StrayMode
In-Development "Playable enemy" Ultrakill mod about being, well, a Stray.
CHANGELOG
V1.0.7
- Completely reworked Napalm Machinegun, now called Shock Machinegun.- Fixed reoccurring issue of players getting stuck in non-convex geometry.
- Fixed sounds not being tied to the Sound Effects slider.
- Added extra variation colour to the Machineguns.
- The Stray's terminal entry rewritten by tblofeld.
- Added screenshake to both variants of Machineguns when they fire.
V1.0.6
- Replaced revolver in 0-1 with a PuppetV1.0.5
- Fixed issue where explosive arm would have to be re-bought every levelV1.0.4
- Fixed having all weapons unequipped when first picking up the Machinegun- Fixed weapon charges not being reset when Cybergrind wave changes
- Fixed shotgun hud tip(s) in 0-3
- Fixed weapons staying unlocked if you pick them up in under construction levels