using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RubiksPrisons")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e1e0be21173f91f26fce133e5afa6275e58c5c56")]
[assembly: AssemblyProduct("RubiksPrisons")]
[assembly: AssemblyTitle("RubiksPrisons")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RubiksPrisons
{
[BepInPlugin("com.github.end-4.rubiksPrisons", "RubiksPrisons", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource? Log;
public static string workingPath = Assembly.GetExecutingAssembly().Location;
public static string workingDir = Path.GetDirectoryName(workingPath);
public const string PluginGUID = "com.github.end-4.rubiksPrisons";
public const string PluginName = "RubiksPrisons";
public const string PluginVersion = "1.0.0";
public static Texture2D LoadTexture(string FilePath)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (File.Exists(FilePath))
{
byte[] array = File.ReadAllBytes(FilePath);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
return val;
}
}
return null;
}
internal static GameObject FindNestedObject(GameObject baseObject, string path)
{
Transform val = baseObject.transform;
string[] array = path.Split("/");
foreach (string text in array)
{
val = ((Component)val).transform.Find(text);
if ((Object)(object)val == (Object)null)
{
Log.LogWarning((object)(text + " not found for object path " + ((Object)baseObject).name + "/" + path));
return null;
}
}
return ((Component)val).gameObject;
}
private void Awake()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += delegate
{
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
Texture2D mainTexture = LoadTexture(Path.Combine(workingDir, "assets/T_FleshPrison.png"));
Texture2D mainTexture2 = LoadTexture(Path.Combine(workingDir, "assets/T_FleshPrison2.png"));
Material[] array2 = array;
foreach (Material val in array2)
{
if (((Object)val).name == "FleshPrison" || ((Object)val).name == "FleshPrisonUnlit")
{
val.mainTexture = (Texture)(object)mainTexture;
}
else if (((Object)val).name == "FleshPanopticon" || ((Object)val).name == "FleshPanopticon Unlit")
{
val.mainTexture = (Texture)(object)mainTexture2;
}
}
};
new Harmony("RubiksPrisons").PatchAll();
Log.LogInfo((object)"RubiksPrisons loaded!");
}
}
[HarmonyPatch(typeof(FleshPrison), "ChangeTexture")]
public class NoTextureChangePatch
{
private static bool Prefix(FleshPrison __instance, Texture tex)
{
return false;
}
}
}