V Rising
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Details

Latest version
0.2.1
Last Updated
First Uploaded
Downloads
47
Likes
0
Size
111KB
Dependants

0.2.1

  • Enable experimental open-world tracking by default for new server configs. Existing saved settings are preserved.
  • Clarify mode visibility buttons with shown/hidden, server-off, and waiting states, plus server-policy guidance.
  • Show the Targets filter only for boss encounters in encounter review; player source details retain their boss-only filter visibility.
  • Allow validated patch releases through the publishing workflow.
  • Testing-phase release. Protocol remains 4; update the package and restart the game/server.

0.2.0

  • Remove the Emberglass dependency; networking is built into CombatMeter.
  • Use directed native game messages with compressed, bounded packet framing. Requests are tied to the connected native user and replies to the current client channel.
  • Preserve encounter authorization, request throttling, history, source breakdowns, and server-authoritative damage accounting.
  • Resolve source names from native prefab metadata instead of Emberglass's prefab catalog.
  • Protocol 4: update client and server together and restart once, including Runtime/Core/Shared.
  • Testing-phase release: local-game registration, damage tracking, source replies, and client hot reload verified; broader multiplayer and contest validation continues.

0.1.6

Initial public early-access release.

  • Server-authoritative player and enemy damage and DPS rankings.
  • Native HUD, settings, encounter review, and session history.
  • Colored damage-source tooltips and detail windows, with native icons where available.
  • Combined numbered target variants, boss target filters, and comparable player/enemy bars.
  • Draggable windows, visible scrollbars, hover controls, red buttons, and larger text with a softened dark contour.
  • Protocol 3; matching client and server required.
  • 43 automated tests pass. Additional multiplayer and contest validation remains ongoing.
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