Decompiled source of MauriceBridge v1.0.0

bitmotte.MauriceBridge.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Decorators;
using PluginConfig.API.Fields;
using PluginConfig.API.Functionals;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.MauriceBridge")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0")]
[assembly: AssemblyProduct("Maurice Bridge")]
[assembly: AssemblyTitle("bitmotte.MauriceBridge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MauriceBridge
{
	public static class BridgeConfigurator
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static OnClick <0>__OpenDiscord;

			public static PostConfigChangeEvent <1>__UpdateGlobalConfig;
		}

		public static BoolField welcomeMessageShown;

		public static ButtonField joinDC;

		public static PluginConfigurator CreateConfigurator()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Expected O, but got Unknown
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Expected O, but got Unknown
			PluginConfigurator val = PluginConfigurator.Create("Maurice Bridge", "bitmotte.MauriceBridge");
			ConfigSpace val2 = new ConfigSpace(val.rootPanel, 15f);
			welcomeMessageShown = new BoolField(val.rootPanel, "Welcome Message Already Shown", "welcome_shown", false);
			ConfigSpace val3 = new ConfigSpace(val.rootPanel, 15f);
			ConfigHeader val4 = new ConfigHeader(val.rootPanel, "Join my discord for sneak peeks,devlogs,and the possibility to test my mods early ! !", 20, (TextAlignmentOptions)513);
			joinDC = new ButtonField(val.rootPanel, "Join my Discord", "joinDC");
			ConfigSpace val5 = new ConfigSpace(val.rootPanel, 15f);
			ButtonField obj = joinDC;
			object obj2 = <>O.<0>__OpenDiscord;
			if (obj2 == null)
			{
				OnClick val6 = OpenDiscord;
				<>O.<0>__OpenDiscord = val6;
				obj2 = (object)val6;
			}
			obj.onClick += (OnClick)obj2;
			object obj3 = <>O.<1>__UpdateGlobalConfig;
			if (obj3 == null)
			{
				PostConfigChangeEvent val7 = UpdateGlobalConfig;
				<>O.<1>__UpdateGlobalConfig = val7;
				obj3 = (object)val7;
			}
			val.postConfigChange += (PostConfigChangeEvent)obj3;
			UpdateGlobalConfig();
			AssetBundle val8 = BundleTool.Load("bridge.bundle");
			Texture2D val9 = (Texture2D)val8.LoadAsset("Assets/bridge.png");
			val.icon = Sprite.Create(val9, new Rect(0f, 0f, (float)((Texture)val9).width, (float)((Texture)val9).height), new Vector2(0.5f, 0.5f), 100f);
			val8.Unload(false);
			return val;
		}

		private static void UpdateGlobalConfig()
		{
		}

		private static void OpenDiscord()
		{
			Process.Start("http://discord.gg/pVdr9e6hZ8");
		}
	}
	public static class GlobalConfig
	{
		public static bool bestiaryAlreadyAdded;

		public static bool sandboxItemAlreadyAdded;
	}
	[HarmonyPatch(typeof(MaliciousFace), "Start")]
	public class KillMeKillMeComeOnPatch : MonoBehaviour
	{
		private static void Postfix(MaliciousFace __instance)
		{
			KillMeKillMeComeOn[] componentsInChildren = ((Component)((Component)__instance).transform.parent).GetComponentsInChildren<KillMeKillMeComeOn>();
			foreach (KillMeKillMeComeOn killMeKillMeComeOn in componentsInChildren)
			{
				Object.Destroy((Object)(object)((Component)killMeKillMeComeOn).gameObject);
			}
		}
	}
	[HarmonyPatch(typeof(MaliciousFace), "HandleCollision")]
	[HarmonyPriority(1000)]
	public class PhysicalPatch : MonoBehaviour
	{
		private static void Postfix(MaliciousFace __instance)
		{
			if (!Store.baller)
			{
				Store.corpse = ((Component)__instance).gameObject;
			}
		}
	}
	[HarmonyPatch(typeof(EnemyInfoPage), "Start")]
	public class BestiaryIcon : MonoBehaviour
	{
		private static bool Prefix(EnemyInfoPage __instance)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			AssetBundle val = BundleTool.Load("bridge.bundle");
			SpawnableObject[] array = Array.Empty<SpawnableObject>();
			SpawnableObject[] enemies = __instance.objects.enemies;
			foreach (SpawnableObject val2 in enemies)
			{
				if (val2.objectName == "Malicious Face")
				{
					SpawnableObject val3 = (SpawnableObject)ScriptableObject.CreateInstance("SpawnableObject");
					if (Store.legger)
					{
						val3 = (SpawnableObject)val.LoadAsset("Assets/Bridge/Bestiary/ObjLegger.asset");
					}
					if (Store.armer)
					{
						val3 = (SpawnableObject)val.LoadAsset("Assets/Bridge/Bestiary/ObjArmer.asset");
					}
					if (Store.legger && Store.armer)
					{
						val3 = (SpawnableObject)val.LoadAsset("Assets/Bridge/Bestiary/ObjLegArm.asset");
					}
					if (!Store.legger && !Store.armer)
					{
						val.Unload(false);
						return true;
					}
					SetupResource.FixShader(val3.preview);
					val2.gridIcon = val3.gridIcon;
					val2.preview = val3.preview;
					val3.gameObject.AddComponent<KillMeKillMeComeOn>();
					val3.gameObject.transform.parent = val2.gameObject.transform;
					val2.description = val3.description;
				}
				SpawnableObject[] array2 = array;
				int num = 0;
				SpawnableObject[] array3 = (SpawnableObject[])(object)new SpawnableObject[1 + array2.Length];
				ReadOnlySpan<SpawnableObject> readOnlySpan = new ReadOnlySpan<SpawnableObject>(array2);
				readOnlySpan.CopyTo(new Span<SpawnableObject>(array3).Slice(num, readOnlySpan.Length));
				num += readOnlySpan.Length;
				array3[num] = val2;
				array = array3;
			}
			__instance.objects.enemies = array;
			val.Unload(false);
			return true;
		}
	}
	[HarmonyPatch(typeof(SpawnMenu), "Awake")]
	public class SandboxIcon : MonoBehaviour
	{
		private static bool Prefix(SpawnMenu __instance)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Expected O, but got Unknown
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			AssetBundle val = BundleTool.Load("bridge.bundle");
			SpawnableObject[] array = Array.Empty<SpawnableObject>();
			SpawnableObject[] enemies = __instance.objects.enemies;
			foreach (SpawnableObject val2 in enemies)
			{
				if (val2.objectName == "Malicious Face")
				{
					SpawnableObject val3 = (SpawnableObject)ScriptableObject.CreateInstance("SpawnableObject");
					if (Store.legger)
					{
						val3 = (SpawnableObject)val.LoadAsset("Assets/Bridge/Bestiary/ObjLegger.asset");
					}
					if (Store.armer)
					{
						val3 = (SpawnableObject)val.LoadAsset("Assets/Bridge/Bestiary/ObjArmer.asset");
					}
					if (Store.legger && Store.armer)
					{
						val3 = (SpawnableObject)val.LoadAsset("Assets/Bridge/Bestiary/ObjLegArm.asset");
					}
					if (!Store.legger && !Store.armer)
					{
						val.Unload(false);
						return true;
					}
					SetupResource.FixShader(val3.preview);
					val2.gridIcon = val3.gridIcon;
					val2.preview = val3.preview;
					val3.gameObject.AddComponent<KillMeKillMeComeOn>();
					val3.gameObject.transform.parent = val2.gameObject.transform;
					val2.description = val3.description;
				}
				SpawnableObject[] array2 = array;
				int num = 0;
				SpawnableObject[] array3 = (SpawnableObject[])(object)new SpawnableObject[1 + array2.Length];
				ReadOnlySpan<SpawnableObject> readOnlySpan = new ReadOnlySpan<SpawnableObject>(array2);
				readOnlySpan.CopyTo(new Span<SpawnableObject>(array3).Slice(num, readOnlySpan.Length));
				num += readOnlySpan.Length;
				array3[num] = val2;
				array = array3;
			}
			__instance.objects.enemies = array;
			val.Unload(false);
			return true;
		}
	}
	public class KillMeKillMeComeOn : MonoBehaviour
	{
	}
	public static class Store
	{
		public static bool baller;

		public static bool legger;

		public static bool armer;

		public static bool leggerSpiderLegsAreDisabled;

		public static GameObject corpse;

		public static GameObject storedPhysicalLeg;

		public static GameObject storedPhysicalArm;
	}
	[BepInPlugin("bitmotte.MauriceBridge", "Maurice Bridge", "2.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static PluginConfigurator config;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin bitmotte.MauriceBridge is loaded!");
			Harmony val = new Harmony("bitmotte.MauriceBridge");
			val.PatchAll();
			config = BridgeConfigurator.CreateConfigurator();
			SceneManager.sceneLoaded += SceneUtility.OnSceneLoad;
		}
	}
	public static class BundleTool
	{
		public static AssetBundle Load(string fileName)
		{
			return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
		}
	}
	public static class EmbeddedAccess
	{
		public static byte[] AccessFile(string fileName)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			byte[] array;
			using (Stream stream = executingAssembly.GetManifestResourceStream("MauriceBridge.resources." + fileName))
			{
				if (stream == null)
				{
					return null;
				}
				array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
			}
			return array;
		}
	}
	public static class SceneUtility
	{
		public static string sceneName;

		public static void OnSceneLoad(Scene scene, LoadSceneMode mode)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Expected O, but got Unknown
			sceneName = ((Scene)(ref scene)).name;
			if (!(sceneName == "") && !(sceneName == "Bootstrap") && !(sceneName == "241a6a8caec7a13438a5ee786040de32") && !(sceneName == "b3e7f2f8052488a45b35549efb98d902") && !(sceneName == "af7c99b8734890e4b95c7e11dc5d9e3d") && !BridgeConfigurator.welcomeMessageShown.value)
			{
				BridgeConfigurator.welcomeMessageShown.value = true;
				GameObject val = new GameObject("closer");
				woah woah2 = val.AddComponent<woah>();
				((MonoBehaviour)woah2).Invoke("clearhud", 15f);
				MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage("Hello ! Thank you for installing one of my Maurice mods .\nRemember to check the configs for extras !\n. . . Also the bestiary ! ! ! Thank You ! ! !", "", "", 3, false, false, false);
			}
		}
	}
	public static class SetupResource
	{
		public static GameObject FixShader(GameObject gameObject)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader;
			SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
			foreach (SkinnedMeshRenderer val in componentsInChildren)
			{
				Material[] materials = ((Renderer)val).materials;
				foreach (Material val2 in materials)
				{
					if (((Object)val2.shader).name == "Hidden/InternalErrorShader")
					{
						val2.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
					}
					else
					{
						val2.shader = shader;
					}
				}
			}
			MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val3 in componentsInChildren2)
			{
				Material[] materials2 = ((Renderer)val3).materials;
				foreach (Material val4 in materials2)
				{
					if (((Object)val4.shader).name == "Hidden/InternalErrorShader")
					{
						val4.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
					}
					else
					{
						val4.shader = shader;
					}
				}
			}
			ParticleSystem[] componentsInChildren3 = gameObject.GetComponentsInChildren<ParticleSystem>();
			foreach (ParticleSystem val5 in componentsInChildren3)
			{
				Renderer[] componentsInChildren4 = ((Component)val5).gameObject.GetComponentsInChildren<Renderer>();
				foreach (Renderer val6 in componentsInChildren4)
				{
					Material[] materials3 = val6.materials;
					foreach (Material val7 in materials3)
					{
						if (((Object)val7.shader).name == "Hidden/InternalErrorShader")
						{
							val7.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
						}
						else
						{
							val7.shader = shader;
						}
					}
				}
			}
			return gameObject;
		}
	}
	public class woah : MonoBehaviour
	{
		private void clearhud()
		{
			MonoSingleton<HudMessageReceiver>.Instance.ClearMessage();
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "bitmotte.MauriceBridge";

		public const string PLUGIN_NAME = "Maurice Bridge";

		public const string PLUGIN_VERSION = "2.0.0";
	}
}