EnemyRecolors
Might as well be stylish if you're gonna be in Hell.!! // IMPORT ANTT // !!
REQUIRES HideManagerGameObject IN BepInEx CONFIG TO BE SET TO TRUE.
Config editor -> BepInEx\config\BepInEx.cfg -> Edit config -> Set that sucker to true

This mod uses TextureToolbox as a dependency to replace textures and is not standalone.
Optional but recommended to use FiftyFiftyMindflayers to see the male variant more.
// WHAT IS THIS MALARKEY //
Contains various retextures for enemies. Some higher effort than others.
Only a few are done which you can see below.
RENDERS / PREVIEWS
go press the triangles you know you wanna
Filth "Test Subject #2"
"After the incident, management is requesting Subject #2 to be euthanized by next week to make room for new experiments... Where the hell did it go?"
Based on Specimen 2 from Spooky's Jumpscare Mansion.
Malicious Face "Nature's Mockery"
"Experiment conclusion: Never EVER mix Hell Mass with other materials. Also reconsider purchasing a flamethrower and removing plant decor to avoid trauma triggers from surviving staff."
I was originally trying to make it look like wood, kinda derailed when I made it look all shiny.
Now I have no idea what material it's supposed to be now.
(also name is taken straight from gemini home entertainment)
Swordsmachine "Prevamp"
"It took a while before scrapheads perfected the art of copying the Swordsmachine. Early iterations simply used dark and gritty materials before the horde started to care more about vanity."
Added more grime and orange. Also gave their black parts a blue hue which I admit is a little out of place but I thought it looked cool. They also have a tear tattoo to boot!
Drone "Concert"
"Performance drones used to display striking light shows for a live audience. Don't stare at them directly - their flashes pack a punch to camera optics!"
I was initially going for concept art color palette #8 but couldn't get the front brown plates to match with the darker bits.
At that point I said screw it and made it Hatsune Miku instead.
Streetcleaner "Gilded"
"If you ever spot gold-plating on a Streetcleaner: chances are that they're probably the leader of a scout pack. Best to take out first, word is that they really don't like it when something is hurting their subordinates."
Color palette taken from concept art #3. Fun fact I made a skin of this around 2 years ago. Have a comparison!
super duper secret for cool people
Soldier "Veteran"
"Modifications done to Soldiers often leave them shining new, so when you see one bloodied and bruised; either they went through a lot of stuff to get here... or they just really like blood showers."
Edited desaturated version of an unused texture in the game for Soldiers.
(Hopefully this doesn't get me into trouble.)
Female Mindflayer "Assassin"
"Black's been in fashion for Mindflayers lately, though the color is hard to come by for bodies like theirs. Rumours are that they're forming assassin parties to hunt down parts for each member."
Color scheme inspired by the Combine Assassins from Half-Life
(White armor. Red > Pink eyes. Dark body... yes i do have a preference why do you ask?)
Male Mindflayer "Cicada"
"A simple but snazzy black & white finish, a megacorp's wet dream... Don't think too hard about that last part."
"This is who you are now. Tear flesh from bone."
Based on FAWN-A2 from CICADAMATA. Fun game.
Sentry "Rival Tech"
"A defensive variant for protecting research camps in Hell. Houses a power system for sustaining a personal shield and a particle accelerator able to output a precise plasma laser for dispatching foes."
Color scheme based on the Rival Tech enemies from Deep Rock Galactic. (Let me chargeback a Patrol Bot dammit)
Gutterman "Liquidator"
"Outdated machinery served little to no purpose in warfare. Liquidators, as they were called, were deployed with a salvage container on their backs and given one simple instruction: Disassemble to your heart's content."
Based on concept Gutterman color #6.
(also yeah that's a murder drones reference in the text and combine logo on the shoulder.)
