0.8.0
- Added TextUtils.GetHashIndex
- EnemyIconController: add guessing from name
0.7.0
- Added more reflection utils for executing without throwing
- Added string tagging utils
0.6.0
- Added extension KeyCode.IsModifier
- Reorganized namespaces: utilities are now in
Utils. The old namespaces will stay for a release to avoid breaking changes.
- Added Color.GetValues, Color.Approximately
- Added KeyUtils.IsModifier
- Allow EnemyIconController to take an EnemyType
- Added optional warnings and null-annotated UIUtils.FindRecursive
- Added parry event listening
- Added a simple fuzzy search implementation
- Added ColorUtils.GetWeaponVariantColor, ColorUtils.GetContrastedColor, conversion from hex
- Added UIUtils.SetImageMaterialRecursive, UIUtils.SetTextMaterialRecursive and UIUtils.SetLayerRecursive
- Added delayed scene load events
- Added GunHelper, FinalRankHelper, and maybe some more stuff I forgor
0.5.0
- Added vanilla icons for EnemyIconController (mostly for Taberry)
- Adjusted enemy icons for better readability (mostly for Taberry)
- Added Pauser (for Thorn)
- Added text wrapping util, UnfuckLayoutHack extension (for Thorn)
0.4.0
- Added an util to disable leaderboards (for Thorn)
- Added caching for image dominant color extraction (especially helps CybergrindSlideshow)
0.3.0
- Added GameObject.SetActiveAnimated extension for easier UI panel animation (for Taberry)
- Added some small image processing and color utilities (for CybergrindSlideshow)
0.2.0
- Added more utilities for Taberry
0.1.0
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.