FNT font no tsubasa
A lib to load font to TMP_FontAsset and Font at runtime of Unity's games
| Last updated | a day ago |
| Total downloads | 182 |
| Total rating | 0 |
| Categories | Utility |
| Dependency string | greycsont-FNT_font_no_tsubasa-1.0.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
F.N.T::font_no_tsubasa
A lib to load font into TMP_FontAsset and Font at Unity's runtime
example:
TMP_FontAsset font = FNT.FontLoader.CreateFontAssetFromFile(fontPath);
Font font = FNT.FontLoader.CreateFontFromFile(fontPath);
Compability
it works at 2022.3.29f1, ULTRAKILL's unity version
it didn't tested in other games with diff version of lib of unity
Credit
naming inspiration from:
Kou! - A.O.E::area_of_effect
Camellia - Kikai No Tsubasa feat. Kanase Teto
ref:
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Font Engine: https://docs.unity3d.com/ScriptReference/TextCore.LowLevel.FontEngine.html
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Unity's null: 10_days_till_xmas - I LOVE UNITY AND ITS _________ NULL SYSTEM!!!!!



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decomplie of TMP_FontAsset and Font
Font used in thumbnail
D-DIN by datto - https://github.com/amcchord/datto-d-din
Samigirian by siphercase - https://github.com/Siphercase/Samigirian