using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoEquipAnimation")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Disables weapon and arm equip animations in ULTRAKILL.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9a77156e3015af46793b407ba3c7a63c9e2d775d")]
[assembly: AssemblyProduct("NoEquipAnimation")]
[assembly: AssemblyTitle("NoEquipAnimation")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoEquipAnimation
{
public class FastDrawComponent : MonoBehaviour
{
private Animator animator;
private float originalSpeed = 1f;
private int framesToFast;
private bool isArm;
public void Initialize(bool isArmComponent)
{
isArm = isArmComponent;
}
private void Awake()
{
animator = ((Component)this).GetComponentInChildren<Animator>();
}
private void OnEnable()
{
if ((Object)(object)animator == (Object)null)
{
animator = ((Component)this).GetComponentInChildren<Animator>();
}
if ((Object)(object)animator != (Object)null)
{
originalSpeed = animator.speed;
if (isArm ? ModConfig.DisableArmEquipAnimation.Value : ModConfig.DisableWeaponEquipAnimation.Value)
{
animator.speed = 1000f;
framesToFast = 2;
}
}
}
private void Update()
{
if ((Object)(object)animator != (Object)null && framesToFast > 0)
{
framesToFast--;
if (framesToFast == 0)
{
animator.speed = originalSpeed;
}
}
}
}
public static class ModConfig
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static BoolValueChangeEventDelegate <>9__4_0;
public static BoolValueChangeEventDelegate <>9__4_1;
public static KeyCodeValueChangeEventDelegate <>9__4_2;
internal void <InitializePluginConfigurator>b__4_0(BoolValueChangeEvent e)
{
DisableWeaponEquipAnimation.Value = e.value;
}
internal void <InitializePluginConfigurator>b__4_1(BoolValueChangeEvent e)
{
DisableArmEquipAnimation.Value = e.value;
}
internal void <InitializePluginConfigurator>b__4_2(KeyCodeValueChangeEvent e)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
ToggleKey.Value = e.value;
}
}
public static ConfigEntry<bool> DisableWeaponEquipAnimation;
public static ConfigEntry<bool> DisableArmEquipAnimation;
public static ConfigEntry<KeyCode> ToggleKey;
public static void Initialize(ConfigFile config)
{
DisableWeaponEquipAnimation = config.Bind<bool>("General", "DisableWeaponEquipAnimation", true, "Disable drawing/equip animations for weapons (guns).");
DisableArmEquipAnimation = config.Bind<bool>("General", "DisableArmEquipAnimation", true, "Disable drawing/equip animations for arms/fists.");
ToggleKey = config.Bind<KeyCode>("Controls", "ToggleKey", (KeyCode)104, "Key to toggle disabling equip animations in-game.");
InitializePluginConfigurator();
}
private static void InitializePluginConfigurator()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Expected O, but got Unknown
try
{
PluginConfigurator obj = PluginConfigurator.Create("No Equip Animations", "com.antigravity.noequipanimation");
BoolField val = new BoolField(obj.rootPanel, "Disable Weapon Animations", "disable_weapon_anims", DisableWeaponEquipAnimation.Value);
object obj2 = <>c.<>9__4_0;
if (obj2 == null)
{
BoolValueChangeEventDelegate val2 = delegate(BoolValueChangeEvent e)
{
DisableWeaponEquipAnimation.Value = e.value;
};
<>c.<>9__4_0 = val2;
obj2 = (object)val2;
}
val.onValueChange += (BoolValueChangeEventDelegate)obj2;
BoolField val3 = new BoolField(obj.rootPanel, "Disable Arm/Punch Animations", "disable_arm_anims", DisableArmEquipAnimation.Value);
object obj3 = <>c.<>9__4_1;
if (obj3 == null)
{
BoolValueChangeEventDelegate val4 = delegate(BoolValueChangeEvent e)
{
DisableArmEquipAnimation.Value = e.value;
};
<>c.<>9__4_1 = val4;
obj3 = (object)val4;
}
val3.onValueChange += (BoolValueChangeEventDelegate)obj3;
KeyCodeField val5 = new KeyCodeField(obj.rootPanel, "Toggle Mod Key (H = varsayılan)", "toggle_key", ToggleKey.Value);
object obj4 = <>c.<>9__4_2;
if (obj4 == null)
{
KeyCodeValueChangeEventDelegate val6 = delegate(KeyCodeValueChangeEvent e)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
ToggleKey.Value = e.value;
};
<>c.<>9__4_2 = val6;
obj4 = (object)val6;
}
val5.onValueChange += (KeyCodeValueChangeEventDelegate)obj4;
}
catch (Exception arg)
{
Debug.LogError((object)$"[NoEquipAnimation] Failed to initialize PluginConfigurator: {arg}");
}
}
}
public static class Patches
{
public static void WeaponOnEnablePostfix(MonoBehaviour __instance)
{
EnsureFastDraw(((Component)__instance).gameObject, isArm: false);
}
public static void ArmOnEnablePostfix(MonoBehaviour __instance)
{
EnsureFastDraw(((Component)__instance).gameObject, isArm: true);
}
private static void EnsureFastDraw(GameObject go, bool isArm)
{
if (!((Object)(object)go == (Object)null) && (Object)(object)go.GetComponent<FastDrawComponent>() == (Object)null)
{
go.AddComponent<FastDrawComponent>().Initialize(isArm);
Debug.Log((object)$"[NoEquipAnimation] FastDrawComponent eklendi: {((Object)go).name} (kol: {isArm})");
}
}
}
[BepInPlugin("com.antigravity.noequipanimation", "No Equip Animations", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony harmony;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Initializing ULTRAKILL No Equip Animations mod...");
ModConfig.Initialize(((BaseUnityPlugin)this).Config);
harmony = new Harmony("com.antigravity.noequipanimation");
ApplyPatchesSafely();
((BaseUnityPlugin)this).Logger.LogInfo((object)"ULTRAKILL No Equip Animations mod initialized!");
}
private void ApplyPatchesSafely()
{
TryPatch(typeof(Revolver), "OnEnable", "WeaponOnEnablePostfix", isArm: false);
TryPatch(typeof(Shotgun), "OnEnable", "WeaponOnEnablePostfix", isArm: false);
TryPatch(typeof(Nailgun), "OnEnable", "WeaponOnEnablePostfix", isArm: false);
TryPatch(typeof(Railcannon), "OnEnable", "WeaponOnEnablePostfix", isArm: false);
TryPatch(typeof(RocketLauncher), "OnEnable", "WeaponOnEnablePostfix", isArm: false);
TryPatch(typeof(Punch), "OnEnable", "ArmOnEnablePostfix", isArm: true);
}
private void TryPatch(Type targetType, string methodName, string postfixName, bool isArm)
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
try
{
MethodInfo methodInfo = AccessTools.Method(targetType, methodName, (Type[])null, (Type[])null);
if (methodInfo == null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("[NoEquipAnimation] " + targetType.Name + "." + methodName + " bulunamadı, atlanıyor."));
}
else
{
HarmonyMethod val = (isArm ? new HarmonyMethod(typeof(Patches), "ArmOnEnablePostfix", (Type[])null) : new HarmonyMethod(typeof(Patches), "WeaponOnEnablePostfix", (Type[])null));
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)("[NoEquipAnimation] " + targetType.Name + "." + methodName + " patch edildi."));
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("[NoEquipAnimation] " + targetType.Name + "." + methodName + " patch başarısız: " + ex.Message));
}
}
private void Update()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
if (!Input.GetKeyDown(ModConfig.ToggleKey.Value))
{
return;
}
bool flag = !ModConfig.DisableWeaponEquipAnimation.Value;
ModConfig.DisableWeaponEquipAnimation.Value = flag;
ModConfig.DisableArmEquipAnimation.Value = flag;
((BaseUnityPlugin)this).Config.Save();
string text = (flag ? "<color=red>KAPALI</color>" : "<color=lime>AÇIK</color>");
((BaseUnityPlugin)this).Logger.LogInfo((object)("Equip animasyonları: " + (flag ? "Kapalı" : "Açık")));
try
{
if ((Object)(object)MonoSingleton<HudMessageReceiver>.Instance != (Object)null)
{
MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage("Equip Animasyonu: " + text, "", "", 0, false, false, true);
}
}
catch
{
}
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
}
}