using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoPowerCybergrind")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoPowerCybergrind")]
[assembly: AssemblyTitle("NoPowerCybergrind")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoPowerCybergrind
{
[BepInPlugin("eximinex.nopowercybergrind", "No Power Cybergrind", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
new Harmony("eximinex.nopowercybergrind").PatchAll();
Logger.LogInfo((object)"[NoPowerCybergrind] Loaded.");
}
}
[HarmonyPatch(typeof(EndlessGrid), "SpawnOnGrid")]
public class Patch_SpawnOnGrid
{
[CompilerGenerated]
private sealed class <KillPowerSafely>d__1 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public GameObject enemy;
public EndlessGrid grid;
private EnemyIdentifier <eid>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <KillPowerSafely>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<eid>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.01f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)enemy != (Object)null)
{
<eid>5__1 = enemy.GetComponentInChildren<EnemyIdentifier>();
if ((Object)(object)<eid>5__1 != (Object)null)
{
<eid>5__1.InstaKill();
}
else
{
Object.Destroy((Object)(object)enemy);
}
Plugin.Logger.LogInfo((object)"[NoPowerCybergrind] Killed a Power enemy.");
<eid>5__1 = null;
}
AccessTools.Method(typeof(EndlessGrid), "NextWave", (Type[])null, (Type[])null)?.Invoke(grid, null);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static void Postfix(ref GameObject __result)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Invalid comparison between Unknown and I4
if (!((Object)(object)__result == (Object)null))
{
EnemyIdentifier componentInChildren = __result.GetComponentInChildren<EnemyIdentifier>();
if (!((Object)(object)componentInChildren == (Object)null) && (int)componentInChildren.enemyType == 40)
{
EndlessGrid instance = MonoSingleton<EndlessGrid>.Instance;
((MonoBehaviour)instance).StartCoroutine(KillPowerSafely(__result, instance));
}
}
}
[IteratorStateMachine(typeof(<KillPowerSafely>d__1))]
private static IEnumerator KillPowerSafely(GameObject enemy, EndlessGrid grid)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <KillPowerSafely>d__1(0)
{
enemy = enemy,
grid = grid
};
}
}
}