Decompiled source of Radiance Enabler v1.0.4

RadianceEnabler/RadianceEnabler.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RadianceEnabler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes enabling radiance easier.")]
[assembly: AssemblyFileVersion("1.0.4.0")]
[assembly: AssemblyInformationalVersion("1.0.4")]
[assembly: AssemblyProduct("RadianceEnabler")]
[assembly: AssemblyTitle("RadianceEnabler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RadianceEnabler
{
	[BepInPlugin("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler", "1.0.4")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.earthlingOnFire.RadianceEnabler";

		public const string PLUGIN_NAME = "Radiance Enabler";

		public const string PLUGIN_VERSION = "1.0.4";

		private ConfigBuilder config;

		private void Awake()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			config = new ConfigBuilder("com.earthlingOnFire.RadianceEnabler", "Radiance Enabler");
			config.BuildAll();
		}

		private void Start()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.earthlingOnFire.RadianceEnabler").PatchAll();
		}
	}
	public static class RadianceConfig
	{
		[Configgable("", "Enable Radiance", 0, null)]
		public static ConfigToggle radianceToggle = new ConfigToggle(false);

		[Configgable("", "Visuals Only", 0, null)]
		public static ConfigToggle visualsOnly = new ConfigToggle(false);

		[Configgable("", "Radiance Tier", 0, null)]
		public static float radianceTier = 1f;

		[Configgable("", "Ignore Radiance Tier", 0, null)]
		public static ConfigToggle ignoreTier = new ConfigToggle(false);

		[Configgable("", "Health Modifier", 0, null)]
		public static float healthModifier = 1f;

		[Configgable("", "Speed Modifier", 0, null)]
		public static float speedModifier = 1f;

		[Configgable("", "Damage Modifier", 0, null)]
		public static float damageModifier = 1f;
	}
	[HarmonyPatch]
	public static class Patches
	{
		private static bool currentVisualsOnly;

		private static bool currentIgnoreTier;

		private static float currentSpeedModifier;

		private static float currentHealthModifier;

		private static float currentDamageModifier;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(OptionsManager), "Update")]
		private static void OptionsManager_Update_Postfix()
		{
			bool value = ((ConfigValueElement<bool>)(object)RadianceConfig.radianceToggle).Value;
			float radianceTier = RadianceConfig.radianceTier;
			bool value2 = ((ConfigValueElement<bool>)(object)RadianceConfig.visualsOnly).Value;
			bool value3 = ((ConfigValueElement<bool>)(object)RadianceConfig.ignoreTier).Value;
			float speedModifier = RadianceConfig.speedModifier;
			float healthModifier = RadianceConfig.healthModifier;
			float damageModifier = RadianceConfig.damageModifier;
			if (value != OptionsManager.forceRadiance || radianceTier != OptionsManager.radianceTier || value2 != currentVisualsOnly || value3 != currentIgnoreTier || speedModifier != currentSpeedModifier || healthModifier != currentHealthModifier || damageModifier != currentDamageModifier)
			{
				SetRadiance(value, radianceTier, value2, value3, speedModifier, healthModifier, damageModifier);
			}
		}

		private static void SetRadiance(bool radiance, float tier, bool visualsOnly, bool ignoreTier, float speedModifier, float healthModifier, float damageModifier)
		{
			if (radiance)
			{
				MonoSingleton<AssistController>.Instance.cheatsEnabled = true;
			}
			OptionsManager.forceRadiance = radiance;
			OptionsManager.radianceTier = tier;
			currentVisualsOnly = visualsOnly;
			currentIgnoreTier = ignoreTier;
			currentSpeedModifier = speedModifier;
			currentHealthModifier = healthModifier;
			currentDamageModifier = damageModifier;
			EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
			foreach (EnemyIdentifier val in array)
			{
				val.UpdateBuffs(false);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(EnemyIdentifier), "UpdateModifiers")]
		private static bool EnemyIdentifier_UpdateModifiers_Prefix(EnemyIdentifier __instance)
		{
			__instance.totalSpeedModifier = 1f;
			__instance.totalHealthModifier = 1f;
			__instance.totalDamageModifier = 1f;
			if (!currentVisualsOnly || !OptionsManager.forceRadiance)
			{
				float num = ((!OptionsManager.forceRadiance) ? Mathf.Max(1f, __instance.radianceTier) : Mathf.Max(OptionsManager.radianceTier, __instance.radianceTier));
				if (__instance.speedBuff || (OptionsManager.forceRadiance && !currentIgnoreTier))
				{
					__instance.totalSpeedModifier *= __instance.speedBuffModifier * ((num > 1f) ? (0.75f + num / 4f) : num);
				}
				if (__instance.healthBuff || (OptionsManager.forceRadiance && !currentIgnoreTier))
				{
					__instance.totalHealthModifier *= __instance.healthBuffModifier * ((num > 1f) ? (0.75f + num / 4f) : num);
				}
				if (__instance.damageBuff || (OptionsManager.forceRadiance && !currentIgnoreTier))
				{
					__instance.totalDamageModifier *= __instance.damageBuffModifier;
				}
				if (OptionsManager.forceRadiance)
				{
					__instance.totalSpeedModifier *= currentSpeedModifier;
					__instance.totalHealthModifier *= currentHealthModifier;
					__instance.totalDamageModifier *= currentDamageModifier;
				}
			}
			if (__instance.puppet)
			{
				__instance.totalHealthModifier /= 2f;
				__instance.totalSpeedModifier *= Mathf.Lerp(0f, Mathf.Max(0f, __instance.puppetSpawnTimer - 0.75f) * 3f, __instance.puppetSpawnTimer);
			}
			return false;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RadianceEnabler";

		public const string PLUGIN_NAME = "RadianceEnabler";

		public const string PLUGIN_VERSION = "1.0.4";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}