Decompiled source of ULTRAROGUE v0.1.1
Ultrarogue.dll
Decompiled 11 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using TMPro; using ULTRAKILL.Portal; using ULTRAKILL.Portal.Geometry; using Ultrarogue; using Ultrarogue.Characters; using Ultrarogue.Items; using Ultrarogue.SceneStuff; using Unity.AI.Navigation; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets.ResourceLocators; using UnityEngine.Events; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.ResourceManagement.ResourceLocations; using UnityEngine.ResourceManagement.ResourceProviders; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Ultrarogue")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+61e70fc5f36b0587681a9c82cb132806303c81d2")] [assembly: AssemblyProduct("My first plugin")] [assembly: AssemblyTitle("Ultrarogue")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class AssetsManager { [CompilerGenerated] private sealed class <GetAllEnemies>d__21 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private AsyncOperationHandle<IResourceLocator> <initHandle>5__1; private List<IResourceLocation> <allLocations>5__2; private int <enemyCount>5__3; private IEnumerator<IResourceLocator> <>s__4; private IResourceLocator <locator>5__5; private List<object> <keys>5__6; private AsyncOperationHandle<IList<IResourceLocation>> <locHandle>5__7; private List<IResourceLocation>.Enumerator <>s__8; private IResourceLocation <location>5__9; private AsyncOperationHandle<SpawnableObject> <loadHandle>5__10; private SpawnableObject <obj>5__11; private Dictionary<EnemyType, List<SpawnableObject>>.Enumerator <>s__12; private KeyValuePair<EnemyType, List<SpawnableObject>> <kvp>5__13; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetAllEnemies>d__21(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { case -3: case 2: try { } finally { <>m__Finally1(); } break; case -4: case 3: try { } finally { <>m__Finally2(); } break; } <initHandle>5__1 = default(AsyncOperationHandle<IResourceLocator>); <allLocations>5__2 = null; <>s__4 = null; <locator>5__5 = null; <keys>5__6 = null; <locHandle>5__7 = default(AsyncOperationHandle<IList<IResourceLocation>>); <>s__8 = default(List<IResourceLocation>.Enumerator); <location>5__9 = null; <loadHandle>5__10 = default(AsyncOperationHandle<SpawnableObject>); <obj>5__11 = null; <>s__12 = default(Dictionary<EnemyType, List<SpawnableObject>>.Enumerator); <kvp>5__13 = default(KeyValuePair<EnemyType, List<SpawnableObject>>); <>1__state = -2; } private bool MoveNext() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Invalid comparison between Unknown and I4 //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Invalid comparison between Unknown and I4 //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Invalid comparison between Unknown and I4 //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <initHandle>5__1 = Addressables.InitializeAsync(); <>2__current = <initHandle>5__1; <>1__state = 1; return true; case 1: <>1__state = -1; <allLocations>5__2 = new List<IResourceLocation>(); <>s__4 = Addressables.ResourceLocators.GetEnumerator(); <>1__state = -3; goto IL_0168; case 2: <>1__state = -3; if ((int)<locHandle>5__7.Status == 1) { <allLocations>5__2.AddRange(<locHandle>5__7.Result); } Addressables.Release<IList<IResourceLocation>>(<locHandle>5__7); <keys>5__6 = null; <locHandle>5__7 = default(AsyncOperationHandle<IList<IResourceLocation>>); <locator>5__5 = null; goto IL_0168; case 3: { <>1__state = -4; if ((int)<loadHandle>5__10.Status != 1) { break; } <obj>5__11 = <loadHandle>5__10.Result; if ((int)<obj>5__11.spawnableObjectType == 1) { if (!enemiesByType.ContainsKey(<obj>5__11.enemyType)) { enemiesByType[<obj>5__11.enemyType] = new List<SpawnableObject>(); } enemiesByType[<obj>5__11.enemyType].Add(<obj>5__11); <enemyCount>5__3++; <loadHandle>5__10 = default(AsyncOperationHandle<SpawnableObject>); <obj>5__11 = null; <location>5__9 = null; } break; } IL_0168: while (<>s__4.MoveNext()) { <locator>5__5 = <>s__4.Current; <keys>5__6 = <locator>5__5.Keys.ToList(); if (<keys>5__6.Count == 0) { continue; } <locHandle>5__7 = Addressables.LoadResourceLocationsAsync((IList<object>)<keys>5__6, (MergeMode)1, typeof(SpawnableObject)); <>2__current = <locHandle>5__7; <>1__state = 2; return true; } <>m__Finally1(); <>s__4 = null; <allLocations>5__2 = (from l in <allLocations>5__2 group l by l.InternalId into g select g.First()).ToList(); Plugin.Logger.LogInfo((object)$"Found {<allLocations>5__2.Count} SpawnableObject locations"); <enemyCount>5__3 = 0; <>s__8 = <allLocations>5__2.GetEnumerator(); <>1__state = -4; break; } if (<>s__8.MoveNext()) { <location>5__9 = <>s__8.Current; <loadHandle>5__10 = Addressables.LoadAssetAsync<SpawnableObject>(<location>5__9); <>2__current = <loadHandle>5__10; <>1__state = 3; return true; } <>m__Finally2(); <>s__8 = default(List<IResourceLocation>.Enumerator); Plugin.Logger.LogInfo((object)$"Loaded {<enemyCount>5__3} enemy SpawnableObjects across {enemiesByType.Count} type(s)."); <>s__12 = enemiesByType.GetEnumerator(); try { while (<>s__12.MoveNext()) { <kvp>5__13 = <>s__12.Current; Plugin.Logger.LogInfo((object)$" {<kvp>5__13.Key}: {<kvp>5__13.Value.Count} variant(s)"); <kvp>5__13 = default(KeyValuePair<EnemyType, List<SpawnableObject>>); } } finally { ((IDisposable)<>s__12).Dispose(); } <>s__12 = default(Dictionary<EnemyType, List<SpawnableObject>>.Enumerator); OnLoadComplete(); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>s__4 != null) { <>s__4.Dispose(); } } private void <>m__Finally2() { <>1__state = -1; ((IDisposable)<>s__8).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GetAllSpawnables>d__20 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; private AsyncOperationHandle<IResourceLocator> <initHandle>5__1; private List<IResourceLocation> <allLocations>5__2; private IEnumerator<IResourceLocator> <>s__3; private IResourceLocator <locator>5__4; private List<object> <keys>5__5; private AsyncOperationHandle<IList<IResourceLocation>> <locHandle>5__6; private List<IResourceLocation>.Enumerator <>s__7; private IResourceLocation <location>5__8; private AsyncOperationHandle<WeaponDescriptor> <loadHandle>5__9; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetAllSpawnables>d__20(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { case -3: case 2: try { } finally { <>m__Finally1(); } break; case -4: case 3: try { } finally { <>m__Finally2(); } break; } <initHandle>5__1 = default(AsyncOperationHandle<IResourceLocator>); <allLocations>5__2 = null; <>s__3 = null; <locator>5__4 = null; <keys>5__5 = null; <locHandle>5__6 = default(AsyncOperationHandle<IList<IResourceLocation>>); <>s__7 = default(List<IResourceLocation>.Enumerator); <location>5__8 = null; <loadHandle>5__9 = default(AsyncOperationHandle<WeaponDescriptor>); <>1__state = -2; } private bool MoveNext() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Invalid comparison between Unknown and I4 //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Invalid comparison between Unknown and I4 //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) try { switch (<>1__state) { default: return false; case 0: <>1__state = -1; <initHandle>5__1 = Addressables.InitializeAsync(); <>2__current = <initHandle>5__1; <>1__state = 1; return true; case 1: <>1__state = -1; <allLocations>5__2 = new List<IResourceLocation>(); <>s__3 = Addressables.ResourceLocators.GetEnumerator(); <>1__state = -3; goto IL_0168; case 2: <>1__state = -3; if ((int)<locHandle>5__6.Status == 1) { <allLocations>5__2.AddRange(<locHandle>5__6.Result); } Addressables.Release<IList<IResourceLocation>>(<locHandle>5__6); <keys>5__5 = null; <locHandle>5__6 = default(AsyncOperationHandle<IList<IResourceLocation>>); <locator>5__4 = null; goto IL_0168; case 3: { <>1__state = -4; if ((int)<loadHandle>5__9.Status == 1) { descriptors.Add(<loadHandle>5__9.Result); } <loadHandle>5__9 = default(AsyncOperationHandle<WeaponDescriptor>); <location>5__8 = null; break; } IL_0168: while (<>s__3.MoveNext()) { <locator>5__4 = <>s__3.Current; <keys>5__5 = <locator>5__4.Keys.ToList(); if (<keys>5__5.Count == 0) { continue; } <locHandle>5__6 = Addressables.LoadResourceLocationsAsync((IList<object>)<keys>5__5, (MergeMode)1, typeof(WeaponDescriptor)); <>2__current = <locHandle>5__6; <>1__state = 2; return true; } <>m__Finally1(); <>s__3 = null; <allLocations>5__2 = (from l in <allLocations>5__2 group l by l.InternalId into g select g.First()).ToList(); Plugin.Logger.LogInfo((object)$"Found {<allLocations>5__2.Count} WeaponDescriptor locations"); <>s__7 = <allLocations>5__2.GetEnumerator(); <>1__state = -4; break; } if (<>s__7.MoveNext()) { <location>5__8 = <>s__7.Current; <loadHandle>5__9 = Addressables.LoadAssetAsync<WeaponDescriptor>(<location>5__8); <>2__current = <loadHandle>5__9; <>1__state = 3; return true; } <>m__Finally2(); <>s__7 = default(List<IResourceLocation>.Enumerator); OnLoadComplete(); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<>s__3 != null) { <>s__3.Dispose(); } } private void <>m__Finally2() { <>1__state = -1; ((IDisposable)<>s__7).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static List<WeaponDescriptor> descriptors = new List<WeaponDescriptor>(); public static Material weaponMat; public static GameObject Agony; public static GameObject Tundra; public static Dictionary<EnemyType, List<SpawnableObject>> enemiesByType = new Dictionary<EnemyType, List<SpawnableObject>>(); private static int _loadsDone = 0; private const int TotalLoads = 2; public static GameObject napalmProj; public static GameObject mindflayerBeam; public static GameObject funnyPowerIntroSpawn; public static AudioClip StalkerWarning; public static Sprite ArmFeedbacker; public static Sprite ArmKnuckleBlaster; public static Sprite ArmWhiplash; public static bool IsReady { get; private set; } = false; public static void Init() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) ((MonoBehaviour)Plugin.Instance).StartCoroutine(GetAllSpawnables()); ((MonoBehaviour)Plugin.Instance).StartCoroutine(GetAllEnemies()); if ((Object)(object)napalmProj == (Object)null) { napalmProj = Addressables.LoadAssetAsync<GameObject>((object)"Assets/Prefabs/Attacks and Projectiles/GasolineProjectile.prefab").WaitForCompletion(); } if ((Object)(object)Agony == (Object)null) { Agony = Addressables.LoadAssetAsync<GameObject>((object)"Assets/Prefabs/Enemies/SwordsMachine Agony.prefab").WaitForCompletion(); } if ((Object)(object)funnyPowerIntroSpawn == (Object)null) { funnyPowerIntroSpawn = Addressables.LoadAssetAsync<EndlessEnemy>((object)"Assets/Data/Cyber Grind Patterns/Data/PowerEndlessData.asset").WaitForCompletion().prefab; } if ((Object)(object)Tundra == (Object)null) { Tundra = Addressables.LoadAssetAsync<GameObject>((object)"Assets/Prefabs/Enemies/SwordsMachine Tundra.prefab").WaitForCompletion(); } if ((Object)(object)mindflayerBeam == (Object)null) { mindflayerBeam = Addressables.LoadAssetAsync<GameObject>((object)"Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Mindflayer Beam.prefab").WaitForCompletion(); } if ((Object)(object)StalkerWarning == (Object)null) { StalkerWarning = Addressables.LoadAssetAsync<AudioClip>((object)"Assets/Sounds/Enemies/StalkerWarning.wav").WaitForCompletion(); } if ((Object)(object)ArmFeedbacker == (Object)null) { ArmFeedbacker = Addressables.LoadAssetAsync<Sprite>((object)"Assets/Textures/UI/ArmFeedbacker.png").WaitForCompletion(); } if ((Object)(object)ArmKnuckleBlaster == (Object)null) { ArmKnuckleBlaster = Addressables.LoadAssetAsync<Sprite>((object)"Assets/Textures/UI/ArmKnuckleblaster.png").WaitForCompletion(); } if ((Object)(object)ArmWhiplash == (Object)null) { ArmWhiplash = Addressables.LoadAssetAsync<Sprite>((object)"Assets/Textures/UI/ArmWhiplash.png").WaitForCompletion(); } } private static void OnLoadComplete() { _loadsDone++; if (_loadsDone >= 2) { IsReady = true; Plugin.Logger.LogInfo((object)($"AssetsManager ready — {descriptors.Count} weapon descriptors, " + $"{enemiesByType.Values.Sum((List<SpawnableObject> l) => l.Count)} enemies across " + $"{enemiesByType.Count} type(s) loaded.")); } } [IteratorStateMachine(typeof(<GetAllSpawnables>d__20))] private static IEnumerator GetAllSpawnables() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetAllSpawnables>d__20(0); } [IteratorStateMachine(typeof(<GetAllEnemies>d__21))] private static IEnumerator GetAllEnemies() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetAllEnemies>d__21(0); } public static Sprite prefToDescriptor(string pref, bool alternate) { if (!IsReady) { Plugin.Logger.LogWarning((object)("prefToDescriptor called before assets finished loading! pref=" + pref)); return null; } char c = pref.Last(); if (pref.Contains("rev")) { IEnumerable<WeaponDescriptor> source = descriptors.Where((WeaponDescriptor x) => x.weaponName.StartsWith((!alternate) ? "Revolver" : "Alternative Revolver")); switch (c) { case '0': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Pierce"))).icon; case '1': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Twirl"))).icon; case '2': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Ricochet"))).icon; } } else if (pref.Contains("sho")) { IEnumerable<WeaponDescriptor> source = descriptors.Where((WeaponDescriptor x) => x.weaponName.StartsWith((!alternate) ? "Shotgun" : "Hammer")); switch (c) { case '0': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Grenade"))).icon; case '1': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Pump"))).icon; case '2': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Saw"))).icon; } } else if (pref.Contains("nai")) { IEnumerable<WeaponDescriptor> source = descriptors.Where((WeaponDescriptor x) => x.weaponName.StartsWith((!alternate) ? "Nailgun" : "Sawblade Launcher")); switch (c) { case '0': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Magnet"))).icon; case '1': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Overheat"))).icon; case '2': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Jumpstart"))).icon; } } else if (pref.Contains("rai")) { IEnumerable<WeaponDescriptor> source = descriptors.Where((WeaponDescriptor x) => x.weaponName.StartsWith("Railcannon")); switch (c) { case '0': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Electric"))).icon; case '1': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Harpoon"))).icon; case '2': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Malicious"))).icon; } } else if (pref.Contains("rock")) { IEnumerable<WeaponDescriptor> source = descriptors.Where((WeaponDescriptor x) => x.weaponName.StartsWith("Rocket Launcher")); switch (c) { case '0': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Freeze"))).icon; case '1': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Cannonball"))).icon; case '2': return source.FirstOrDefault((Func<WeaponDescriptor, bool>)((WeaponDescriptor x) => x.weaponName.EndsWith("Napalm"))).icon; } } else if (pref.Contains("arm")) { switch (c) { case '0': return ArmFeedbacker; case '1': return ArmKnuckleBlaster; case '2': return ArmWhiplash; } } Plugin.Logger.LogWarning((object)("prefToDescriptor: no match for pref='" + pref + "'")); return descriptors.Find((WeaponDescriptor x) => x.weaponName == "UNKNOWN").icon; } public static List<SpawnableObject> GetEnemiesOfType(EnemyType type) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) if (!IsReady) { Plugin.Logger.LogWarning((object)"GetEnemiesOfType called before assets finished loading!"); return null; } List<SpawnableObject> value; return enemiesByType.TryGetValue(type, out value) ? value : new List<SpawnableObject>(); } } public class Missle : MonoBehaviour { [CompilerGenerated] private sealed class <ActivateHoming>d__12 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Missle <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ActivateHoming>d__12(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(<>4__this.homingDelay); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.homingActive = true; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public EnemyIdentifier enemyThatGotHit; private EnemyIdentifier target; public float speed = 25f; public float upwardForce = 15f; public float homingDelay = 0.5f; public float turnSpeed = 5f; public float damage = 10f; public float explosionRadius = 0.1f; private bool homingActive = false; private Rigidbody rb; private bool kaboomed = false; private void Start() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) rb = ((Component)this).GetComponent<Rigidbody>(); rb.velocity = Vector3.up * upwardForce; target = enemyThatGotHit; ((MonoBehaviour)this).StartCoroutine(ActivateHoming()); } [IteratorStateMachine(typeof(<ActivateHoming>d__12))] private IEnumerator ActivateHoming() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ActivateHoming>d__12(0) { <>4__this = this }; } private void FixedUpdate() { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) if (!homingActive) { return; } if ((Object)(object)target == (Object)null || target.dead) { List<EnemyIdentifier> currentEnemies = MonoSingleton<EnemyTracker>.Instance.GetCurrentEnemies(); if (currentEnemies.Count <= 0) { return; } target = currentEnemies[Random.Range(0, currentEnemies.Count)]; } Vector3 val = (((Object)(object)target.weakPoint == (Object)null) ? ((Component)target).transform.position : target.weakPoint.transform.position); Vector3 val2 = val - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; Vector3 velocity = Vector3.Lerp(rb.velocity, normalized * speed, turnSpeed * Time.fixedDeltaTime); rb.velocity = velocity; Transform transform = ((Component)this).transform; val2 = rb.velocity; transform.forward = ((Vector3)(ref val2)).normalized; } private void OnTriggerEnter(Collider col) { //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)((Component)col).gameObject.GetComponent<NewMovement>()) && LayerMaskDefaults.IsMatchingLayer(((Component)col).gameObject.layer, (LMD)3) && !kaboomed) { kaboomed = true; Plugin.Logger.LogInfo((object)("I hit " + ((Object)((Component)col).gameObject).name)); EnemyIdentifierIdentifier component = ((Component)col).gameObject.GetComponent<EnemyIdentifierIdentifier>(); EnemyIdentifier val = (((Object)(object)component == (Object)null) ? ((Component)col).gameObject.GetComponent<EnemyIdentifier>() : component.eid); if ((Object)(object)val != (Object)null) { val.hitter = "missle"; val.DeliverDamage(((Component)col).gameObject, Vector3.zero, ((Component)component).transform.position, damage, false, 0f, (GameObject)null, false, false); } Explode(); } } private void Explode() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(MonoSingleton<DefaultReferenceManager>.Instance.explosion, ((Component)this).transform.position, Quaternion.identity); Explosion[] componentsInChildren = val.GetComponentsInChildren<Explosion>(); foreach (Explosion val2 in componentsInChildren) { val2.maxSize = explosionRadius; val2.canHit = (AffectedSubjects)2; val2.damage = Mathf.RoundToInt(damage) * 2; } Object.Destroy((Object)(object)((Component)this).gameObject); } } public class ExecuteOnSceneLoadRogue : MonoBehaviour { [Tooltip("Lower value ExecuteOnSceneLoad are executed first")] public int relativeExecutionOrder = 0; public UnityEvent onSceneLoad; public void Execute() { if (onSceneLoad != null) { onSceneLoad.Invoke(); } } } [Serializable] public class LayerInfoRogue { public string layerName = ""; public string[] layerLevels = new string[0]; } public class FirstRoomSpawnerRogue : MonoBehaviour, ISerializationCallbackReceiver { [HideInInspector] internal class PlayerForcedMovement : MonoBehaviour { public NewMovement player; private Rigidbody rb; public static float defaultMoveForce = 67f; public float force = defaultMoveForce; public void Awake() { if ((Object)(object)player == (Object)null) { player = MonoSingleton<NewMovement>.Instance; } rb = ((Component)player).GetComponent<Rigidbody>(); rb.useGravity = false; } public void LateUpdate() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) rb.velocity = new Vector3(0f, force, 0f); } public void DestroyComp() { rb.useGravity = true; Object.Destroy((Object)(object)this); } } [HideInInspector] private class LocalMoveTowards : MonoBehaviour { public Vector3 targetLocalPosition; public bool active = false; public float speed = 10f; public void Update() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) if (active) { ((Component)this).transform.localPosition = Vector3.MoveTowards(((Component)this).transform.localPosition, targetLocalPosition, Time.deltaTime * speed); if (((Component)this).transform.localPosition == targetLocalPosition) { Object.Destroy((Object)(object)this); } } } public void Activate() { active = true; } } [HideInInspector] private class CustomHellmapCursor : MonoBehaviour { public Vector2 targetPosition; public Image targetImage; public AudioSource aud; private bool white = true; private RectTransform rect; private void Start() { rect = ((Component)this).GetComponent<RectTransform>(); ((MonoBehaviour)this).Invoke("FlashImage", 0.075f); } private void Update() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) rect.anchoredPosition = Vector2.MoveTowards(rect.anchoredPosition, targetPosition, Time.deltaTime * 4f * Vector3.Distance(Vector2.op_Implicit(rect.anchoredPosition), Vector2.op_Implicit(targetPosition))); } private void FlashImage() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (white) { white = false; ((Graphic)targetImage).color = new Color(0f, 0f, 0f, 0f); if (!((Component)this).gameObject.activeSelf) { return; } aud.Play(); } else { white = true; ((Graphic)targetImage).color = Color.white; } if (((Component)this).gameObject.activeInHierarchy) { ((MonoBehaviour)this).Invoke("FlashImage", 0.075f); } } } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__36_5; public static Func<GameObject, Transform> <>9__37_1; public static Func<GameObject, OnLevelStart> <>9__37_2; public static Func<GameObject, bool> <>9__37_4; internal void <ConvertToAscendingFirstRoom>b__36_5() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) MonoSingleton<StatsManager>.Instance.spawnPos = ((Component)MonoSingleton<NewMovement>.Instance).transform.position; } internal Transform <Spawn>b__37_1(GameObject go) { return go.transform; } internal OnLevelStart <Spawn>b__37_2(GameObject go) { return go.GetComponent<OnLevelStart>(); } internal bool <Spawn>b__37_4(GameObject o) { return ((Object)o).name == "Canvas"; } } [Tooltip("Player will be moved to this position if the room is not ascending variant. If null, default position is used")] public Transform playerSpawnPos; [Tooltip("If set to true, room will not be deleted. Else, it will be replaced in game")] public bool doNotReplace = false; [Header("Replace Settings")] [Tooltip("Enabling this field causes room to be spawned as the secret variant")] public bool secretRoom = false; [Tooltip("Enabling this field causes room to be spawned as the prime variant")] public bool primeRoom = false; [Tooltip("Enabling this field causes room to be spawned as the encore variant")] public bool encoreRoom = false; [HideInInspector] [Tooltip("Enabling this field causes the whole room to be converted into the ascending variant where the player is spawned at the bottom and ascends upwards instead of falling")] public bool convertToUpwardRoom = false; [HideInInspector] [Tooltip("This clip will be played when the trap door closes beneath the player for ascending rooms")] public AudioClip upwardRoomDoorCloseClip; [HideInInspector] [Tooltip("If bottom part of the ascending room collides with out of bounds triggers, this list can temporarely disable them while the player is ascending")] public List<GameObject> upwardRoomOutOfBoundsToDisable; [Header("Player Fields")] [Space(10f)] public CameraClearFlags cameraFillMode = (CameraClearFlags)2; public Color backgroundColor = Color.black; [Header("Level Fields")] [Space(10f)] [Tooltip("If set to true, level title will be displayed when the door is opened")] public bool displayLevelTitle = true; [Tooltip("If set to true, music will start when the door is opened")] public bool startMusic = true; [Header("Hellmap")] [Tooltip("Enable the layer and level map when the player spawn")] [Space(10f)] public bool enableHellMap = false; [Tooltip("Sound clip which is played for each beep while falling")] public AudioClip hellmapBeepClip; [Tooltip("Each layer has a layer name and number of levels. For limbo the header is LIMBO and levels are [1-1, 1-2, 1-3, 1-4]")] public List<LayerInfoRogue> layersAndLevels = new List<LayerInfoRogue>(); [HideInInspector] public List<int> levelSizes = new List<int>(); [HideInInspector] public List<string> layerNames = new List<string>(); [HideInInspector] public List<string> levelNames = new List<string>(); [Tooltip("Which layer the cursor starts from. First layer is 0 and at the top")] public int layerIndexToStartFrom; [Tooltip("Which level in the layer the cursor starts from. The first level is 0 and is just below the layer title (the uppermost level)")] public int levelIndexToStartFrom; [Tooltip("Which layer the cursor ends at. First layer is 0 and at the top")] public int layerIndexToEndAt; [Tooltip("Which level in the layer the cursor ends at. The first level is 0 and is just below the layer title (the uppermost level)")] public int levelIndexToEndAt; private bool spawned = false; public static float upDisablePos = 60f; public static float doorClosePos = 10f; public static float doorCloseSpeed = 10f; public static float actDelay = 0.5f; public static float ascendingPlayerSpawnPos = -55f; public void OnBeforeSerialize() { levelSizes.Clear(); layerNames.Clear(); levelNames.Clear(); for (int i = 0; i < layersAndLevels.Count; i++) { layerNames.Add(layersAndLevels[i].layerName); levelSizes.Add(layersAndLevels[i].layerLevels.Length); levelNames.AddRange(layersAndLevels[i].layerLevels); } } public void Deserialize() { layersAndLevels.Clear(); int num = 0; for (int i = 0; i < levelSizes.Count; i++) { LayerInfoRogue layerInfoRogue = new LayerInfoRogue(); layerInfoRogue.layerName = layerNames[i]; int num2 = levelSizes[i]; layerInfoRogue.layerLevels = new string[num2]; for (int j = 0; j < num2; j++) { layerInfoRogue.layerLevels[j] = levelNames[num++]; } layersAndLevels.Add(layerInfoRogue); } } public void OnAfterDeserialize() { } private static Text MakeText(Transform parent) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_001c: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(); RectTransform val2 = val.AddComponent<RectTransform>(); ((Transform)val2).SetParent(parent); val.transform.localScale = Vector3.one; return val.AddComponent<Text>(); } private static RectTransform MakeRect(Transform parent) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown GameObject val = new GameObject(); RectTransform val2 = val.AddComponent<RectTransform>(); ((Transform)val2).SetParent(parent); return val2; } public static void ConvertToAscendingFirstRoom(GameObject firstRoom, AudioClip doorCloseAud, List<GameObject> toEnable, List<GameObject> toDisable, bool doNotReplace) { //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Expected O, but got Unknown //IL_03f0: Unknown result type (might be due to invalid IL or missing references) //IL_0402: Unknown result type (might be due to invalid IL or missing references) //IL_0423: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Expected O, but got Unknown //IL_0484: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Expected O, but got Unknown //IL_04a1: Unknown result type (might be due to invalid IL or missing references) //IL_04ab: Expected O, but got Unknown //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04b3: Expected O, but got Unknown //IL_04e6: Unknown result type (might be due to invalid IL or missing references) //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0519: Unknown result type (might be due to invalid IL or missing references) //IL_0569: Unknown result type (might be due to invalid IL or missing references) //IL_0573: Expected O, but got Unknown //IL_057a: Unknown result type (might be due to invalid IL or missing references) //IL_0584: Expected O, but got Unknown //IL_0597: Unknown result type (might be due to invalid IL or missing references) //IL_05a1: Expected O, but got Unknown //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_05bf: Expected O, but got Unknown //IL_05d3: Unknown result type (might be due to invalid IL or missing references) //IL_05dd: Expected O, but got Unknown //IL_05f9: Unknown result type (might be due to invalid IL or missing references) //IL_0603: Expected O, but got Unknown //IL_060a: Unknown result type (might be due to invalid IL or missing references) //IL_0614: Expected O, but got Unknown //IL_0627: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0652: Unknown result type (might be due to invalid IL or missing references) //IL_0657: Unknown result type (might be due to invalid IL or missing references) //IL_065d: Expected O, but got Unknown List<GameObject> toEnable2 = toEnable; List<GameObject> toDisable2 = toDisable; Transform val = firstRoom.transform.Find("Room"); if (!doNotReplace) { Transform val2 = val.Find("Pit (3)"); ((Component)val2).transform.localPosition = new Vector3(0f, 2f, 41.72f); ((Component)val2).transform.localRotation = Quaternion.Euler(0f, 0f, 180f); Object.Destroy((Object)(object)((Component)((Component)val).transform.Find("Room/Ceiling")).gameObject); Transform val3 = ((Component)val).transform.Find("Room/Floor"); GameObject gameObject = ((Component)val3.GetChild(0)).gameObject; GameObject val4 = Object.Instantiate<GameObject>(gameObject, val3); val4.transform.localPosition = new Vector3(-15f, 9.7f, 20.28f); val4.transform.localRotation = Quaternion.identity; GameObject val5 = Object.Instantiate<GameObject>(gameObject, val3); val5.transform.localPosition = new Vector3(5f, 9.7f, 20.28f); val5.transform.localRotation = Quaternion.identity; GameObject val6 = Object.Instantiate<GameObject>(gameObject, val3); val6.transform.localPosition = new Vector3(-5f, 9.7f, 0.2f); val6.transform.localRotation = Quaternion.Euler(0f, -90f, 0f); GameObject val7 = Object.Instantiate<GameObject>(gameObject, val3); val7.transform.localPosition = new Vector3(5f, 9.7f, 10.28f); val7.transform.localRotation = Quaternion.identity; ((Renderer)val7.GetComponent<MeshRenderer>()).materials = (Material[])(object)new Material[2] { UtilsRogue.metalDec20, UtilsRogue.metalDec20 }; GameObject val8 = Object.Instantiate<GameObject>(gameObject, val3); val8.transform.localPosition = new Vector3(-15f, 9.7f, 10.28f); val8.transform.localRotation = Quaternion.identity; ((Renderer)val8.GetComponent<MeshRenderer>()).materials = (Material[])(object)new Material[2] { UtilsRogue.metalDec20, UtilsRogue.metalDec20 }; GameObject val9 = Object.Instantiate<GameObject>(gameObject, val3); val9.transform.localPosition = new Vector3(-5f, -0.3f, 20.28f); val9.transform.localRotation = Quaternion.Euler(0f, -90f, -180f); } Transform val10 = val.Find("Decorations"); Transform child = val10.GetChild(12); child.localPosition = new Vector3(-5f, 2f, 52f); LocalMoveTowards floorMover = ((Component)child).gameObject.AddComponent<LocalMoveTowards>(); floorMover.targetLocalPosition = new Vector3(-5f, 2f, 42f); floorMover.speed = doorCloseSpeed; AudioSource floorTileAud = ((Component)child).gameObject.AddComponent<AudioSource>(); floorTileAud.playOnAwake = false; floorTileAud.loop = false; floorTileAud.clip = doorCloseAud; PlayerActivator act = firstRoom.GetComponentsInChildren<PlayerActivator>().First(); ((Component)act).gameObject.SetActive(false); NewMovement instance = MonoSingleton<NewMovement>.Instance; ((Component)instance).transform.localPosition = new Vector3(((Component)instance).transform.localPosition.x, ascendingPlayerSpawnPos, ((Component)instance).transform.localPosition.z); PlayerForcedMovement focedMov = ((Component)instance).gameObject.AddComponent<PlayerForcedMovement>(); GameObject val11 = new GameObject(); val11.transform.SetParent(((Component)act).transform.parent); val11.transform.localPosition = new Vector3(0f, upDisablePos, 0f); val11.transform.localRotation = Quaternion.identity; val11.transform.localScale = new Vector3(80f, 0.2f, 80f); val11.layer = ((Component)act).gameObject.layer; BoxCollider val12 = val11.AddComponent<BoxCollider>(); ((Collider)val12).isTrigger = true; ObjectActivator val13 = val11.AddComponent<ObjectActivator>(); val13.dontActivateOnEnable = true; val13.oneTime = true; val13.events = new UltrakillEvent(); val13.events.onActivate = new UnityEvent(); val13.events.onActivate.AddListener((UnityAction)delegate { focedMov.DestroyComp(); }); GameObject val14 = new GameObject(); val14.transform.SetParent(((Component)act).transform.parent); val14.transform.localPosition = new Vector3(0f, doorClosePos, 0f); val14.transform.localRotation = Quaternion.identity; val14.transform.localScale = new Vector3(80f, 0.2f, 80f); val14.layer = ((Component)act).gameObject.layer; BoxCollider val15 = val14.AddComponent<BoxCollider>(); ((Collider)val15).isTrigger = true; ObjectActivator val16 = val14.AddComponent<ObjectActivator>(); val16.dontActivateOnEnable = true; val16.oneTime = true; val16.events = new UltrakillEvent(); val16.events.onActivate = new UnityEvent(); val16.events.onActivate.AddListener((UnityAction)delegate { floorMover.Activate(); }); val16.events.onActivate.AddListener((UnityAction)delegate { floorTileAud.Play(); }); val16.events.onActivate.AddListener((UnityAction)delegate { foreach (GameObject item in toEnable2) { item.SetActive(true); } foreach (GameObject item2 in toDisable2) { item2.SetActive(false); } }); ObjectActivator val17 = val14.AddComponent<ObjectActivator>(); val17.dontActivateOnEnable = true; val17.oneTime = true; val17.events = new UltrakillEvent(); val17.events.onActivate = new UnityEvent(); val17.events.onActivate.AddListener((UnityAction)delegate { ((Component)act).gameObject.SetActive(true); }); UnityEvent onActivate = val17.events.onActivate; object obj = <>c.<>9__36_5; if (obj == null) { UnityAction val18 = delegate { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) MonoSingleton<StatsManager>.Instance.spawnPos = ((Component)MonoSingleton<NewMovement>.Instance).transform.position; }; <>c.<>9__36_5 = val18; obj = (object)val18; } onActivate.AddListener((UnityAction)obj); val17.delay = actDelay; } public void Spawn() { //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Unknown result type (might be due to invalid IL or missing references) //IL_048b: Unknown result type (might be due to invalid IL or missing references) //IL_050b: Unknown result type (might be due to invalid IL or missing references) //IL_0510: Unknown result type (might be due to invalid IL or missing references) //IL_0511: Unknown result type (might be due to invalid IL or missing references) //IL_0519: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_0544: Unknown result type (might be due to invalid IL or missing references) //IL_0551: Unknown result type (might be due to invalid IL or missing references) //IL_055e: Unknown result type (might be due to invalid IL or missing references) //IL_0568: Unknown result type (might be due to invalid IL or missing references) //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Unknown result type (might be due to invalid IL or missing references) //IL_05bc: Unknown result type (might be due to invalid IL or missing references) //IL_05c9: Unknown result type (might be due to invalid IL or missing references) //IL_05d6: Unknown result type (might be due to invalid IL or missing references) //IL_05e3: Unknown result type (might be due to invalid IL or missing references) //IL_0630: Unknown result type (might be due to invalid IL or missing references) //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Unknown result type (might be due to invalid IL or missing references) //IL_063e: Unknown result type (might be due to invalid IL or missing references) //IL_0652: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_0676: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) //IL_06e9: Unknown result type (might be due to invalid IL or missing references) //IL_06ff: Unknown result type (might be due to invalid IL or missing references) //IL_070c: Unknown result type (might be due to invalid IL or missing references) //IL_0719: Unknown result type (might be due to invalid IL or missing references) //IL_0730: Unknown result type (might be due to invalid IL or missing references) //IL_073d: Unknown result type (might be due to invalid IL or missing references) //IL_074a: Unknown result type (might be due to invalid IL or missing references) //IL_0df9: Unknown result type (might be due to invalid IL or missing references) //IL_0dfe: Unknown result type (might be due to invalid IL or missing references) //IL_0e15: Unknown result type (might be due to invalid IL or missing references) //IL_0b37: Unknown result type (might be due to invalid IL or missing references) //IL_0b3c: Unknown result type (might be due to invalid IL or missing references) //IL_0b45: Unknown result type (might be due to invalid IL or missing references) //IL_0b75: Unknown result type (might be due to invalid IL or missing references) //IL_0b7a: Unknown result type (might be due to invalid IL or missing references) //IL_0b83: Unknown result type (might be due to invalid IL or missing references) //IL_0bac: Unknown result type (might be due to invalid IL or missing references) //IL_0bb1: Unknown result type (might be due to invalid IL or missing references) //IL_0bb2: Unknown result type (might be due to invalid IL or missing references) //IL_0bba: Unknown result type (might be due to invalid IL or missing references) //IL_0bce: Unknown result type (might be due to invalid IL or missing references) //IL_0be5: Unknown result type (might be due to invalid IL or missing references) //IL_0c01: Unknown result type (might be due to invalid IL or missing references) //IL_0c0e: Unknown result type (might be due to invalid IL or missing references) //IL_0c1b: Unknown result type (might be due to invalid IL or missing references) //IL_0c89: Unknown result type (might be due to invalid IL or missing references) //IL_0c8b: Unknown result type (might be due to invalid IL or missing references) //IL_0ccb: Unknown result type (might be due to invalid IL or missing references) //IL_0cd5: Expected O, but got Unknown //IL_0786: Unknown result type (might be due to invalid IL or missing references) //IL_078b: Unknown result type (might be due to invalid IL or missing references) //IL_078c: Unknown result type (might be due to invalid IL or missing references) //IL_0794: Unknown result type (might be due to invalid IL or missing references) //IL_07a8: Unknown result type (might be due to invalid IL or missing references) //IL_07b5: Unknown result type (might be due to invalid IL or missing references) //IL_07c9: Unknown result type (might be due to invalid IL or missing references) //IL_07e0: Unknown result type (might be due to invalid IL or missing references) //IL_0811: Unknown result type (might be due to invalid IL or missing references) //IL_0816: Unknown result type (might be due to invalid IL or missing references) //IL_0817: Unknown result type (might be due to invalid IL or missing references) //IL_081f: Unknown result type (might be due to invalid IL or missing references) //IL_0833: Unknown result type (might be due to invalid IL or missing references) //IL_0840: Unknown result type (might be due to invalid IL or missing references) //IL_085c: Unknown result type (might be due to invalid IL or missing references) //IL_08d2: Unknown result type (might be due to invalid IL or missing references) //IL_08ed: Unknown result type (might be due to invalid IL or missing references) //IL_08fa: Unknown result type (might be due to invalid IL or missing references) //IL_0911: Unknown result type (might be due to invalid IL or missing references) //IL_091e: Unknown result type (might be due to invalid IL or missing references) //IL_0935: Unknown result type (might be due to invalid IL or missing references) //IL_0942: Unknown result type (might be due to invalid IL or missing references) //IL_098c: Unknown result type (might be due to invalid IL or missing references) //IL_0991: Unknown result type (might be due to invalid IL or missing references) //IL_0992: Unknown result type (might be due to invalid IL or missing references) //IL_099a: Unknown result type (might be due to invalid IL or missing references) //IL_09ae: Unknown result type (might be due to invalid IL or missing references) //IL_09c8: Unknown result type (might be due to invalid IL or missing references) //IL_09f0: Unknown result type (might be due to invalid IL or missing references) //IL_09fd: Unknown result type (might be due to invalid IL or missing references) //IL_0a35: Unknown result type (might be due to invalid IL or missing references) //IL_0a3a: Unknown result type (might be due to invalid IL or missing references) //IL_0a3b: Unknown result type (might be due to invalid IL or missing references) //IL_0a43: Unknown result type (might be due to invalid IL or missing references) //IL_0a57: Unknown result type (might be due to invalid IL or missing references) //IL_0a6e: Unknown result type (might be due to invalid IL or missing references) //IL_0a89: Unknown result type (might be due to invalid IL or missing references) //IL_0a96: Unknown result type (might be due to invalid IL or missing references) //IL_1025: Unknown result type (might be due to invalid IL or missing references) //IL_112a: Unknown result type (might be due to invalid IL or missing references) if (spawned) { return; } GameObject onLevelStartObj = null; bool flag = (Object)(object)MonoSingleton<OnLevelStart>.Instance != (Object)null; if (!flag) { Transform val = ((Component)this).gameObject.transform.Find("OnLevelStart"); if ((Object)(object)val != (Object)null) { flag = (Object)(object)((Component)val).GetComponent<OnLevelStart>() != (Object)null; onLevelStartObj = ((Component)val).gameObject; } } else { onLevelStartObj = ((Component)MonoSingleton<OnLevelStart>.Instance).gameObject; } GameObject val2 = ((Component)this).gameObject; GameObject val3 = Addressables.LoadAssetAsync<GameObject>((object)(secretRoom ? "FirstRoom Secret" : (primeRoom ? "FirstRoom Prime" : (encoreRoom ? "Assets/Prefabs/Levels/Special Rooms/FirstRoom Encore.prefab" : "FirstRoom")))).WaitForCompletion(); Scene activeScene; if (!doNotReplace) { val2 = Object.Instantiate<GameObject>(val3, ((Component)this).transform.parent); if (flag) { Transform? obj = val2.transform.Find("OnLevelStart"); if (obj == null) { activeScene = SceneManager.GetActiveScene(); obj = (from go in ((Scene)(ref activeScene)).GetRootGameObjects() where ((Object)go).name == "OnLevelStart" && (Object)(object)go.transform != (Object)(object)onLevelStartObj select go.transform).FirstOrDefault(); } Transform val4 = obj; if ((Object)(object)val4 != (Object)null) { Object.Destroy((Object)(object)((Component)val4).gameObject); } if ((Object)(object)onLevelStartObj != (Object)null) { onLevelStartObj.transform.SetParent(val2.transform); } } } else { GameObject val5 = Object.Instantiate<GameObject>(val3, ((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.parent); Object.Destroy((Object)(object)((Component)val5.transform.Find("Room")).gameObject); if (flag) { Transform val6 = val5.transform.Find("OnLevelStart"); if ((Object)(object)val6 != (Object)null) { Object.Destroy((Object)(object)((Component)val6).gameObject); } else { activeScene = SceneManager.GetActiveScene(); OnLevelStart val7 = (from go in ((Scene)(ref activeScene)).GetRootGameObjects() select go.GetComponent<OnLevelStart>() into ls where (Object)(object)ls != (Object)null && (Object)(object)((Component)ls).gameObject != (Object)(object)onLevelStartObj select ls).FirstOrDefault(); if ((Object)(object)val7 != (Object)null) { Object.Destroy((Object)(object)((Component)val7).gameObject); } } } } MeshCollider[] componentsInChildren = val2.GetComponentsInChildren<MeshCollider>(); MeshFilter val9 = default(MeshFilter); foreach (MeshCollider val8 in componentsInChildren) { if (((Component)val8).gameObject.TryGetComponent<MeshFilter>(ref val9)) { val9.mesh = val8.sharedMesh; } } Transform transform = ((Component)MonoSingleton<NewMovement>.Instance).transform; ((Component)transform).transform.parent = val2.transform; val2.transform.position = ((Component)this).transform.position; val2.transform.rotation = ((Component)this).transform.rotation; ((Component)transform).transform.parent = null; Quaternion rotation = ((Component)this).transform.rotation; UtilsRogue.SetPlayerWorldRotation(Quaternion.Euler(0f, ((Quaternion)(ref rotation)).eulerAngles.y, 0f)); if ((Object)(object)playerSpawnPos != (Object)null) { ((Component)transform).transform.parent = ((Component)playerSpawnPos).transform.parent; ((Component)transform).transform.localPosition = playerSpawnPos.localPosition; UtilsRogue.SetPlayerWorldRotation(playerSpawnPos.rotation); ((Component)transform).transform.SetParent((Transform)null); } MonoSingleton<StatsManager>.Instance.spawnPos = ((Component)transform).transform.position; try { Transform val10 = val2.transform.Find("Room/FinalDoor"); FinalDoor component = ((Component)val10).GetComponent<FinalDoor>(); Camera main = Camera.main; main.backgroundColor = backgroundColor; main.clearFlags = cameraFillMode; FinalDoorOpener component2 = ((Component)val2.transform.Find("Room/FinalDoor/FinalDoorOpener")).GetComponent<FinalDoorOpener>(); component2.startMusic = startMusic; FinalDoor component3 = ((Component)val2.transform.Find("Room/FinalDoor")).GetComponent<FinalDoor>(); Transform obj2 = ((Component)MonoSingleton<NewMovement>.Instance).transform.Find("Canvas"); if (obj2 == null) { activeScene = SceneManager.GetActiveScene(); obj2 = (from o in ((Scene)(ref activeScene)).GetRootGameObjects() where ((Object)o).name == "Canvas" select o).First().transform; } Transform val11 = obj2; GameObject val12 = null; if (enableHellMap) { Deserialize(); RectTransform val13 = MakeRect(val11); ((Object)val13).name = "Hellmap"; val12 = ((Component)val13).gameObject; Vector2 anchorMin = (val13.anchorMax = new Vector2(0.5f, 0.5f)); val13.anchorMin = anchorMin; val13.pivot = new Vector2(0.5f, 0.5f); val13.sizeDelta = new Vector2(250f, 650f); val13.anchoredPosition = Vector2.zero; ((Transform)val13).localScale = Vector3.one * 0.82244f; ((Transform)val13).SetAsFirstSibling(); RectTransform val15 = MakeRect(((Component)val13).transform); ((Object)val15).name = "Hellmap Container"; val15.anchorMin = Vector2.zero; val15.anchorMax = Vector2.one; val15.pivot = new Vector2(0.5f, 0.5f); val15.sizeDelta = Vector2.zero; val15.anchoredPosition = Vector2.zero; ((Transform)val15).localScale = Vector3.one; float num = 0f; Stack<RectTransform> stack = new Stack<RectTransform>(); foreach (LayerInfoRogue layersAndLevel in layersAndLevels) { RectTransform val16 = MakeRect((Transform)(object)val15); anchorMin = (val16.anchorMax = new Vector2(0f, 1f)); val16.anchorMin = anchorMin; val16.sizeDelta = new Vector2(250f, 50f); val16.pivot = new Vector2(0f, 1f); ((Transform)val16).localScale = Vector3.one; val16.anchoredPosition = new Vector2(0f, (num == 0f) ? (-3.051758E-05f) : num); num -= 50f; Text val18 = MakeText((Transform)(object)val16); val18.text = layersAndLevel.layerName; val18.fontSize = 36; val18.font = UtilsRogue.gameFont; val18.alignment = (TextAnchor)3; ((Graphic)val18).color = Color.white; RectTransform component4 = ((Component)val18).GetComponent<RectTransform>(); component4.anchorMin = Vector2.zero; component4.anchorMax = Vector2.one; component4.sizeDelta = Vector2.zero; component4.pivot = new Vector2(0.5f, 0.5f); ((Transform)component4).localScale = Vector3.one; component4.anchoredPosition = Vector2.zero; string[] layerLevels = layersAndLevel.layerLevels; foreach (string text in layerLevels) { RectTransform val19 = MakeRect((Transform)(object)val15); anchorMin = (val19.anchorMax = new Vector2(0f, 1f)); val19.anchorMin = anchorMin; val19.pivot = new Vector2(0f, 1f); ((Transform)val19).localScale = Vector3.one; val19.anchoredPosition = new Vector2(60f, num); val19.sizeDelta = new Vector2(125f, 45f); num -= 50f; RectTransform val21 = MakeRect(((Component)val19).transform); anchorMin = (val21.anchorMax = new Vector2(0.5f, 0.5f)); val21.anchorMin = anchorMin; val21.sizeDelta = new Vector2(25f, 9f); val21.anchoredPosition = Vector2.zero; ((Transform)val21).localScale = new Vector3(5f, 5f, 5f); Image val23 = ((Component)val21).gameObject.AddComponent<Image>(); val23.type = (Type)1; val23.sprite = UtilsRogue.levelPanel; val23.pixelsPerUnitMultiplier = 1f; Text val24 = MakeText(((Component)val19).transform); val24.text = text; val24.font = UtilsRogue.gameFont; val24.fontSize = 32; val24.alignment = (TextAnchor)4; ((Graphic)val24).color = Color.black; RectTransform component5 = ((Component)val24).gameObject.GetComponent<RectTransform>(); component5.anchorMin = Vector2.zero; component5.anchorMax = Vector2.one; component5.pivot = new Vector2(0.5f, 0.5f); component5.sizeDelta = Vector2.zero; component5.anchoredPosition = new Vector2(0f, 0f); ((Transform)component5).localScale = Vector3.one; } if (layersAndLevel.layerLevels.Length != 0) { RectTransform val25 = MakeRect((Transform)(object)val15); anchorMin = (val25.anchorMax = new Vector2(0.5f, 1f)); val25.anchorMin = anchorMin; val25.pivot = new Vector2(0.5f, 0f); val25.anchoredPosition = new Vector2(-95f, num + 25f); val25.sizeDelta = new Vector2(3f, (float)layersAndLevel.layerLevels.Length * 50f - 27.5f); ((Transform)val25).localScale = Vector3.one; ((Component)val25).gameObject.AddComponent<Image>(); for (int k = 0; k < layersAndLevel.layerLevels.Length; k++) { RectTransform val27 = MakeRect((Transform)(object)val25); anchorMin = (val27.anchorMax = new Vector2(0.5f, 0f)); val27.anchorMin = anchorMin; val27.pivot = new Vector2(0f, 0.5f); val27.sizeDelta = new Vector2(20f, 3f); val27.anchoredPosition = new Vector2(-1.5f, (float)k * 50f); ((Transform)val27).localScale = Vector3.one; ((Component)val27).gameObject.AddComponent<Image>(); } stack.Push(val25); } } while (stack.Count != 0) { RectTransform val29 = stack.Pop(); ((Transform)val29).SetAsLastSibling(); } Vector2 anchoredPosition = ((Component)((Transform)val15).GetChild(GetChildIndexFromLayerAndLevel(layerIndexToStartFrom, levelIndexToStartFrom))).GetComponent<RectTransform>().anchoredPosition; ((Vector2)(ref anchoredPosition))..ctor(210f, anchoredPosition.y - 22.5f); Vector2 anchoredPosition2 = ((Component)((Transform)val15).GetChild(GetChildIndexFromLayerAndLevel(layerIndexToEndAt, levelIndexToEndAt))).GetComponent<RectTransform>().anchoredPosition; ((Vector2)(ref anchoredPosition2))..ctor(210f, anchoredPosition2.y - 22.5f); RectTransform val30 = MakeRect((Transform)(object)val13); anchorMin = (val30.anchorMax = new Vector2(0f, 1f)); val30.anchorMin = anchorMin; val30.pivot = new Vector2(0.5f, 0.5f); val30.sizeDelta = new Vector2(35f, 35f); ((Transform)val30).rotation = Quaternion.Euler(0f, 0f, 90f); ((Transform)val30).localScale = Vector3.one; val30.anchoredPosition = anchoredPosition; AudioSource val32 = ((Component)val30).gameObject.AddComponent<AudioSource>(); val32.playOnAwake = false; val32.loop = false; val32.clip = hellmapBeepClip; val32.volume = 0.1f; Image val33 = ((Component)val30).gameObject.AddComponent<Image>(); val33.sprite = UtilsRogue.hellmapArrow; CustomHellmapCursor customHellmapCursor = ((Component)val30).gameObject.AddComponent<CustomHellmapCursor>(); customHellmapCursor.targetPosition = anchoredPosition2; customHellmapCursor.aud = val32; customHellmapCursor.targetImage = val33; ObjectActivator val34 = ((Component)UnityUtilsRogue.GetComponentInChildrenRecursive<PlayerActivator>(val2.transform)).gameObject.AddComponent<ObjectActivator>(); val34.dontActivateOnEnable = true; val34.oneTime = true; val34.events = new UltrakillEvent(); val34.events.toDisActivateObjects = (GameObject[])(object)new GameObject[1] { ((Component)val13).gameObject }; } if (convertToUpwardRoom) { foreach (GameObject item in upwardRoomOutOfBoundsToDisable) { item.SetActive(false); } List<GameObject> list = new List<GameObject>(); if ((Object)(object)val12 != (Object)null) { list.Add(val12); } List<GameObject> list2 = new List<GameObject>(); list2.AddRange(upwardRoomOutOfBoundsToDisable); ConvertToAscendingFirstRoom(val2, upwardRoomDoorCloseClip, list2, list, doNotReplace); } if (!encoreRoom) { return; } FinalRank instance = MonoSingleton<FinalRank>.Instance; if (!((Object)(object)instance != (Object)null)) { return; } Transform val35 = ((Component)instance).transform.Find("Extra Info"); RectTransform val36 = default(RectTransform); if ((Object)(object)val35 != (Object)null && ((Component)val35).gameObject.TryGetComponent<RectTransform>(ref val36)) { val36.anchoredPosition = Vector2.op_Implicit(new Vector3(0f, 200f, 0f)); val36.sizeDelta = new Vector2(480f, 180f); } Transform val37 = ((Component)instance).transform.Find("Secrets - Title"); Transform val38 = ((Component)instance).transform.Find("Secrets - Info"); Transform val39 = (((Object)(object)val38 == (Object)null) ? null : ((Component)val38).transform.Find("Text (1)")); Transform val40 = ((Component)instance).transform.Find("Challenge - Title"); Transform val41 = ((Component)instance).transform.Find("Challenge"); List<GameObject> list3 = instance.toAppear.ToList(); if ((Object)(object)val37 != (Object)null && !list3.Contains(((Component)val37).gameObject)) { list3.Insert(list3.Count - 1, ((Component)val37).gameObject); } if ((Object)(object)val38 != (Object)null && !list3.Contains(((Component)val38).gameObject)) { list3.Insert(list3.Count - 1, ((Component)val38).gameObject); } if ((Object)(object)val39 != (Object)null && !list3.Contains(((Component)val39).gameObject)) { list3.Insert(list3.Count - 1, ((Component)val39).gameObject); } if ((Object)(object)val40 != (Object)null && !list3.Contains(((Component)val40).gameObject)) { ((Component)val40).gameObject.SetActive(true); list3.Insert(list3.Count - 1, ((Component)val40).gameObject); } if ((Object)(object)val41 != (Object)null && !list3.Contains(((Component)val41).gameObject)) { list3.Insert(list3.Count - 1, ((Component)val41).gameObject); } instance.toAppear = list3.ToArray(); Transform val42 = ((Component)val11).transform.Find("Level Stats Controller"); if (!((Object)(object)val42 != (Object)null)) { return; } LevelStats componentInChildren = ((Component)val42).GetComponentInChildren<LevelStats>(true); ((Component)componentInChildren).GetComponent<RectTransform>().sizeDelta = new Vector2(285f, 315f); Transform obj3 = ((Component)componentInChildren).transform.Find("Challenge Title/Challenge"); componentInChildren.challenge = ((obj3 != null) ? ((Component)obj3).GetComponent<TMP_Text>() : null); Transform obj4 = ((Component)componentInChildren).transform.Find("Challenge Title"); if (obj4 != null) { ((Component)obj4).gameObject.SetActive(true); } Transform obj5 = ((Component)componentInChildren).transform.Find("Secrets Title"); if (obj5 != null) { ((Component)obj5).gameObject.SetActive(true); } List<Image> list4 = new List<Image>(); for (int num2 = 5; num2 >= 1; num2--) { Transform val43 = ((Component)componentInChildren).transform.Find($"Secrets Title/Secret {num2}"); if ((Object)(object)val43 != (Object)null) { list4.Add(((Component)val43).GetComponent<Image>()); } } componentInChildren.secrets = list4.ToArray(); Transform val44 = ((Component)componentInChildren).transform.Find("Assists Title"); ((Component)val44).GetComponent<RectTransform>().anchoredPosition = new Vector2(10f, -275f); } catch (Exception ex) { throw ex; } finally { spawned = true; } int GetChildIndexFromLayerAndLevel(int layer, int level) { int num3 = 0; for (int l = 0; l < layer; l++) { num3 += 1 + levelSizes[l]; } return num3 + 1 + level; } } public void Awake() { Spawn(); } public void Start() { if ((Object)(object)MonoSingleton<OnLevelStart>.Instance != (Object)null) { MonoSingleton<OnLevelStart>.Instance.levelNameOnStart = displayLevelTitle; } else { Debug.LogWarning((object)"Could not find OnLevelStart"); } if (!doNotReplace) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class Gambler : MonoBehaviour { [CompilerGenerated] private sealed class <explosionNumerator>d__13 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Gambler <>4__this; private GameObject <explosionPrefab>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <explosionNumerator>d__13(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <explosionPrefab>5__1 = null; <>1__state = -2; } private bool MoveNext() { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; ((Component)<>4__this).gameObject.AddComponent<AudioSource>().PlayOneShot(AssetsManager.StalkerWarning); <>2__current = (object)new WaitForSeconds(1f); <>1__state = 1; return true; case 1: <>1__state = -1; <explosionPrefab>5__1 = MonoSingleton<DefaultReferenceManager>.Instance.explosion; if ((Object)(object)<explosionPrefab>5__1 != (Object)null) { Object.Instantiate<GameObject>(<explosionPrefab>5__1, ((Component)<>4__this).transform.position, Quaternion.identity); } Object.Destroy((Object)(object)((Component)<>4__this).gameObject); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private const float GAMBLE_COOLDOWN = 1.5f; private const float EXPLOSION_BASE_CHANCE = 0.08f; private const float EXPLOSION_CHANCE_RAMP = 0.07f; private const float EXPLOSION_RADIUS = 5f; private const float EXPLOSION_DAMAGE = 40f; private float cooldown = 0f; private int useCount = 0; private bool exploded = false; private Transform itemPlacementThing; private void Update() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (!exploded) { if (cooldown > 0f) { cooldown -= Time.deltaTime; } else if (!((Object)(object)MonoSingleton<NewMovement>.Instance == (Object)null) && Vector3.Distance(((Component)MonoSingleton<NewMovement>.Instance).transform.position, ((Component)this).transform.position) <= 2f) { Activate(); cooldown = 1.5f; } } } private void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)itemPlacementThing == (Object)null) { itemPlacementThing = new GameObject("ItemPar").transform; ((Component)itemPlacementThing).transform.parent = ((Component)this).transform.parent; itemPlacementThing.position = ((Component)this).transform.position; } } public void Activate() { RogueDifficultyManager instance = RogueDifficultyManager.Instance; if ((Object)(object)instance == (Object)null) { return; } if (instance.Gold <= 0) { HudMessageReceiver instance2 = MonoSingleton<HudMessageReceiver>.Instance; if (instance2 != null) { instance2.SendHudMessage("No gold to gamble!", "", "", 0, false, false, true); } return; } instance.Gold--; useCount++; float num = 0.08f + 0.07f * (float)(useCount - 1); if (RogueDifficultyManager.GambleItemRNG.NextDouble() <= (double)num) { Explode(); } else if (RogueDifficultyManager.GambleItemRNG.NextDouble() <= 0.3499999940395355) { HudMessageReceiver instance3 = MonoSingleton<HudMessageReceiver>.Instance; if (instance3 != null) { instance3.SendHudMessage("You won!", "", "", 0, false, false, true); } ItemPickup.CreatePickup(Plugin.GiveRandomItem(RogueDifficultyManager.GambleItemRNG), itemPlacementThing, 5f); } else { HudMessageReceiver instance4 = MonoSingleton<HudMessageReceiver>.Instance; if (instance4 != null) { instance4.SendHudMessage("You lost... try again?", "", "", 0, false, false, true); } } } private void Explode() { exploded = true; ((MonoBehaviour)this).StartCoroutine(explosionNumerator()); } [IteratorStateMachine(typeof(<explosionNumerator>d__13))] private IEnumerator explosionNumerator() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <explosionNumerator>d__13(0) { <>4__this = this }; } } public class GoldPickup : MonoBehaviour { private bool pickedUp = false; private void Update() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (Vector3.Distance(((Component)MonoSingleton<NewMovement>.Instance).transform.position, ((Component)this).transform.position) <= 2f && !pickedUp) { pickedUp = true; RogueDifficultyManager.Instance.Gold++; Object.Destroy((Object)(object)((Component)this).gameObject); } } public static void CreatePickup(Vector3 position) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.CreatePrimitive((PrimitiveType)0); val.GetComponent<Collider>().enabled = false; val.AddComponent<GoldPickup>(); val.transform.position = position + Vector3.up * 2f; } } public class ItemPedestal : MonoBehaviour { private BaseItem chosenItem; private void Start() { if ((float)RogueDifficultyManager.ItemRNG.NextDouble() <= 0.5f) { chosenItem = Plugin.GiveRandomItem(); ItemPickup.CreatePickup(chosenItem, ((Component)this).transform); } else { WeaponPickupRogue.CreatePickup(((Component)this).transform); } } } public class ItemPickup : MonoBehaviour { public BaseItem item; private bool pickedUp = false; private Func<bool> canPickup; private void Update() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) ((Component)((Component)this).transform).transform.LookAt(((Component)Camera.main).transform); ((Component)((Component)this).transform).transform.Rotate(0f, 180f, 0f); if (Vector3.Distance(((Component)MonoSingleton<NewMovement>.Instance).transform.position, ((Component)this).transform.position) <= 2f && !pickedUp && (canPickup == null || canPickup())) { pickedUp = true; HudMessageReceiver instance = MonoSingleton<HudMessageReceiver>.Instance; if (instance != null) { instance.SendHudMessage(item.ToString(), "", "", 0, false, false, true); } Plugin.GiveItem(item); Object.Destroy((Object)(object)((Component)this).gameObject); } } public static void CreatePickup(BaseItem item, Transform position, float offset = 3f) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.CreatePrimitive((PrimitiveType)5); val.GetComponent<Collider>().enabled = false; val.AddComponent<ItemPickup>().item = item; Material val2 = new Material(AssetsManager.weaponMat); val2.mainTexture = (Texture)(object)item.ItemTexture; ((Renderer)val.GetComponent<MeshRenderer>()).material = val2; val.transform.position = position.position + Vector3.up * offset; val.transform.parent = position; Transform transform = val.transform; transform.localScale *= 3f; } public static void CreatePickupConditional(BaseItem item, Transform position, Func<bool> pickupCon, float offset = 3f) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.CreatePrimitive((PrimitiveType)5); val.GetComponent<Collider>().enabled = false; val.AddComponent<ItemPickup>().item = item; val.GetComponent<ItemPickup>().canPickup = pickupCon; Material val2 = new Material(AssetsManager.weaponMat); val2.mainTexture = (Texture)(object)item.ItemTexture; ((Renderer)val.GetComponent<MeshRenderer>()).material = val2; val.transform.position = position.position + Vector3.up * offset; Transform transform = val.transform; transform.localScale *= 3f; val.transform.parent = position; } } public class MinimapUI : MonoBehaviour { [Header("References")] [Tooltip("The RectTransform of the panel that contains the minimap.")] public RectTransform minimapPanel; [Header("Layout")] [Tooltip("Pixel size of each room cell.")] public float cellSize = 16f; [Tooltip("Width of corridor connectors between cells, as a fraction of cellSize.")] [Range(0.2f, 0.6f)] public float corridorFraction = 0.4f; [Header("Room Colors")] public Color colorNormal = new Color(0.52f, 0.52f, 0.55f); public Color colorStart = new Color(0.28f, 0.82f, 0.38f); public Color colorBoss = new Color(0.88f, 0.14f, 0.14f); public Color colorTreasure = new Color(0.95f, 0.78f, 0.08f); public Color colorShop = new Color(0.22f, 0.52f, 0.95f); public Color colorGambling = new Color(0.72f, 0.22f, 0.92f); [Header("UI Colors")] [Tooltip("Colour of rooms adjacent to visited ones but not yet entered.")] public Color colorSilhouette = new Color(0.28f, 0.28f, 0.3f); [Tooltip("Base colour flashed on the current room. It pulses between this and white.")] public Color colorCurrentBase = new Color(0.95f, 0.95f, 1f); [Tooltip("Colour of corridor connectors between revealed cells.")] public Color colorCorridor = new Color(0.38f, 0.38f, 0.4f); [Header("Animation")] [Tooltip("Speed of the current-room pulse. Higher = faster throb.")] public float pulseSpeed = 2.8f; private readonly Dictionary<Vector2Int, Image> _cells = new Dictionary<Vector2Int, Image>(); private readonly Dictionary<(Vector2Int, Vector2Int), Image> _corridors = new Dictionary<(Vector2Int, Vector2Int), Image>(); private readonly HashSet<Vector2Int> _visited = new HashSet<Vector2Int>(); private readonly HashSet<Vector2Int> _scouted = new HashSet<Vector2Int>(); private Vector2Int _currentPos = new Vector2Int(int.MinValue, 0); private float _pulseTimer; private static readonly Vector2Int[] Dirs = (Vector2Int[])(object)new Vector2Int[4] { Vector2Int.up, Vector2Int.down, Vector2Int.left, Vector2Int.right }; private Dictionary<Vector2Int, Room> _placedRooms; public static MinimapUI Instance { get; private set; } private void Awake() { if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this) { Object.Destroy((Object)(object)((Component)this).gameObject); } else { Instance = this; } } private void Update() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) if (_placedRooms == null || (Object)(object)RoomGenerator.Instance == (Object)null) { return; } NewMovement instance = MonoSingleton<NewMovement>.Instance; if (!((Object)(object)instance == (Object)null)) { Vector2Int val = RoomGenerator.Instance.WorldToGrid(((Component)instance).transform.position); if (val != _currentPos) { _currentPos = val; MarkVisited(val); } _pulseTimer += Time.deltaTime * pulseSpeed; float num = 0.6f + 0.4f * Mathf.Sin(_pulseTimer); Color color = Color.Lerp(colorCurrentBase * 0.7f, colorCurrentBase, num); if (_cells.TryGetValue(_currentPos, out Image value)) { ((Graphic)value).color = color; } } } public void BuildMinimap(Dictionary<Vector2Int, Room> placedRooms) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) DestroyChildren(); _cells.Clear(); _corridors.Clear(); _visited.Clear(); _scouted.Clear(); _currentPos = new Vector2Int(int.MinValue, 0); _placedRooms = placedRooms; if ((Object)(object)minimapPanel == (Object)null) { Debug.LogError((object)"[MinimapUI] minimapPanel is not assigned — assign it in the Inspector."); return; } int num = int.MaxValue; int num2 = int.MaxValue; int num3 = int.MinValue; int num4 = int.MinValue; foreach (Vector2Int key3 in placedRooms.Keys) { Vector2Int current = key3; if (((Vector2Int)(ref current)).x < num) { num = ((Vector2Int)(ref current)).x; } if (((Vector2Int)(ref current)).x > num3) { num3 = ((Vector2Int)(ref current)).x; } if (((Vector2Int)(ref current)).y < num2) { num2 = ((Vector2Int)(ref current)).y; } if (((Vector2Int)(ref current)).y > num4) { num4 = ((Vector2Int)(ref current)).y; } } float num5 = cellSize + cellSize * corridorFraction; float num6 = cellSize * corridorFraction; float num7 = num5 - cellSize; Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor((0f - (float)(num3 + num) / 2f) * num5, (0f - (float)(num4 + num2) / 2f) * num5); foreach (KeyValuePair<Vector2Int, Room> placedRoom in placedRooms) { Vector2Int key = placedRoom.Key; Vector2 val2 = GridToPx(key, num5) + val; Vector2Int[] array = (Vector2Int[])(object)new Vector2Int[2] { Vector2Int.right, Vector2Int.up }; foreach (Vector2Int val3 in array) { if (placedRooms.ContainsKey(key + val3)) { bool flag = val3 == Vector2Int.right; float num8 = (flag ? num7 : num6); float num9 = (flag ? num6 : num7); float num10 = (flag ? (cellSize / 2f + num7 / 2f) : 0f); float num11 = (flag ? 0f : (cellSize / 2f + num7 / 2f)); Image val4 = MakeImage($"Corr_{key}_{val3}", minimapPanel, val2 + new Vector2(num10, num11), new Vector2(num8, num9)); ((Graphic)val4).color = Color.clear; _corridors[(key, val3)] = val4; } } } foreach (KeyValuePair<Vector2Int, Room> placedRoom2 in placedRooms) { Vector2Int key2 = placedRoom2.Key; Vector2 anchoredPos = GridToPx(key2, num5) + val; Image val5 = MakeImage($"Room_{key2}", minimapPanel, anchoredPos, new Vector2(cellSize, cellSize)); ((Graphic)val5).color = Color.clear; _cells[key2] = val5; } MarkVisited(Vector2Int.zero); } public void ClearAndReset() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) DestroyChildren(); _cells.Clear(); _corridors.Clear(); _visited.Clear(); _scouted.Clear(); _placedRooms = null; _currentPos = new Vector2Int(int.MinValue, 0); } private void MarkVisited(Vector2Int pos) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (_placedRooms == null) { return; } _visited.Add(pos); Vector2Int[] dirs = Dirs; foreach (Vector2Int val in dirs) { Vector2Int val2 = pos + val; if (_placedRooms.ContainsKey(val2)) { _scouted.Add(val2); } } RefreshAll(); } private void RefreshAll() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown res