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Removes the blood moon's red screen tint, red fog, warm ambient cast, and sky glow while keeping the rest of the game fully intact. Toggle it on/off at any time and the screen returns to its exact pre-blood-moon state.
StunlockFogVolumeComponent) tied to blood moon profilesCustomVignette full-screen red vignette pass+0.50 EV) on the baseline post-process profile so the scene stays visually brightBepInEx/logs/NoBloodMoonTint.log| Key | Action |
|---|---|
F7 |
Toggle suppression on / off |
F6 |
Scan and log all active scene volumes (diagnostic) |
Both keys are configurable in BepInEx/config/NoBloodMoonTint.cfg.
| Requirement | Notes |
|---|---|
| V Rising (Steam) | Tested on the current Steam release |
BepInEx 6 IL2CPP (6.0.0-be.1 or newer) |
Must be the IL2CPP build, not the Mono build |
NoBloodMoonTint.dll into:VRising\BepInEx\plugins\
F7 during a blood moon to toggle the visual effect off.| Version | Summary |
|---|---|
| 2.5.0 | Fix blue colors appearing darker — ambient now neutralizes to true gray |
| 2.4.0 | Brightness lift (+0.50 EV) on baseline profile to compensate suppression dimness |
| 2.3.0 | F7 toggle is now silent (no auto-scan) |
| 2.2.0 | Filter sound/music volume profiles from diagnostic log output |
| 2.1.0 | Suppress CustomVignette red fog pass; force blood moon fog component off |
| 2.0.0 | Stable release; minimal logging; F6 scan only |