Decompiled source of Radiance Enabler v1.0.0

RadianceEnabler.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RadianceEnabler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes enabling radiance easier.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RadianceEnabler")]
[assembly: AssemblyTitle("RadianceEnabler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RadianceEnabler
{
	[BepInPlugin("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.earthlingOnFire.RadianceEnabler";

		public const string PLUGIN_NAME = "Radiance Enabler";

		public const string PLUGIN_VERSION = "1.0.0";

		private ConfigBuilder config;

		private void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			config = new ConfigBuilder("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler");
			config.BuildAll();
		}

		private void Start()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.earthlingOnFire.RadianceEnabler").PatchAll();
		}
	}
	public class RadianceConfig : MonoBehaviour
	{
		[Configgable("", "Radiance Tier", 0, null)]
		public static float radianceTier = 1f;

		[Configgable("", "Toggle Radiance", 0, null)]
		public static ConfigToggle radianceToggle = new ConfigToggle(false);
	}
	[HarmonyPatch]
	public static class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(OptionsManager), "Update")]
		private static void OptionsManager_Update_Postfix()
		{
			SetRadiance(((ConfigValueElement<bool>)(object)RadianceConfig.radianceToggle).Value, RadianceConfig.radianceTier);
		}

		private static void SetRadiance(bool radiance, float tier)
		{
			if (SceneHelper.CurrentScene.Contains("Level") && (OptionsManager.forceRadiance != radiance || OptionsManager.radianceTier != tier))
			{
				if (radiance)
				{
					MonoSingleton<AssistController>.Instance.cheatsEnabled = true;
				}
				OptionsManager.forceRadiance = radiance;
				OptionsManager.radianceTier = tier;
				EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
				foreach (EnemyIdentifier val in array)
				{
					val.UpdateBuffs(false);
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RadianceEnabler";

		public const string PLUGIN_NAME = "RadianceEnabler";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}