What does it do?
Adds an extra difficulty to the menu named "Bananas difficulty". This difficulty adds alot of stuff to make the game more difficult. I dont know if every level is possible with this difficulty because i kinda suck. Ive beaten most levels with it. But not every.
This mod is mostly meant to be difficult. And is probably not balanced.
What are some of the changes in the difficulty?
Every change (click arrow to open)
General
Virtue beams are duplicated in all directions (except diagonally) (only in hard mode), Shockwaves are double in vertical and horizontal (only in hard mode).
Glitch effect is doubled. Countdowns are reduced by 15%. Most projectiles has a beam attached to it. Double blackholes. And also the changes in UKMD are also present in this mod.
Filth
Filth teleport on their target when falling. Filth also attach to the target when it hit. Also they are very fast.
Something wicked
When shot it spawns in a 25 meter radius around you instead of at a patrol point.
Stray
Throws projectiles more and more overtime (first 1, then 3, then 6 until 12)
Schism
Fires 2 bullets every shot (3 in hard mode)
First shot adds a hideous mass projectile (every shot in hard mode)
SwordsMachine
When entering next phase it spawns gabriel swords. And in phase 2 every 2.5 seconds it spawns more gabriel swords.
Soldier
Fires a rocket aswell
Malicious face
Fires 2 beams at once and faster.
V2
When close punches you. Slightly faster. Enrages at low health. Ground slams when up close. Switches patterns faster.
V2 2nd
Whiplashes you when you are too far away. Enrages earlier and at higher health. Teleports behind you when dodging. Briefly invincible when enraging. Ground slams when up close with a wider area. Wall jumps spawn shockwaves.
Stalker
Sand explosions that aren't caused by death sand EVERYONE, enemies within sandification zone will heal to full health. Upon death, an explosion will also occur.
Insurrectionists
Dont fall over when hit with a cannonball and parrying its ball wont knock it back.
Ferryman
Spawns a snake projectile every attack
Drone
Fires homing projectiles
Streetcleaner
Throws a rocket at you every 3 seconds if you are to far away
Mindflayer
Spawns with an idol. Its beam attack is thrice as big
Guttertank
Never falls, removed punch cooldown
Sentries
Each beep fires a projectile that is unparryable, the actual shoots now fire an extra large and faster explosive unparryable projectile.
Sentries shoot through walls
Hideous mass
Shoots 4 spears at you, shoots 2 extra unparryable projectiles
Idol
Idols automatically become radiant and require 2 hits to be killed
Mannequin
Spawns with a deathcatcher, upon swing end, fires the DESTROY! projectile from sisyphus prime
Leviathan
Leviathan uses its tail while using its beam, its beam fires occasional explosions, its 1.5x faster, and the beam is 1.5x larger.
Corpse of King Minos
Already has parasites on spawn, on parried it continues its attack. In phase 2 another 2 parasites spawn.
Minotaur
Meat explode and meat slam will both happen in both animations. Parrying the minotaur wont make it stagger.
Virtue
Being hooked makes it enraged
Providence
Fires an extra spinning projectile you can dash through. Alternate fire now also fires an explosive hitscan
Deathcatchers
They run away, increasinly more difficulty puppets, burst kills makes it instantly revive enemies, killing death catchers will not kill puppets
Power
Dodge projectiles, slightly faster, enrage over time, cannot be parried, Teleport away when you are getting close (and they are not attacking)
Mirror Reaper
Hands are bigger, and teleports more often, Spawns more projectiles
Gabriel
Faster and spawns virtue beams
Geryon
Gets unstunned faster, can do more attacks before being stunned, being stunned no longer damages geryon, fires more beams, the palm projectiles also summon explosive homing projectiles. Unstunning fires gabriel spears and a providence hookpoint, the blue beams now also fires an extra blue homing projectile.
Minos prime
Attacks significantly faster, teleports towards you if you're too far, spawns double the shockwaves, and spawns 2 extra snake projectiles.
Sisyphus prime
Attacks significantly faster, teleports towards you if you're too far, Destroy! now also spawns a virtue beam, 2 shockwaves with the clap shockwave AND the stomp shockwave
Flesh Prison and panopticon
When spawning eyes they spawn an idol, they also do both homing explosive and blue homing projectiles (Only in hard mode)
Cancerous Rodent
Whole new AI...