ULTRAKILL
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Details

Date Uploaded
2 days ago
Downloads
318
Size
235KB
Dependency string
triggered_studio-Preloading_Splash-1.0.1

Preloading Splash!

Sick of seeing nothing (or a confusing console) while ULTRAKILL is loading?
No more thanks to PreloadingSplash!11!!11!11!1
Contact @triggeredidiot on discord if the mod crashes your game or otherwise has any other bugs!
Additionally, i haven't tested this mod on platforms other than windows, it could work but it might not.

Config

Preloading splash is pretty configurable, you can configure

  • Swap the splash screen out, random splash screens, gif splash screens
  • Change the font size (and also the font file but i didn't add a button for that)
  • Toggle the visibility of the loading indicators.
  • Custom shaders

Custom shaders...?

Basically thanks to Preloading Splash not being connected to unity it supports a custom fragment shader so you can... uh have a cool shader splash screen?
Yeah, not even gonna lie I barely tested this, i setup a bunch of parameters that shadertoy has so have fun trying to port some basic shadertoy shaders i guess.

How?

Because I think its cool im going to explain how the mod works, BepInEx has a feature that lets mods run special code before anything else is loaded, this is technically for patching in advanced code into game files but I use it to spawn a splash screen on a separate thread(via Raylib-CsLo), then I relay BepInEx log messages that have the word "Loading" in and thats basically it. I obviously still needed to make a proper front-end sorta plugin so the config could be customised but its not really that special.

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