


Updated for ULTRA_REVAMP
This mod is in development. Expect issues. Raise an issue on the github project or contact me at discord preferably through the New Blood discord ultrakill-modding channel at: daemon8363
This mod may conflict with other mods that add or remove weapons. I have attempted to accomodate for these mods.
This mod aims to solve issues such as: fast shotgun swapping when a jackhammer is also in your cycle, and not being able to instantly select any specific weapon (slot and variation). This mod can help reduce the number of clicks required to do some actions and prevent possible mistakes caused by confusion when switching weapons.
The mod does this by giving users the ability to create custom weapon cycles that can contain weapons in any order, in any amount (up to ten), and from any weapon type.
Existing features to switch weapons will continue to work as they do in the vanilla game. This mod overrides no vanilla functionality.
Weapon cycles of length 1 can be used to create a bind for a specific weapon (slot and variation). This can primarily be used to either: be able to instantly access a weapon that would normally be at the end of a cycle, or to be able to shotgun swap with only one shotgun.
Weapon cycles of length 2 will behave how you expect. I find these to be much more manageable than weapon cycles of length 3.
Weapon cycles of high length can be used to plan out combos, which might (?) be useful to speedrunners.