
StrayMode
In-Development "Playable enemy" Ultrakill mod about being, well, a Stray.
Last updated | a month ago |
Total downloads | 28188 |
Total rating | 15 |
Categories | Mods Weapons Misc |
Dependency string | plonk-StrayMode-2.1.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LINKS
INSTALLATION
For the mod you'll need to install bepinex,
Then simply drag and drop the .dll provided in the folder into a new folder in ...\ULTRAKILL\BepInEx\plugins
USAGE
Navigate to your saves and select the new "STRAYMODE" slot to enable the mod.
CREDITS
Weapon icons:
aidentheonion (Stray arm, Machine Shotgun, Sword, Displacement Cannon)
Terminal entries:
tblofeld (The Stray)
NOTES
Prelude & Act I Demo only. Other levels can be accessed with cheat commands, just don't expect anything interesting to appear.
I left a little treat in the Enemies page of the Terminal :3
KNOWN ISSUES
AutoAim doesn't aim at Charged orbs
Weird shit happens in Level 0-3 in Masquerade Divinity if StrayMode is enabled
BUG REPORTING
Send a post in the NewBlood discord and ping me in the #ultrakill-modding channel with the bug
OR Message me on Bluesky