using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RadianceEnabler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes enabling radiance easier.")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: AssemblyInformationalVersion("1.0.4")]
[assembly: AssemblyProduct("RadianceEnabler")]
[assembly: AssemblyTitle("RadianceEnabler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RadianceEnabler
{
[BepInPlugin("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler", "1.0.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.earthlingOnFire.RadianceEnabler";
public const string PLUGIN_NAME = "Radiance Enabler";
public const string PLUGIN_VERSION = "1.0.4";
private ConfigBuilder config;
private void Awake()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
config = new ConfigBuilder("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler");
config.BuildAll();
}
private void Start()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.earthlingOnFire.RadianceEnabler").PatchAll();
}
}
public static class RadianceConfig
{
[Configgable("", "Enable Radiance", 0, null)]
public static ConfigToggle radianceToggle = new ConfigToggle(false);
[Configgable("", "Visuals Only", 0, null)]
public static ConfigToggle visualsOnly = new ConfigToggle(false);
[Configgable("", "Radiance Tier", 0, null)]
public static float radianceTier = 1f;
[Configgable("", "Ignore Radiance Tier", 0, null)]
public static ConfigToggle ignoreTier = new ConfigToggle(false);
[Configgable("", "Health Modifier", 0, null)]
public static float healthModifier = 1f;
[Configgable("", "Speed Modifier", 0, null)]
public static float speedModifier = 1f;
[Configgable("", "Damage Modifier", 0, null)]
public static float damageModifier = 1f;
}
[HarmonyPatch]
public static class Patches
{
private static bool currentVisualsOnly;
private static bool currentIgnoreTier;
private static float currentSpeedModifier;
private static float currentHealthModifier;
private static float currentDamageModifier;
[HarmonyPostfix]
[HarmonyPatch(typeof(OptionsManager), "Update")]
private static void OptionsManager_Update_Postfix()
{
bool value = ((ConfigValueElement<bool>)(object)RadianceConfig.radianceToggle).Value;
float radianceTier = RadianceConfig.radianceTier;
bool value2 = ((ConfigValueElement<bool>)(object)RadianceConfig.visualsOnly).Value;
bool value3 = ((ConfigValueElement<bool>)(object)RadianceConfig.ignoreTier).Value;
float speedModifier = RadianceConfig.speedModifier;
float healthModifier = RadianceConfig.healthModifier;
float damageModifier = RadianceConfig.damageModifier;
if (value != OptionsManager.forceRadiance || radianceTier != OptionsManager.radianceTier || value2 != currentVisualsOnly || value3 != currentIgnoreTier || speedModifier != currentSpeedModifier || healthModifier != currentHealthModifier || damageModifier != currentDamageModifier)
{
SetRadiance(value, radianceTier, value2, value3, speedModifier, healthModifier, damageModifier);
}
}
private static void SetRadiance(bool radiance, float tier, bool visualsOnly, bool ignoreTier, float speedModifier, float healthModifier, float damageModifier)
{
if (radiance)
{
MonoSingleton<AssistController>.Instance.cheatsEnabled = true;
}
OptionsManager.forceRadiance = radiance;
OptionsManager.radianceTier = tier;
currentVisualsOnly = visualsOnly;
currentIgnoreTier = ignoreTier;
currentSpeedModifier = speedModifier;
currentHealthModifier = healthModifier;
currentDamageModifier = damageModifier;
EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
foreach (EnemyIdentifier val in array)
{
val.UpdateBuffs(false);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EnemyIdentifier), "UpdateModifiers")]
private static bool EnemyIdentifier_UpdateModifiers_Prefix(EnemyIdentifier __instance)
{
__instance.totalSpeedModifier = 1f;
__instance.totalHealthModifier = 1f;
__instance.totalDamageModifier = 1f;
if (!currentVisualsOnly || !OptionsManager.forceRadiance)
{
float num = ((!OptionsManager.forceRadiance) ? Mathf.Max(1f, __instance.radianceTier) : Mathf.Max(OptionsManager.radianceTier, __instance.radianceTier));
if (__instance.speedBuff || (OptionsManager.forceRadiance && !currentIgnoreTier))
{
__instance.totalSpeedModifier *= __instance.speedBuffModifier * ((num > 1f) ? (0.75f + num / 4f) : num);
}
if (__instance.healthBuff || (OptionsManager.forceRadiance && !currentIgnoreTier))
{
__instance.totalHealthModifier *= __instance.healthBuffModifier * ((num > 1f) ? (0.75f + num / 4f) : num);
}
if (__instance.damageBuff || (OptionsManager.forceRadiance && !currentIgnoreTier))
{
__instance.totalDamageModifier *= __instance.damageBuffModifier;
}
if (OptionsManager.forceRadiance)
{
__instance.totalSpeedModifier *= currentSpeedModifier;
__instance.totalHealthModifier *= currentHealthModifier;
__instance.totalDamageModifier *= currentDamageModifier;
}
}
if (__instance.puppet)
{
__instance.totalHealthModifier /= 2f;
__instance.totalSpeedModifier *= Mathf.Lerp(0f, Mathf.Max(0f, __instance.puppetSpawnTimer - 0.75f) * 3f, __instance.puppetSpawnTimer);
}
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RadianceEnabler";
public const string PLUGIN_NAME = "RadianceEnabler";
public const string PLUGIN_VERSION = "1.0.4";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}