using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.BadToTheBone")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BadToTheBone")]
[assembly: AssemblyTitle("bitmotte.BadToTheBone")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BadToTheBone
{
public class Bad : MonoBehaviour
{
private GameObject bad;
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
AssetBundle val = BundleTool.Load("bad.bundle");
bad = (GameObject)val.LoadAsset("Assets/BadCanvas.prefab");
Check();
val.Unload(false);
}
private void Check()
{
((MonoBehaviour)this).Invoke("Check", Configurator.interval.value);
float num = Random.Range(0f, Configurator.rarity.value);
if (num <= 1f)
{
Plugin.Logger.LogInfo((object)"WOAH what was that ? !");
Object.Instantiate<GameObject>(bad);
}
}
}
public static class Configurator
{
public static FloatSliderField rarity;
public static FloatSliderField interval;
public static PluginConfigurator CreateConfigurator()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
PluginConfigurator val = PluginConfigurator.Create("BadToTheBone", "bitmotte.BadToTheBone");
rarity = new FloatSliderField(val.rootPanel, "Rarity (1 in X)", "rarity", new Tuple<float, float>(1f, 10000f), 5000f);
interval = new FloatSliderField(val.rootPanel, "Time between checks (Seconds)", "interval", new Tuple<float, float>(0.01f, 60f), 1f);
return val;
}
}
[BepInPlugin("bitmotte.BadToTheBone", "BadToTheBone", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static PluginConfigurator config;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin bitmotte.BadToTheBone is loaded!");
Harmony val = new Harmony("bitmotte.BadToTheBone");
val.PatchAll();
config = Configurator.CreateConfigurator();
SceneManager.sceneLoaded += SceneUtility.OnSceneLoad;
}
}
public static class BundleTool
{
public static AssetBundle Load(string fileName)
{
return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
}
}
public static class EmbeddedAccess
{
public static byte[] AccessFile(string fileName)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
byte[] array;
using (Stream stream = executingAssembly.GetManifestResourceStream("BadToTheBone.resources." + fileName))
{
if (stream == null)
{
return null;
}
array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
}
return array;
}
}
public static class SceneUtility
{
public static string sceneName;
public static void OnSceneLoad(Scene scene, LoadSceneMode mode)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
sceneName = ((Scene)(ref scene)).name;
GameObject val = new GameObject("Boner");
val.AddComponent<Bad>();
}
}
public static class SetupResource
{
public static GameObject FixShader(GameObject gameObject)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader;
SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val in componentsInChildren)
{
Material[] materials = ((Renderer)val).materials;
foreach (Material val2 in materials)
{
if (((Object)val2.shader).name == "ULTRAKILL/Master")
{
val2.shader = shader;
}
if (((Object)val2.shader).name == "Hidden/InternalErrorShader")
{
val2.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
}
}
}
MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val3 in componentsInChildren2)
{
Material[] materials2 = ((Renderer)val3).materials;
foreach (Material val4 in materials2)
{
val4.shader = shader;
}
}
ParticleSystem[] componentsInChildren3 = gameObject.GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem val5 in componentsInChildren3)
{
Renderer[] componentsInChildren4 = ((Component)val5).gameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer val6 in componentsInChildren4)
{
Material[] materials3 = val6.materials;
foreach (Material val7 in materials3)
{
val7.shader = shader;
}
}
}
EnemySimplifier[] componentsInChildren5 = gameObject.GetComponentsInChildren<EnemySimplifier>();
foreach (EnemySimplifier val8 in componentsInChildren5)
{
val8.simplifiedMaterial.shader = shader;
val8.enragedSimplifiedMaterial.shader = shader;
if (((Object)val8.enragedMaterial.shader).name == "Hidden/InternalErrorShader" || ((Object)val8.enragedMaterial.shader).name == "Sprites/Default")
{
val8.enragedMaterial.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
}
else
{
val8.enragedMaterial.shader = shader;
}
val8.enemyColorType = (EnemyType)0;
}
return gameObject;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bitmotte.BadToTheBone";
public const string PLUGIN_NAME = "BadToTheBone";
public const string PLUGIN_VERSION = "1.0.0";
}
}