using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Decorators;
using PluginConfig.API.Fields;
using PluginConfig.API.Functionals;
using TMPro;
using ULTRAKILL.Cheats;
using ULTRAKILL.Portal;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.Events;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.MirrorVision")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MirrorVision")]
[assembly: AssemblyTitle("bitmotte.MirrorVision")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class ExtensionMarkerAttribute : Attribute
{
public ExtensionMarkerAttribute(string name)
{
}
}
}
namespace ModTechnicalName
{
public static class Configurator
{
[CompilerGenerated]
private static class <>O
{
public static OnClick <0>__OpenDiscord;
}
public static ButtonField joinDC;
public static FloatSliderField offset;
public static EnumField<Directions> direction;
public static BoolField spin;
public static FloatSliderField spinX;
public static FloatSliderField spinY;
public static FloatSliderField spinZ;
public static PluginConfigurator CreateConfigurator()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Expected O, but got Unknown
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Expected O, but got Unknown
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Expected O, but got Unknown
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Expected O, but got Unknown
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Expected O, but got Unknown
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Expected O, but got Unknown
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Expected O, but got Unknown
PluginConfigurator val = PluginConfigurator.Create("MirrorVision", "bitmotte.MirrorVision");
ConfigSpace val2 = new ConfigSpace(val.rootPanel, 15f);
ConfigHeader val3 = new ConfigHeader(val.rootPanel, "Main", 24);
direction = new EnumField<Directions>(val.rootPanel, "Direction", "direction", Directions.Right);
offset = new FloatSliderField(val.rootPanel, "Offset", "offset", new Tuple<float, float>(0f, 10f), 1.5f);
ConfigSpace val4 = new ConfigSpace(val.rootPanel, 15f);
ConfigHeader val5 = new ConfigHeader(val.rootPanel, "Spin", 24);
spin = new BoolField(val.rootPanel, "Spin", "spin", false);
spinX = new FloatSliderField(val.rootPanel, "X Speed", "spinX", new Tuple<float, float>(-360f, 360f), 0f);
spinY = new FloatSliderField(val.rootPanel, "Y Speed", "spinY", new Tuple<float, float>(-360f, 360f), 1f);
spinZ = new FloatSliderField(val.rootPanel, "Z Speed", "spinZ", new Tuple<float, float>(-360f, 360f), 0f);
ConfigSpace val6 = new ConfigSpace(val.rootPanel, 15f);
ConfigHeader val7 = new ConfigHeader(val.rootPanel, "Join my discord for sneak peeks,devlogs,and the possibility to test my mods early ! !", 20, (TextAlignmentOptions)513);
joinDC = new ButtonField(val.rootPanel, "Join my Discord ! ! !", "join_dc");
ButtonField obj = joinDC;
object obj2 = <>O.<0>__OpenDiscord;
if (obj2 == null)
{
OnClick val8 = OpenDiscord;
<>O.<0>__OpenDiscord = val8;
obj2 = (object)val8;
}
obj.onClick += (OnClick)obj2;
return val;
}
private static void OpenDiscord()
{
Process.Start("http://discord.gg/pVdr9e6hZ8");
}
}
public class DownStacker : EnemyScript
{
public Transform playerPos;
public GameObject blindEvent;
public GameObject unblindEvent;
private Rigidbody rb;
private EnemyIdentifier eid;
private bool dead = false;
private bool blindState = false;
public void Death()
{
dead = true;
}
private void Awake()
{
rb = ((Component)this).GetComponent<Rigidbody>();
eid = ((Component)this).GetComponent<EnemyIdentifier>();
}
private void FixedUpdate()
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
if (dead)
{
return;
}
if (BlindEnemies.Blind && !blindState)
{
blindEvent.SetActive(true);
blindState = true;
return;
}
if (!BlindEnemies.Blind && blindState)
{
unblindEvent.SetActive(true);
blindState = false;
}
if (!blindState)
{
if (rb.velocity.y > 0f)
{
rb.velocity = new Vector3(rb.velocity.x, 0f, rb.velocity.z);
}
PointAttacksAtPlayer();
}
}
private void PointAttacksAtPlayer()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
playerPos.position = MonoSingleton<PlayerTracker>.Instance.Position;
}
}
public class VerticalShockwave : MonoBehaviour
{
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.eulerAngles = new Vector3(((Component)this).transform.eulerAngles.x, ((Component)this).transform.eulerAngles.y, 90f);
}
}
public class FollowPositionConfig : MonoBehaviour
{
private void FixedUpdate()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.localPosition = new Vector3(Configurator.offset.value, 0f, 0f);
}
}
public enum Directions
{
Forward,
Backward,
Right,
Left,
Up,
Down
}
public class FollowRotationConfig : MonoBehaviour
{
private Vector3 forward = new Vector3(0f, -90f, 0f);
private Vector3 backward = new Vector3(0f, -270f, 0f);
private Vector3 right = new Vector3(0f, 0f, 0f);
private Vector3 left = new Vector3(0f, -180f, 0f);
private Vector3 up = new Vector3(0f, 0f, 90f);
private Vector3 down = new Vector3(0f, 0f, -90f);
private float spunX = 0f;
private float spunY = 0f;
private float spunZ = 0f;
private void FixedUpdate()
{
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
if (Configurator.spin.value)
{
spunX += Configurator.spinX.value;
spunY += Configurator.spinY.value;
spunZ += Configurator.spinZ.value;
if (spunX > 360f)
{
spunX -= 360f;
}
if (spunY > 360f)
{
spunY -= 360f;
}
if (spunZ > 360f)
{
spunZ -= 360f;
}
((Component)this).transform.localEulerAngles = new Vector3(spunX, spunY, spunZ);
return;
}
switch (Configurator.direction.value)
{
case Directions.Right:
((Component)this).transform.localEulerAngles = right;
break;
case Directions.Left:
((Component)this).transform.localEulerAngles = left;
break;
case Directions.Up:
((Component)this).transform.localEulerAngles = up;
break;
case Directions.Down:
((Component)this).transform.localEulerAngles = down;
break;
case Directions.Forward:
((Component)this).transform.localEulerAngles = forward;
break;
case Directions.Backward:
((Component)this).transform.localEulerAngles = backward;
break;
default:
((Component)this).transform.localEulerAngles = right;
break;
}
}
}
public static class AssHelper
{
[SpecialName]
public sealed class <G>$34505F560D9EACF86A87F3ED1F85E448
{
[SpecialName]
public static class <M>$69FE22D2D9367C6033D7C9FA04F1ABE9
{
}
[ExtensionMarker("<M>$69FE22D2D9367C6033D7C9FA04F1ABE9")]
public int Occurrences(char lookUp)
{
throw null;
}
[ExtensionMarker("<M>$69FE22D2D9367C6033D7C9FA04F1ABE9")]
public IEnumerable<int> Occurences(char lookUp)
{
throw null;
}
}
[CompilerGenerated]
private sealed class <Occurences>d__8 : IEnumerable<int>, IEnumerable, IEnumerator<int>, IEnumerator, IDisposable
{
private int <>1__state;
private int <>2__current;
private int <>l__initialThreadId;
private string str;
public string <>3__str;
private char lookUp;
public char <>3__lookUp;
private int <i>5__1;
int IEnumerator<int>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Occurences>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
goto IL_0062;
}
<>1__state = -1;
<i>5__1 = 0;
goto IL_0072;
IL_0062:
<i>5__1++;
goto IL_0072;
IL_0072:
if (<i>5__1 < str.Length)
{
if (str[<i>5__1] == lookUp)
{
<>2__current = <i>5__1;
<>1__state = 1;
return true;
}
goto IL_0062;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<int> IEnumerable<int>.GetEnumerator()
{
<Occurences>d__8 <Occurences>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Occurences>d__ = this;
}
else
{
<Occurences>d__ = new <Occurences>d__8(0);
}
<Occurences>d__.str = <>3__str;
<Occurences>d__.lookUp = <>3__lookUp;
return <Occurences>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<int>)this).GetEnumerator();
}
}
public static Dictionary<string, object> CachedAddressableAssets = new Dictionary<string, object>();
public static IResourceLocator MainAddressablesLocator => Addressables.ResourceLocators.FirstOrDefault((Func<IResourceLocator, bool>)((IResourceLocator loc) => loc.LocatorId == "AddressablesMainContentCatalog"));
public static IEnumerable<object> GetAddressableKeys()
{
IResourceLocator mainAddressablesLocator = MainAddressablesLocator;
return ((mainAddressablesLocator != null) ? mainAddressablesLocator.Keys : null) ?? Array.Empty<object>();
}
public static List<string> GetPrefabAddressableKeys()
{
List<string> list = new List<string>();
IList<IResourceLocation> list2 = default(IList<IResourceLocation>);
foreach (object addressableKey in GetAddressableKeys())
{
if (MainAddressablesLocator.Locate(addressableKey, typeof(GameObject), ref list2) && !list.Contains(list2[0].PrimaryKey))
{
list.Add(list2[0].PrimaryKey);
}
}
list.Sort();
return list;
}
public static T Ass<T>(string key)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
if (CachedAddressableAssets.TryGetValue(key + typeof(T).Name, out var value))
{
return (T)value;
}
T val = Addressables.LoadAssetAsync<T>((object)key).WaitForCompletion();
if (val != null)
{
CachedAddressableAssets.Add(key + typeof(T).Name, val);
}
else
{
Plugin.Logger.LogError((object)("Failed to load asset: " + key));
}
return val;
}
public static int Occurrences(this string str, char lookUp)
{
int num = 0;
foreach (char c in str)
{
if (c == lookUp)
{
num++;
}
}
return num;
}
[IteratorStateMachine(typeof(<Occurences>d__8))]
public static IEnumerable<int> Occurences(this string str, char lookUp)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Occurences>d__8(-2)
{
<>3__str = str,
<>3__lookUp = lookUp
};
}
}
public class ExecuteOnSceneLoad : MonoBehaviour
{
[Tooltip("Lower value ExecuteOnSceneLoad are executed first")]
public int relativeExecutionOrder = 0;
public UnityEvent onSceneLoad;
public void Execute()
{
if (onSceneLoad != null)
{
onSceneLoad.Invoke();
}
}
}
[Serializable]
public class LayerInfo
{
public string layerName = "";
public string[] layerLevels = new string[0];
}
public class FirstRoomSpawner : MonoBehaviour, ISerializationCallbackReceiver
{
[HideInInspector]
internal class PlayerForcedMovement : MonoBehaviour
{
public NewMovement player;
private Rigidbody rb;
public static float defaultMoveForce = 67f;
public float force = defaultMoveForce;
public void Awake()
{
if ((Object)(object)player == (Object)null)
{
player = MonoSingleton<NewMovement>.Instance;
}
rb = ((Component)player).GetComponent<Rigidbody>();
rb.useGravity = false;
}
public void LateUpdate()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
rb.velocity = new Vector3(0f, force, 0f);
}
public void DestroyComp()
{
rb.useGravity = true;
Object.Destroy((Object)(object)this);
}
}
[HideInInspector]
private class LocalMoveTowards : MonoBehaviour
{
public Vector3 targetLocalPosition;
public bool active = false;
public float speed = 10f;
public void Update()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if (active)
{
((Component)this).transform.localPosition = Vector3.MoveTowards(((Component)this).transform.localPosition, targetLocalPosition, Time.deltaTime * speed);
if (((Component)this).transform.localPosition == targetLocalPosition)
{
Object.Destroy((Object)(object)this);
}
}
}
public void Activate()
{
active = true;
}
}
[HideInInspector]
private class CustomHellmapCursor : MonoBehaviour
{
public Vector2 targetPosition;
public Image targetImage;
public AudioSource aud;
private bool white = true;
private RectTransform rect;
private void Start()
{
rect = ((Component)this).GetComponent<RectTransform>();
((MonoBehaviour)this).Invoke("FlashImage", 0.075f);
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
rect.anchoredPosition = Vector2.MoveTowards(rect.anchoredPosition, targetPosition, Time.deltaTime * 4f * Vector3.Distance(Vector2.op_Implicit(rect.anchoredPosition), Vector2.op_Implicit(targetPosition)));
}
private void FlashImage()
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (white)
{
white = false;
((Graphic)targetImage).color = new Color(0f, 0f, 0f, 0f);
if (!((Component)this).gameObject.activeSelf)
{
return;
}
aud.Play();
}
else
{
white = true;
((Graphic)targetImage).color = Color.white;
}
if (((Component)this).gameObject.activeInHierarchy)
{
((MonoBehaviour)this).Invoke("FlashImage", 0.075f);
}
}
}
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__36_5;
public static Func<GameObject, Transform> <>9__37_1;
public static Func<GameObject, OnLevelStart> <>9__37_2;
public static Func<GameObject, bool> <>9__37_4;
internal void <ConvertToAscendingFirstRoom>b__36_5()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
MonoSingleton<StatsManager>.Instance.spawnPos = ((Component)MonoSingleton<NewMovement>.Instance).transform.position;
}
internal Transform <Spawn>b__37_1(GameObject go)
{
return go.transform;
}
internal OnLevelStart <Spawn>b__37_2(GameObject go)
{
return go.GetComponent<OnLevelStart>();
}
internal bool <Spawn>b__37_4(GameObject o)
{
return ((Object)o).name == "Canvas";
}
}
[Tooltip("Player will be moved to this position if the room is not ascending variant. If null, default position is used")]
public Transform playerSpawnPos;
[Tooltip("If set to true, room will not be deleted. Else, it will be replaced in game")]
public bool doNotReplace = false;
[Header("Replace Settings")]
[Tooltip("Enabling this field causes room to be spawned as the secret variant")]
public bool secretRoom = false;
[Tooltip("Enabling this field causes room to be spawned as the prime variant")]
public bool primeRoom = false;
[Tooltip("Enabling this field causes room to be spawned as the encore variant")]
public bool encoreRoom = false;
[HideInInspector]
[Tooltip("Enabling this field causes the whole room to be converted into the ascending variant where the player is spawned at the bottom and ascends upwards instead of falling")]
public bool convertToUpwardRoom = false;
[HideInInspector]
[Tooltip("This clip will be played when the trap door closes beneath the player for ascending rooms")]
public AudioClip upwardRoomDoorCloseClip;
[HideInInspector]
[Tooltip("If bottom part of the ascending room collides with out of bounds triggers, this list can temporarely disable them while the player is ascending")]
public List<GameObject> upwardRoomOutOfBoundsToDisable;
[Header("Player Fields")]
[Space(10f)]
public CameraClearFlags cameraFillMode = (CameraClearFlags)2;
public Color backgroundColor = Color.black;
[Header("Level Fields")]
[Space(10f)]
[Tooltip("If set to true, level title will be displayed when the door is opened")]
public bool displayLevelTitle = true;
[Tooltip("If set to true, music will start when the door is opened")]
public bool startMusic = true;
[Header("Hellmap")]
[Tooltip("Enable the layer and level map when the player spawn")]
[Space(10f)]
public bool enableHellMap = false;
[Tooltip("Sound clip which is played for each beep while falling")]
public AudioClip hellmapBeepClip;
[Tooltip("Each layer has a layer name and number of levels. For limbo the header is LIMBO and levels are [1-1, 1-2, 1-3, 1-4]")]
public List<LayerInfo> layersAndLevels = new List<LayerInfo>();
[HideInInspector]
public List<int> levelSizes = new List<int>();
[HideInInspector]
public List<string> layerNames = new List<string>();
[HideInInspector]
public List<string> levelNames = new List<string>();
[Tooltip("Which layer the cursor starts from. First layer is 0 and at the top")]
public int layerIndexToStartFrom;
[Tooltip("Which level in the layer the cursor starts from. The first level is 0 and is just below the layer title (the uppermost level)")]
public int levelIndexToStartFrom;
[Tooltip("Which layer the cursor ends at. First layer is 0 and at the top")]
public int layerIndexToEndAt;
[Tooltip("Which level in the layer the cursor ends at. The first level is 0 and is just below the layer title (the uppermost level)")]
public int levelIndexToEndAt;
private bool spawned = false;
public static float upDisablePos = 60f;
public static float doorClosePos = 10f;
public static float doorCloseSpeed = 10f;
public static float actDelay = 0.5f;
public static float ascendingPlayerSpawnPos = -55f;
public void OnBeforeSerialize()
{
levelSizes.Clear();
layerNames.Clear();
levelNames.Clear();
for (int i = 0; i < layersAndLevels.Count; i++)
{
layerNames.Add(layersAndLevels[i].layerName);
levelSizes.Add(layersAndLevels[i].layerLevels.Length);
levelNames.AddRange(layersAndLevels[i].layerLevels);
}
}
public void Deserialize()
{
layersAndLevels.Clear();
int num = 0;
for (int i = 0; i < levelSizes.Count; i++)
{
LayerInfo layerInfo = new LayerInfo();
layerInfo.layerName = layerNames[i];
int num2 = levelSizes[i];
layerInfo.layerLevels = new string[num2];
for (int j = 0; j < num2; j++)
{
layerInfo.layerLevels[j] = levelNames[num++];
}
layersAndLevels.Add(layerInfo);
}
}
public void OnAfterDeserialize()
{
}
private static Text MakeText(Transform parent)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject();
RectTransform val2 = val.AddComponent<RectTransform>();
((Transform)val2).SetParent(parent);
val.transform.localScale = Vector3.one;
return val.AddComponent<Text>();
}
private static RectTransform MakeRect(Transform parent)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
GameObject val = new GameObject();
RectTransform val2 = val.AddComponent<RectTransform>();
((Transform)val2).SetParent(parent);
return val2;
}
public static void ConvertToAscendingFirstRoom(GameObject firstRoom, AudioClip doorCloseAud, List<GameObject> toEnable, List<GameObject> toDisable, bool doNotReplace)
{
//IL_029c: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Unknown result type (might be due to invalid IL or missing references)
//IL_036d: Unknown result type (might be due to invalid IL or missing references)
//IL_0377: Unknown result type (might be due to invalid IL or missing references)
//IL_0394: Unknown result type (might be due to invalid IL or missing references)
//IL_039b: Expected O, but got Unknown
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0401: Unknown result type (might be due to invalid IL or missing references)
//IL_0451: Unknown result type (might be due to invalid IL or missing references)
//IL_045b: Expected O, but got Unknown
//IL_0462: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Expected O, but got Unknown
//IL_047f: Unknown result type (might be due to invalid IL or missing references)
//IL_0489: Expected O, but got Unknown
//IL_048a: Unknown result type (might be due to invalid IL or missing references)
//IL_0491: Expected O, but got Unknown
//IL_04c4: Unknown result type (might be due to invalid IL or missing references)
//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
//IL_04f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0547: Unknown result type (might be due to invalid IL or missing references)
//IL_0551: Expected O, but got Unknown
//IL_0558: Unknown result type (might be due to invalid IL or missing references)
//IL_0562: Expected O, but got Unknown
//IL_0575: Unknown result type (might be due to invalid IL or missing references)
//IL_057f: Expected O, but got Unknown
//IL_0593: Unknown result type (might be due to invalid IL or missing references)
//IL_059d: Expected O, but got Unknown
//IL_05b1: Unknown result type (might be due to invalid IL or missing references)
//IL_05bb: Expected O, but got Unknown
//IL_05d7: Unknown result type (might be due to invalid IL or missing references)
//IL_05e1: Expected O, but got Unknown
//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
//IL_05f2: Expected O, but got Unknown
//IL_0605: Unknown result type (might be due to invalid IL or missing references)
//IL_060f: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0630: Unknown result type (might be due to invalid IL or missing references)
//IL_0635: Unknown result type (might be due to invalid IL or missing references)
//IL_063b: Expected O, but got Unknown
Transform val = firstRoom.transform.Find("Room");
if (!doNotReplace)
{
Transform val2 = val.Find("Pit (3)");
((Component)val2).transform.localPosition = new Vector3(0f, 2f, 41.72f);
((Component)val2).transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
Object.Destroy((Object)(object)((Component)((Component)val).transform.Find("Room/Ceiling")).gameObject);
Transform val3 = ((Component)val).transform.Find("Room/Floor");
GameObject gameObject = ((Component)val3.GetChild(0)).gameObject;
GameObject val4 = Object.Instantiate<GameObject>(gameObject, val3);
val4.transform.localPosition = new Vector3(-15f, 9.7f, 20.28f);
val4.transform.localRotation = Quaternion.identity;
GameObject val5 = Object.Instantiate<GameObject>(gameObject, val3);
val5.transform.localPosition = new Vector3(5f, 9.7f, 20.28f);
val5.transform.localRotation = Quaternion.identity;
GameObject val6 = Object.Instantiate<GameObject>(gameObject, val3);
val6.transform.localPosition = new Vector3(-5f, 9.7f, 0.2f);
val6.transform.localRotation = Quaternion.Euler(0f, -90f, 0f);
GameObject val7 = Object.Instantiate<GameObject>(gameObject, val3);
val7.transform.localPosition = new Vector3(5f, 9.7f, 10.28f);
val7.transform.localRotation = Quaternion.identity;
((Renderer)val7.GetComponent<MeshRenderer>()).materials = Array.Empty<Material>();
GameObject val8 = Object.Instantiate<GameObject>(gameObject, val3);
val8.transform.localPosition = new Vector3(-15f, 9.7f, 10.28f);
val8.transform.localRotation = Quaternion.identity;
((Renderer)val8.GetComponent<MeshRenderer>()).materials = Array.Empty<Material>();
GameObject val9 = Object.Instantiate<GameObject>(gameObject, val3);
val9.transform.localPosition = new Vector3(-5f, -0.3f, 20.28f);
val9.transform.localRotation = Quaternion.Euler(0f, -90f, -180f);
}
Transform val10 = val.Find("Decorations");
Transform child = val10.GetChild(12);
child.localPosition = new Vector3(-5f, 2f, 52f);
LocalMoveTowards floorMover = ((Component)child).gameObject.AddComponent<LocalMoveTowards>();
floorMover.targetLocalPosition = new Vector3(-5f, 2f, 42f);
floorMover.speed = doorCloseSpeed;
AudioSource floorTileAud = ((Component)child).gameObject.AddComponent<AudioSource>();
floorTileAud.playOnAwake = false;
floorTileAud.loop = false;
floorTileAud.clip = doorCloseAud;
PlayerActivator act = firstRoom.GetComponentsInChildren<PlayerActivator>().First();
((Component)act).gameObject.SetActive(false);
NewMovement instance = MonoSingleton<NewMovement>.Instance;
((Component)instance).transform.localPosition = new Vector3(((Component)instance).transform.localPosition.x, ascendingPlayerSpawnPos, ((Component)instance).transform.localPosition.z);
PlayerForcedMovement focedMov = ((Component)instance).gameObject.AddComponent<PlayerForcedMovement>();
GameObject val11 = new GameObject();
val11.transform.SetParent(((Component)act).transform.parent);
val11.transform.localPosition = new Vector3(0f, upDisablePos, 0f);
val11.transform.localRotation = Quaternion.identity;
val11.transform.localScale = new Vector3(80f, 0.2f, 80f);
val11.layer = ((Component)act).gameObject.layer;
BoxCollider val12 = val11.AddComponent<BoxCollider>();
((Collider)val12).isTrigger = true;
ObjectActivator val13 = val11.AddComponent<ObjectActivator>();
val13.dontActivateOnEnable = true;
val13.oneTime = true;
val13.events = new UltrakillEvent();
val13.events.onActivate = new UnityEvent();
val13.events.onActivate.AddListener((UnityAction)delegate
{
focedMov.DestroyComp();
});
GameObject val14 = new GameObject();
val14.transform.SetParent(((Component)act).transform.parent);
val14.transform.localPosition = new Vector3(0f, doorClosePos, 0f);
val14.transform.localRotation = Quaternion.identity;
val14.transform.localScale = new Vector3(80f, 0.2f, 80f);
val14.layer = ((Component)act).gameObject.layer;
BoxCollider val15 = val14.AddComponent<BoxCollider>();
((Collider)val15).isTrigger = true;
ObjectActivator val16 = val14.AddComponent<ObjectActivator>();
val16.dontActivateOnEnable = true;
val16.oneTime = true;
val16.events = new UltrakillEvent();
val16.events.onActivate = new UnityEvent();
val16.events.onActivate.AddListener((UnityAction)delegate
{
floorMover.Activate();
});
val16.events.onActivate.AddListener((UnityAction)delegate
{
floorTileAud.Play();
});
val16.events.onActivate.AddListener((UnityAction)delegate
{
foreach (GameObject item in toEnable)
{
item.SetActive(true);
}
foreach (GameObject item2 in toDisable)
{
item2.SetActive(false);
}
});
ObjectActivator val17 = val14.AddComponent<ObjectActivator>();
val17.dontActivateOnEnable = true;
val17.oneTime = true;
val17.events = new UltrakillEvent();
val17.events.onActivate = new UnityEvent();
val17.events.onActivate.AddListener((UnityAction)delegate
{
((Component)act).gameObject.SetActive(true);
});
UnityEvent onActivate = val17.events.onActivate;
object obj = <>c.<>9__36_5;
if (obj == null)
{
UnityAction val18 = delegate
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
MonoSingleton<StatsManager>.Instance.spawnPos = ((Component)MonoSingleton<NewMovement>.Instance).transform.position;
};
<>c.<>9__36_5 = val18;
obj = (object)val18;
}
onActivate.AddListener((UnityAction)obj);
val17.delay = actDelay;
}
public void Spawn()
{
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_035d: Unknown result type (might be due to invalid IL or missing references)
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_0366: Unknown result type (might be due to invalid IL or missing references)
//IL_0375: Unknown result type (might be due to invalid IL or missing references)
//IL_038a: Unknown result type (might be due to invalid IL or missing references)
//IL_040d: Unknown result type (might be due to invalid IL or missing references)
//IL_0412: Unknown result type (might be due to invalid IL or missing references)
//IL_0416: Unknown result type (might be due to invalid IL or missing references)
//IL_0575: Unknown result type (might be due to invalid IL or missing references)
//IL_057a: Unknown result type (might be due to invalid IL or missing references)
//IL_047a: Unknown result type (might be due to invalid IL or missing references)
//IL_0495: Unknown result type (might be due to invalid IL or missing references)
//IL_04aa: Unknown result type (might be due to invalid IL or missing references)
//IL_05a5: Unknown result type (might be due to invalid IL or missing references)
//IL_05b3: Unknown result type (might be due to invalid IL or missing references)
//IL_0611: Unknown result type (might be due to invalid IL or missing references)
//IL_0616: Unknown result type (might be due to invalid IL or missing references)
//IL_0696: Unknown result type (might be due to invalid IL or missing references)
//IL_069b: Unknown result type (might be due to invalid IL or missing references)
//IL_069c: Unknown result type (might be due to invalid IL or missing references)
//IL_06a4: Unknown result type (might be due to invalid IL or missing references)
//IL_06b8: Unknown result type (might be due to invalid IL or missing references)
//IL_06cf: Unknown result type (might be due to invalid IL or missing references)
//IL_06dc: Unknown result type (might be due to invalid IL or missing references)
//IL_06e9: Unknown result type (might be due to invalid IL or missing references)
//IL_06f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0723: Unknown result type (might be due to invalid IL or missing references)
//IL_0730: Unknown result type (might be due to invalid IL or missing references)
//IL_0747: Unknown result type (might be due to invalid IL or missing references)
//IL_0754: Unknown result type (might be due to invalid IL or missing references)
//IL_0761: Unknown result type (might be due to invalid IL or missing references)
//IL_076e: Unknown result type (might be due to invalid IL or missing references)
//IL_052d: Unknown result type (might be due to invalid IL or missing references)
//IL_0532: Unknown result type (might be due to invalid IL or missing references)
//IL_0536: Unknown result type (might be due to invalid IL or missing references)
//IL_07bb: Unknown result type (might be due to invalid IL or missing references)
//IL_07c0: Unknown result type (might be due to invalid IL or missing references)
//IL_07c1: Unknown result type (might be due to invalid IL or missing references)
//IL_07c9: Unknown result type (might be due to invalid IL or missing references)
//IL_07dd: Unknown result type (might be due to invalid IL or missing references)
//IL_07f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0801: Unknown result type (might be due to invalid IL or missing references)
//IL_0825: Unknown result type (might be due to invalid IL or missing references)
//IL_0863: Unknown result type (might be due to invalid IL or missing references)
//IL_0868: Unknown result type (might be due to invalid IL or missing references)
//IL_0882: Unknown result type (might be due to invalid IL or missing references)
//IL_0898: Unknown result type (might be due to invalid IL or missing references)
//IL_08a5: Unknown result type (might be due to invalid IL or missing references)
//IL_08b2: Unknown result type (might be due to invalid IL or missing references)
//IL_08c9: Unknown result type (might be due to invalid IL or missing references)
//IL_08d6: Unknown result type (might be due to invalid IL or missing references)
//IL_08e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0f6d: Unknown result type (might be due to invalid IL or missing references)
//IL_0f72: Unknown result type (might be due to invalid IL or missing references)
//IL_0f89: Unknown result type (might be due to invalid IL or missing references)
//IL_0cec: Unknown result type (might be due to invalid IL or missing references)
//IL_0cf1: Unknown result type (might be due to invalid IL or missing references)
//IL_0cfa: Unknown result type (might be due to invalid IL or missing references)
//IL_0d2a: Unknown result type (might be due to invalid IL or missing references)
//IL_0d2f: Unknown result type (might be due to invalid IL or missing references)
//IL_0d38: Unknown result type (might be due to invalid IL or missing references)
//IL_0d61: Unknown result type (might be due to invalid IL or missing references)
//IL_0d66: Unknown result type (might be due to invalid IL or missing references)
//IL_0d67: Unknown result type (might be due to invalid IL or missing references)
//IL_0d6f: Unknown result type (might be due to invalid IL or missing references)
//IL_0d83: Unknown result type (might be due to invalid IL or missing references)
//IL_0d9a: Unknown result type (might be due to invalid IL or missing references)
//IL_0db6: Unknown result type (might be due to invalid IL or missing references)
//IL_0dc3: Unknown result type (might be due to invalid IL or missing references)
//IL_0dd0: Unknown result type (might be due to invalid IL or missing references)
//IL_0e28: Unknown result type (might be due to invalid IL or missing references)
//IL_0e2d: Unknown result type (might be due to invalid IL or missing references)
//IL_0e4c: Unknown result type (might be due to invalid IL or missing references)
//IL_0e4e: Unknown result type (might be due to invalid IL or missing references)
//IL_091f: Unknown result type (might be due to invalid IL or missing references)
//IL_0924: Unknown result type (might be due to invalid IL or missing references)
//IL_0925: Unknown result type (might be due to invalid IL or missing references)
//IL_092d: Unknown result type (might be due to invalid IL or missing references)
//IL_0941: Unknown result type (might be due to invalid IL or missing references)
//IL_094e: Unknown result type (might be due to invalid IL or missing references)
//IL_0962: Unknown result type (might be due to invalid IL or missing references)
//IL_0979: Unknown result type (might be due to invalid IL or missing references)
//IL_09aa: Unknown result type (might be due to invalid IL or missing references)
//IL_09af: Unknown result type (might be due to invalid IL or missing references)
//IL_09b0: Unknown result type (might be due to invalid IL or missing references)
//IL_09b8: Unknown result type (might be due to invalid IL or missing references)
//IL_09cc: Unknown result type (might be due to invalid IL or missing references)
//IL_09d9: Unknown result type (might be due to invalid IL or missing references)
//IL_09f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0a1e: Unknown result type (might be due to invalid IL or missing references)
//IL_0a23: Unknown result type (might be due to invalid IL or missing references)
//IL_0a5e: Unknown result type (might be due to invalid IL or missing references)
//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
//IL_0a87: Unknown result type (might be due to invalid IL or missing references)
//IL_0aa2: Unknown result type (might be due to invalid IL or missing references)
//IL_0aaf: Unknown result type (might be due to invalid IL or missing references)
//IL_0ac6: Unknown result type (might be due to invalid IL or missing references)
//IL_0ad3: Unknown result type (might be due to invalid IL or missing references)
//IL_0aea: Unknown result type (might be due to invalid IL or missing references)
//IL_0af7: Unknown result type (might be due to invalid IL or missing references)
//IL_0b41: Unknown result type (might be due to invalid IL or missing references)
//IL_0b46: Unknown result type (might be due to invalid IL or missing references)
//IL_0b47: Unknown result type (might be due to invalid IL or missing references)
//IL_0b4f: Unknown result type (might be due to invalid IL or missing references)
//IL_0b63: Unknown result type (might be due to invalid IL or missing references)
//IL_0b7d: Unknown result type (might be due to invalid IL or missing references)
//IL_0ba5: Unknown result type (might be due to invalid IL or missing references)
//IL_0bb2: Unknown result type (might be due to invalid IL or missing references)
//IL_0bea: Unknown result type (might be due to invalid IL or missing references)
//IL_0bef: Unknown result type (might be due to invalid IL or missing references)
//IL_0bf0: Unknown result type (might be due to invalid IL or missing references)
//IL_0bf8: Unknown result type (might be due to invalid IL or missing references)
//IL_0c0c: Unknown result type (might be due to invalid IL or missing references)
//IL_0c23: Unknown result type (might be due to invalid IL or missing references)
//IL_0c3e: Unknown result type (might be due to invalid IL or missing references)
//IL_0c4b: Unknown result type (might be due to invalid IL or missing references)
//IL_1199: Unknown result type (might be due to invalid IL or missing references)
//IL_129e: Unknown result type (might be due to invalid IL or missing references)
if (spawned)
{
return;
}
GameObject onLevelStartObj = null;
bool flag = (Object)(object)MonoSingleton<OnLevelStart>.Instance != (Object)null;
if (!flag)
{
Transform val = ((Component)this).gameObject.transform.Find("OnLevelStart");
if ((Object)(object)val != (Object)null)
{
flag = (Object)(object)((Component)val).GetComponent<OnLevelStart>() != (Object)null;
onLevelStartObj = ((Component)val).gameObject;
}
}
else
{
onLevelStartObj = ((Component)MonoSingleton<OnLevelStart>.Instance).gameObject;
}
GameObject val2 = ((Component)this).gameObject;
GameObject val3 = Addressables.LoadAssetAsync<GameObject>((object)(secretRoom ? "FirstRoom Secret" : (primeRoom ? "FirstRoom Prime" : (encoreRoom ? "Assets/Prefabs/Levels/Special Rooms/FirstRoom Encore.prefab" : "FirstRoom")))).WaitForCompletion();
Scene activeScene;
if (!doNotReplace)
{
val2 = Object.Instantiate<GameObject>(val3, ((Component)this).transform.parent);
if (flag)
{
Transform? obj = val2.transform.Find("OnLevelStart");
if (obj == null)
{
activeScene = SceneManager.GetActiveScene();
obj = (from go in ((Scene)(ref activeScene)).GetRootGameObjects()
where ((Object)go).name == "OnLevelStart" && (Object)(object)go.transform != (Object)(object)onLevelStartObj
select go.transform).FirstOrDefault();
}
Transform val4 = obj;
if ((Object)(object)val4 != (Object)null)
{
Object.Destroy((Object)(object)((Component)val4).gameObject);
}
if ((Object)(object)onLevelStartObj != (Object)null)
{
onLevelStartObj.transform.SetParent(val2.transform);
}
}
}
else
{
GameObject val5 = Object.Instantiate<GameObject>(val3, ((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.parent);
Object.Destroy((Object)(object)((Component)val5.transform.Find("Room")).gameObject);
if (flag)
{
Transform val6 = val5.transform.Find("OnLevelStart");
if ((Object)(object)val6 != (Object)null)
{
Object.Destroy((Object)(object)((Component)val6).gameObject);
}
else
{
activeScene = SceneManager.GetActiveScene();
OnLevelStart val7 = (from go in ((Scene)(ref activeScene)).GetRootGameObjects()
select go.GetComponent<OnLevelStart>() into ls
where (Object)(object)ls != (Object)null && (Object)(object)((Component)ls).gameObject != (Object)(object)onLevelStartObj
select ls).FirstOrDefault();
if ((Object)(object)val7 != (Object)null)
{
Object.Destroy((Object)(object)((Component)val7).gameObject);
}
}
}
}
MeshCollider[] componentsInChildren = val2.GetComponentsInChildren<MeshCollider>();
MeshFilter val9 = default(MeshFilter);
foreach (MeshCollider val8 in componentsInChildren)
{
if (((Component)val8).gameObject.TryGetComponent<MeshFilter>(ref val9))
{
val9.mesh = val8.sharedMesh;
}
}
Transform transform = ((Component)MonoSingleton<NewMovement>.Instance).transform;
((Component)transform).transform.parent = val2.transform;
val2.transform.position = ((Component)this).transform.position;
val2.transform.rotation = ((Component)this).transform.rotation;
((Component)transform).transform.parent = null;
Transform transform2 = ((Component)MonoSingleton<CameraController>.Instance).transform;
Quaternion rotation = ((Component)this).transform.rotation;
transform2.rotation = Quaternion.Euler(0f, ((Quaternion)(ref rotation)).eulerAngles.y, 0f);
float x = ((Component)MonoSingleton<CameraController>.Instance).transform.localEulerAngles.x;
float rotationX = x;
if (x <= 90f && x >= 0f)
{
rotationX = 0f - x;
}
else if (x >= 270f && x <= 360f)
{
rotationX = Mathf.Lerp(0f, 90f, Mathf.InverseLerp(360f, 270f, x));
}
rotation = ((Component)MonoSingleton<CameraController>.Instance).transform.rotation;
float y = ((Quaternion)(ref rotation)).eulerAngles.y;
MonoSingleton<CameraController>.Instance.rotationX = rotationX;
MonoSingleton<CameraController>.Instance.rotationY = y;
if ((Object)(object)playerSpawnPos != (Object)null)
{
((Component)transform).transform.parent = ((Component)playerSpawnPos).transform.parent;
((Component)transform).transform.localPosition = playerSpawnPos.localPosition;
((Component)MonoSingleton<CameraController>.Instance).transform.rotation = playerSpawnPos.rotation;
float x2 = ((Component)MonoSingleton<CameraController>.Instance).transform.localEulerAngles.x;
float rotationX2 = x;
if (x2 <= 90f && x2 >= 0f)
{
rotationX2 = 0f - x;
}
else if (x2 >= 270f && x2 <= 360f)
{
rotationX2 = Mathf.Lerp(0f, 90f, Mathf.InverseLerp(360f, 270f, x));
}
rotation = ((Component)MonoSingleton<CameraController>.Instance).transform.rotation;
float y2 = ((Quaternion)(ref rotation)).eulerAngles.y;
MonoSingleton<CameraController>.Instance.rotationX = rotationX2;
MonoSingleton<CameraController>.Instance.rotationY = y2;
((Component)transform).transform.SetParent((Transform)null);
}
MonoSingleton<StatsManager>.Instance.spawnPos = ((Component)transform).transform.position;
try
{
Transform val10 = val2.transform.Find("Room/FinalDoor");
FinalDoor component = ((Component)val10).GetComponent<FinalDoor>();
Camera main = Camera.main;
main.backgroundColor = backgroundColor;
main.clearFlags = cameraFillMode;
FinalDoorOpener component2 = ((Component)val2.transform.Find("Room/FinalDoor/FinalDoorOpener")).GetComponent<FinalDoorOpener>();
component2.startMusic = startMusic;
FinalDoor component3 = ((Component)val2.transform.Find("Room/FinalDoor")).GetComponent<FinalDoor>();
Transform obj2 = ((Component)MonoSingleton<NewMovement>.Instance).transform.Find("Canvas");
if (obj2 == null)
{
activeScene = SceneManager.GetActiveScene();
obj2 = (from o in ((Scene)(ref activeScene)).GetRootGameObjects()
where ((Object)o).name == "Canvas"
select o).First().transform;
}
Transform val11 = obj2;
GameObject val12 = null;
if (enableHellMap)
{
Deserialize();
RectTransform val13 = MakeRect(val11);
((Object)val13).name = "Hellmap";
val12 = ((Component)val13).gameObject;
Vector2 anchorMin = (val13.anchorMax = new Vector2(0.5f, 0.5f));
val13.anchorMin = anchorMin;
val13.pivot = new Vector2(0.5f, 0.5f);
val13.sizeDelta = new Vector2(250f, 650f);
val13.anchoredPosition = Vector2.zero;
((Transform)val13).localScale = Vector3.one * 0.82244f;
((Transform)val13).SetAsFirstSibling();
RectTransform val15 = MakeRect(((Component)val13).transform);
((Object)val15).name = "Hellmap Container";
val15.anchorMin = Vector2.zero;
val15.anchorMax = Vector2.one;
val15.pivot = new Vector2(0.5f, 0.5f);
val15.sizeDelta = Vector2.zero;
val15.anchoredPosition = Vector2.zero;
((Transform)val15).localScale = Vector3.one;
float num = 0f;
Stack<RectTransform> stack = new Stack<RectTransform>();
foreach (LayerInfo layersAndLevel in layersAndLevels)
{
RectTransform val16 = MakeRect((Transform)(object)val15);
anchorMin = (val16.anchorMax = new Vector2(0f, 1f));
val16.anchorMin = anchorMin;
val16.sizeDelta = new Vector2(250f, 50f);
val16.pivot = new Vector2(0f, 1f);
((Transform)val16).localScale = Vector3.one;
val16.anchoredPosition = new Vector2(0f, (num == 0f) ? (-3.051758E-05f) : num);
num -= 50f;
Text val18 = MakeText((Transform)(object)val16);
val18.text = layersAndLevel.layerName;
val18.fontSize = 36;
val18.font = Addressables.LoadAssetAsync<Font>((object)"Assets/Fonts/VCR_OSD_MONO_1.001.ttf").WaitForCompletion();
val18.alignment = (TextAnchor)3;
((Graphic)val18).color = Color.white;
RectTransform component4 = ((Component)val18).GetComponent<RectTransform>();
component4.anchorMin = Vector2.zero;
component4.anchorMax = Vector2.one;
component4.sizeDelta = Vector2.zero;
component4.pivot = new Vector2(0.5f, 0.5f);
((Transform)component4).localScale = Vector3.one;
component4.anchoredPosition = Vector2.zero;
string[] layerLevels = layersAndLevel.layerLevels;
foreach (string text in layerLevels)
{
RectTransform val19 = MakeRect((Transform)(object)val15);
anchorMin = (val19.anchorMax = new Vector2(0f, 1f));
val19.anchorMin = anchorMin;
val19.pivot = new Vector2(0f, 1f);
((Transform)val19).localScale = Vector3.one;
val19.anchoredPosition = new Vector2(60f, num);
val19.sizeDelta = new Vector2(125f, 45f);
num -= 50f;
RectTransform val21 = MakeRect(((Component)val19).transform);
anchorMin = (val21.anchorMax = new Vector2(0.5f, 0.5f));
val21.anchorMin = anchorMin;
val21.sizeDelta = new Vector2(25f, 9f);
val21.anchoredPosition = Vector2.zero;
((Transform)val21).localScale = new Vector3(5f, 5f, 5f);
Image val23 = ((Component)val21).gameObject.AddComponent<Image>();
val23.type = (Type)1;
val23.sprite = Addressables.LoadAssetAsync<Sprite>((object)"Assets/Textures/UI/meter.png").WaitForCompletion();
val23.pixelsPerUnitMultiplier = 1f;
Text val24 = MakeText(((Component)val19).transform);
val24.text = text;
val24.font = Addressables.LoadAssetAsync<Font>((object)"Assets/Fonts/VCR_OSD_MONO_1.001.ttf").WaitForCompletion();
val24.fontSize = 32;
val24.alignment = (TextAnchor)4;
((Graphic)val24).color = Color.black;
RectTransform component5 = ((Component)val24).gameObject.GetComponent<RectTransform>();
component5.anchorMin = Vector2.zero;
component5.anchorMax = Vector2.one;
component5.pivot = new Vector2(0.5f, 0.5f);
component5.sizeDelta = Vector2.zero;
component5.anchoredPosition = new Vector2(0f, 0f);
((Transform)component5).localScale = Vector3.one;
}
if (layersAndLevel.layerLevels.Length != 0)
{
RectTransform val25 = MakeRect((Transform)(object)val15);
anchorMin = (val25.anchorMax = new Vector2(0.5f, 1f));
val25.anchorMin = anchorMin;
val25.pivot = new Vector2(0.5f, 0f);
val25.anchoredPosition = new Vector2(-95f, num + 25f);
val25.sizeDelta = new Vector2(3f, (float)layersAndLevel.layerLevels.Length * 50f - 27.5f);
((Transform)val25).localScale = Vector3.one;
((Component)val25).gameObject.AddComponent<Image>();
for (int k = 0; k < layersAndLevel.layerLevels.Length; k++)
{
RectTransform val27 = MakeRect((Transform)(object)val25);
anchorMin = (val27.anchorMax = new Vector2(0.5f, 0f));
val27.anchorMin = anchorMin;
val27.pivot = new Vector2(0f, 0.5f);
val27.sizeDelta = new Vector2(20f, 3f);
val27.anchoredPosition = new Vector2(-1.5f, (float)k * 50f);
((Transform)val27).localScale = Vector3.one;
((Component)val27).gameObject.AddComponent<Image>();
}
stack.Push(val25);
}
}
while (stack.Count != 0)
{
RectTransform val29 = stack.Pop();
((Transform)val29).SetAsLastSibling();
}
Vector2 anchoredPosition = ((Component)((Transform)val15).GetChild(GetChildIndexFromLayerAndLevel(layerIndexToStartFrom, levelIndexToStartFrom))).GetComponent<RectTransform>().anchoredPosition;
((Vector2)(ref anchoredPosition))..ctor(210f, anchoredPosition.y - 22.5f);
Vector2 anchoredPosition2 = ((Component)((Transform)val15).GetChild(GetChildIndexFromLayerAndLevel(layerIndexToEndAt, levelIndexToEndAt))).GetComponent<RectTransform>().anchoredPosition;
((Vector2)(ref anchoredPosition2))..ctor(210f, anchoredPosition2.y - 22.5f);
RectTransform val30 = MakeRect((Transform)(object)val13);
anchorMin = (val30.anchorMax = new Vector2(0f, 1f));
val30.anchorMin = anchorMin;
val30.pivot = new Vector2(0.5f, 0.5f);
val30.sizeDelta = new Vector2(35f, 35f);
((Transform)val30).rotation = Quaternion.Euler(0f, 0f, 90f);
((Transform)val30).localScale = Vector3.one;
val30.anchoredPosition = anchoredPosition;
AudioSource val32 = ((Component)val30).gameObject.AddComponent<AudioSource>();
val32.playOnAwake = false;
val32.loop = false;
val32.clip = hellmapBeepClip;
val32.volume = 0.1f;
Image val33 = ((Component)val30).gameObject.AddComponent<Image>();
val33.sprite = Addressables.LoadAssetAsync<Sprite>((object)"Assets/Textures/UI/arrow.png").WaitForCompletion();
CustomHellmapCursor customHellmapCursor = ((Component)val30).gameObject.AddComponent<CustomHellmapCursor>();
customHellmapCursor.targetPosition = anchoredPosition2;
customHellmapCursor.aud = val32;
customHellmapCursor.targetImage = val33;
}
if (convertToUpwardRoom)
{
foreach (GameObject item in upwardRoomOutOfBoundsToDisable)
{
item.SetActive(false);
}
List<GameObject> list = new List<GameObject>();
if ((Object)(object)val12 != (Object)null)
{
list.Add(val12);
}
List<GameObject> list2 = new List<GameObject>();
list2.AddRange(upwardRoomOutOfBoundsToDisable);
ConvertToAscendingFirstRoom(val2, upwardRoomDoorCloseClip, list2, list, doNotReplace);
}
if (!encoreRoom)
{
return;
}
FinalRank instance = MonoSingleton<FinalRank>.Instance;
if (!((Object)(object)instance != (Object)null))
{
return;
}
Transform val34 = ((Component)instance).transform.Find("Extra Info");
RectTransform val35 = default(RectTransform);
if ((Object)(object)val34 != (Object)null && ((Component)val34).gameObject.TryGetComponent<RectTransform>(ref val35))
{
val35.anchoredPosition = Vector2.op_Implicit(new Vector3(0f, 200f, 0f));
val35.sizeDelta = new Vector2(480f, 180f);
}
Transform val36 = ((Component)instance).transform.Find("Secrets - Title");
Transform val37 = ((Component)instance).transform.Find("Secrets - Info");
Transform val38 = (((Object)(object)val37 == (Object)null) ? null : ((Component)val37).transform.Find("Text (1)"));
Transform val39 = ((Component)instance).transform.Find("Challenge - Title");
Transform val40 = ((Component)instance).transform.Find("Challenge");
List<GameObject> list3 = instance.toAppear.ToList();
if ((Object)(object)val36 != (Object)null && !list3.Contains(((Component)val36).gameObject))
{
list3.Insert(list3.Count - 1, ((Component)val36).gameObject);
}
if ((Object)(object)val37 != (Object)null && !list3.Contains(((Component)val37).gameObject))
{
list3.Insert(list3.Count - 1, ((Component)val37).gameObject);
}
if ((Object)(object)val38 != (Object)null && !list3.Contains(((Component)val38).gameObject))
{
list3.Insert(list3.Count - 1, ((Component)val38).gameObject);
}
if ((Object)(object)val39 != (Object)null && !list3.Contains(((Component)val39).gameObject))
{
((Component)val39).gameObject.SetActive(true);
list3.Insert(list3.Count - 1, ((Component)val39).gameObject);
}
if ((Object)(object)val40 != (Object)null && !list3.Contains(((Component)val40).gameObject))
{
list3.Insert(list3.Count - 1, ((Component)val40).gameObject);
}
instance.toAppear = list3.ToArray();
Transform val41 = ((Component)val11).transform.Find("Level Stats Controller");
if (!((Object)(object)val41 != (Object)null))
{
return;
}
LevelStats componentInChildren = ((Component)val41).GetComponentInChildren<LevelStats>(true);
((Component)componentInChildren).GetComponent<RectTransform>().sizeDelta = new Vector2(285f, 315f);
Transform obj3 = ((Component)componentInChildren).transform.Find("Challenge Title/Challenge");
componentInChildren.challenge = ((obj3 != null) ? ((Component)obj3).GetComponent<TMP_Text>() : null);
Transform obj4 = ((Component)componentInChildren).transform.Find("Challenge Title");
if (obj4 != null)
{
((Component)obj4).gameObject.SetActive(true);
}
Transform obj5 = ((Component)componentInChildren).transform.Find("Secrets Title");
if (obj5 != null)
{
((Component)obj5).gameObject.SetActive(true);
}
List<Image> list4 = new List<Image>();
for (int num2 = 5; num2 >= 1; num2--)
{
Transform val42 = ((Component)componentInChildren).transform.Find($"Secrets Title/Secret {num2}");
if ((Object)(object)val42 != (Object)null)
{
list4.Add(((Component)val42).GetComponent<Image>());
}
}
componentInChildren.secrets = list4.ToArray();
Transform val43 = ((Component)componentInChildren).transform.Find("Assists Title");
((Component)val43).GetComponent<RectTransform>().anchoredPosition = new Vector2(10f, -275f);
}
catch (Exception ex)
{
throw ex;
}
finally
{
spawned = true;
}
int GetChildIndexFromLayerAndLevel(int layer, int level)
{
int num3 = 0;
for (int l = 0; l < layer; l++)
{
num3 += 1 + levelSizes[l];
}
return num3 + 1 + level;
}
}
public void Awake()
{
Spawn();
}
public void Start()
{
if ((Object)(object)MonoSingleton<OnLevelStart>.Instance != (Object)null)
{
MonoSingleton<OnLevelStart>.Instance.levelNameOnStart = displayLevelTitle;
}
else
{
Debug.LogWarning((object)"Could not find OnLevelStart");
}
if (!doNotReplace)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class ExamplePatch : MonoBehaviour
{
private static void Prefix(Component __instance)
{
}
private static void Postfix(Component __instance)
{
}
}
[BepInPlugin("bitmotte.MirrorVision", "MirrorVision", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static PluginConfigurator config;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin bitmotte.MirrorVision is loaded!");
Harmony val = new Harmony("bitmotte.MirrorVision");
val.PatchAll();
config = Configurator.CreateConfigurator();
SceneManager.sceneLoaded += SceneUtility.OnSceneLoad;
}
}
internal static class BundleTool
{
public static AssetBundle Load(string fileName)
{
return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
}
}
internal static class EmbeddedAccess
{
public static byte[] AccessFile(string fileName)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
byte[] array;
using (Stream stream = executingAssembly.GetManifestResourceStream("ModTechnicalName.resources." + fileName))
{
if (stream == null)
{
return null;
}
array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
}
return array;
}
}
internal static class SceneUtility
{
public static void OnSceneLoad(Scene scene, LoadSceneMode mode)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
GameObject val = new GameObject("Yhagore,The Summoner .");
val.transform.parent = null;
val.AddComponent<SummonObject>();
}
}
public class SummonObject : MonoBehaviour
{
private static SummonObject instance;
public static void LoadAsset(string path)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
AssetBundle val = BundleTool.Load("main.bundle");
GameObject val2 = Object.Instantiate<GameObject>((GameObject)val.LoadAsset(path));
Plugin.Logger.LogInfo((object)"Yhagore has summoned the object . . .");
val2.transform.parent = null;
val2.GetComponent<CopyPositionAndRotation>().target = ((Component)MonoSingleton<CameraController>.Instance).gameObject.transform;
((Component)val2.transform.GetChild(0)).gameObject.AddComponent<FollowRotationConfig>();
((Component)val2.transform.GetChild(0).GetChild(0)).gameObject.AddComponent<FollowPositionConfig>();
((Component)val2.transform.GetChild(0).GetChild(0).GetChild(0)).GetComponent<Portal>().canSeePortalLayer = false;
val.Unload(false);
}
public void Awake()
{
instance = this;
((MonoBehaviour)this).Invoke("Summon", 0.1f);
}
public void Summon()
{
LoadAsset("Assets/ModTechnicalName/Other/Mirror.prefab");
}
}
public class CoolWeapon : MonoBehaviour
{
private InputManager inman;
private WeaponIdentifier wid;
private CameraController cc;
public Transform shootPoint;
public GameObject projectile;
private void Start()
{
inman = MonoSingleton<InputManager>.Instance;
wid = ((Component)this).GetComponent<WeaponIdentifier>();
cc = MonoSingleton<CameraController>.Instance;
}
private void Update()
{
if (!inman.PerformingCheatMenuCombo() && !GameStateManager.Instance.PlayerInputLocked && inman.InputSource.Fire1.WasPerformedThisFrame)
{
Shoot();
}
}
private void Shoot()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(projectile);
val.transform.parent = null;
val.transform.position = shootPoint.position;
val.transform.rotation = shootPoint.rotation;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bitmotte.MirrorVision";
public const string PLUGIN_NAME = "MirrorVision";
public const string PLUGIN_VERSION = "1.0.0";
}
}