What does it do?
Adds an extra difficulty to the menu named "Bananas difficulty". This difficulty adds alot of stuff to make the game more difficult. I dont know if every level is possible with this difficulty because i kinda suck and i couldnt get past 2-3. So idk.
This mod is mostly meant to be difficult. And is probably not balanced.
What are some of the changes in the difficulty?
Every change (click arrow to open)
General
Virtue beams are duplicated in all directions (except diagonally), Shockwaves are double in vertical and horizontal, every enragable enemy automatically enrages (except hideous mass, and gabriel).
Glitch effect is doubled. Countdowns are reduced by 15%. Every projectile has a beam attached to it. Double blackholes. And also the changes in UKMD are also present in this mod.
Filth
Filth teleport on their target when falling.
Something wicked
When shot it spawns in a 25 meter radius around you instead of at a patrol point.
Stray
Throws projectiles more and more overtime (first 1, then 3, then 6 until 12)
Schism
Fires 3 bullets every shot
Soldier
Fires a rocket aswell
Stalker
Explodes WAY bigger
Insurrectionists
Dont fall over when hit with a cannonball and parrying its ball wont knock it back.
Ferryman
Spawns a snake projectile every attack
Drone
Fires homing projectiles
Streetcleaner
Throws a rocket at you every 3 seconds if you are to far away
Mindflayer
Spawns with an idol
Guttertank
Never falls, removed punch cooldown
Hideous mass
Shoots 4 spears at you
Idol
Idols automatically become radiant and require 2 hits to be killed
Minotaur
Meat explode and meat slam will both happen in both animations. Parrying the minotaur wont make it stagger.
Minos prime
No cooldown, teleports towards you if you're too far, spawns double the shockwaves, and spawns 2 extra snake projectiles.
Sisyphus prime
No cooldown, teleports towards you if you're too far, Destroy! now also spawns a virtue beam, 2 shockwaves with the clap shockwave AND the stomp shockwave