using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.twentyfivepercentgreener")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("twentyfivepercentgreener")]
[assembly: AssemblyTitle("bitmotte.twentyfivepercentgreener")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace twentyfivepercentgreener
{
public static class BundleTool
{
public static AssetBundle Load(string fileName)
{
return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
}
}
public static class EmbeddedAccess
{
public static byte[] AccessFile(string fileName)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
byte[] array;
using (Stream stream = executingAssembly.GetManifestResourceStream("twentyfivepercentgreener.resources." + fileName))
{
if (stream == null)
{
return null;
}
array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
}
return array;
}
}
[BepInPlugin("bitmotte.twentyfivepercentgreener", "twentyfivepercentgreener", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin bitmotte.twentyfivepercentgreener is loaded!");
Harmony val = new Harmony("bitmotte.twentyfivepercentgreener");
val.PatchAll();
SceneManager.sceneLoaded += OnSceneLoad;
}
private void OnSceneLoad(Scene scene, LoadSceneMode mode)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
AssetBundle val = BundleTool.Load("MauricePrime.bundle");
GameObject val2 = Object.Instantiate<GameObject>((GameObject)val.LoadAsset("Assets/green.prefab"));
val.Unload(false);
}
}
public static class SetupResource
{
public static GameObject FixShader(GameObject gameObject)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader;
SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val in componentsInChildren)
{
Material[] materials = ((Renderer)val).materials;
foreach (Material val2 in materials)
{
if (((Object)val2.shader).name == "ULTRAKILL/Master")
{
val2.shader = shader;
}
if (((Object)val2.shader).name == "Hidden/InternalErrorShader")
{
val2.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
}
}
}
MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val3 in componentsInChildren2)
{
Material[] materials2 = ((Renderer)val3).materials;
foreach (Material val4 in materials2)
{
val4.shader = shader;
}
}
return gameObject;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bitmotte.twentyfivepercentgreener";
public const string PLUGIN_NAME = "twentyfivepercentgreener";
public const string PLUGIN_VERSION = "1.0.0";
}
}