using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Quakedestroyer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Quakedestroyer")]
[assembly: AssemblyTitle("Quakedestroyer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Quakedestroyer
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "Quakedestroyer";
public const string PLUGIN_NAME = "Quakedestroyer";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Firstultrakillmod
{
[BepInPlugin("doomahreal.ultrakill.Quakedestroyer", "Quakedestroyer", "1.0.0")]
public class Quakedestroyer : BaseUnityPlugin
{
[HarmonyPatch(typeof(OptionsMenuToManager))]
[HarmonyPatch("CheckEasterEgg")]
private class CheckEasterEggPatch
{
private static bool Prefix(OptionsMenuToManager __instance)
{
Debug.Log((object)"Removing quake's stupid easter egg");
return false;
}
}
private const string PLUGIN_GUID = "doomahreal.ultrakill.Quakedestroyer";
private const string PLUGIN_NAME = "Quakedestroyer";
private const string PLUGIN_VERSION = "1.0.0";
private readonly Harmony harmony = new Harmony("doomahreal.ultrakill.Quakedestroyer");
public static Quakedestroyer Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Debug.Log((object)"Ready or not! Here i come for quake!");
harmony.PatchAll();
}
}
}