { if (audio.isPlaying || !proj.boosted) { return; } int num = Random.Range(1, ((ConfigValueElement<int>)(object)pjboostchance).Value + 1); if (num == 1) { int num2 = Random.Range(1, 6); if (num2 == 1) { Subtitle("Bet you cant do this!"); audio.clip = V1AssetBundle.LoadAsset<AudioClip>("boost1.wav"); } if (num2 == 2) { Subtitle("Ex