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Multikill is still in development, so I created my own multiplayer mod for ultrakill.
It's also in development, but with gnashing of teeth it's already playable.
Before installation, it's important to know that the mod needs BepInEx and Ultra Mod Manager to work.
Without them nothing will make a beep boop sound.
Mod manager will do everything itself, that's what the mod manager is for.
To compile you need .NET SDK 6.0 and Git.
git clone https://github.com/xzxADIxzx/Join-and-kill-em-together.git
cd <path-to-cloned-repository>assets/player-doll.bundle file somewhere.assets folder as it contains assets for Unity that are not needed for compilation.dotnet restorelib folder in root directory.
Assembly-CSharp.dll, Facepunch.Steamworks.Win64.dll, UMM.dll and UnityEngine.UI.dll from ULTRAKILL\ULTRAKILL_Data\Managed.BepInEx.dll and 0Harmony.dll from ULTRAKILL\BepInEx\core.dotnet build.The mod is still in development, so numerous bugs may occur.
Anyway feel free to ping me on the discord xzxADIxzx#7729 or join our server.