ULTRAKILL Mustn't Live
My take on the currently unreleased ULTRAKILL Must Die difficulty.
Work in progress.
Usage
At the moment, all changes are applied universally.
Therefore to play the new difficulty, simply select Brutal difficulty with the mod installed.
A proper difficulty selection screen is coming in a future update.
Current features
All changes are relative to Brutal difficulty
General changes
- Hard damage multiplier set to 100%
- Non-homing projectile speed doubled
- Homing projectile turning speed doubled
- Enemy projectiles (including Schism beams) won't damage enemies unless parried or redirected by explosions
- Enemy-caused explosions won't directly damage enemies (but can still light susceptible enemies on fire)
Malicious Face changes
- Projectile cooldown and beam charge made much faster
- Enrage when covered in gasoline
- Enragement fixed to work independent of health
- Every other beam attack is unparryable
- Beam attack parry window lowered from 0.5s to 0.25s
Cerberus changes
- Orb projectiles now bounce several times, creating a shockwave and explosion with each bounce
- Orb projectiles are no longer affected by enemy-caused explosions
Manual Installation
- Install BepInEx if you don't have it already
- Go to the latest Release
- Download the dll and move it to
ULTRAKILL/BepInEx/plugins