using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RadianceEnabler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes enabling radiance easier.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RadianceEnabler")]
[assembly: AssemblyTitle("RadianceEnabler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RadianceEnabler
{
[BepInPlugin("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.earthlingOnFire.RadianceEnabler";
public const string PLUGIN_NAME = "Radiance Enabler";
public const string PLUGIN_VERSION = "1.0.0";
private ConfigBuilder config;
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
config = new ConfigBuilder("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler");
config.BuildAll();
}
private void Start()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.earthlingOnFire.RadianceEnabler").PatchAll();
}
}
public class RadianceConfig : MonoBehaviour
{
[Configgable("", "Radiance Tier", 0, null)]
public static float radianceTier = 1f;
[Configgable("", "Toggle Radiance", 0, null)]
public static ConfigToggle radianceToggle = new ConfigToggle(false);
}
[HarmonyPatch]
public static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(OptionsManager), "Update")]
private static void OptionsManager_Update_Postfix()
{
SetRadiance(((ConfigValueElement<bool>)(object)RadianceConfig.radianceToggle).Value, RadianceConfig.radianceTier);
}
private static void SetRadiance(bool radiance, float tier)
{
if (SceneHelper.CurrentScene.Contains("Level") && (OptionsManager.forceRadiance != radiance || OptionsManager.radianceTier != tier))
{
if (radiance)
{
MonoSingleton<AssistController>.Instance.cheatsEnabled = true;
}
OptionsManager.forceRadiance = radiance;
OptionsManager.radianceTier = tier;
EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
foreach (EnemyIdentifier val in array)
{
val.UpdateBuffs(false);
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RadianceEnabler";
public const string PLUGIN_NAME = "RadianceEnabler";
public const string PLUGIN_VERSION = "1.0.0";
}
}