Decompiled source of BetterMissions v2.0.1
vrising-utils.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text; using Il2CppSystem.Collections.Generic; using ProjectM; using ProjectM.CastleBuilding; using ProjectM.Network; using ProjectM.Scripting; using Stunlock.Core; using Unity.Collections; using Unity.Entities; using Utils.VRising.Entities; using Utils.VRising.Systems; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("caioreix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("6.0.0.0")] [assembly: AssemblyInformationalVersion("6.0.0-be.691-v.2")] [assembly: AssemblyProduct("vrising-utils")] [assembly: AssemblyTitle("vrising-utils")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/caioreix/vrising-utils")] [assembly: AssemblyVersion("6.0.0.0")] namespace Utils.VRising.Systems { public static class PrefabCollectionSystem { public static PrefabCollectionSystem Get() { return World.world.GetExistingSystemManaged<PrefabCollectionSystem>(); } public static string GetPrefabName(PrefabGUID hashCode) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) PrefabCollectionSystem val = Get(); string result = "Nonexistent"; if (((PrefabGUID)(ref hashCode)).GuidHash == 0) { return result; } try { Entity val2 = ((PrefabLookupMap)(ref ((PrefabCollectionSystem_Base)val).PrefabLookupMap))[hashCode]; return ((object)(Entity)(ref val2)).ToString(); } catch { return "NoPrefabName"; } } } public static class ServerScriptMapper { public static ServerScriptMapper Get() { return World.world.GetExistingSystemManaged<ServerScriptMapper>(); } } } namespace Utils.VRising.Logger { public static class PrettyLog { } } namespace Utils.VRising.Entities { public static class ActiveServantMission { public static NativeArray<Entity> GetAll() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ActiveServantMission>() }); return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static DynamicBuffer<ActiveServantMission> GetBuffer(Entity mission) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) return ((EntityManager)(ref World.em)).GetBuffer<ActiveServantMission>(mission, false); } public static List<DynamicBuffer<ActiveServantMission>> GetAllBuffers() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) List<DynamicBuffer<ActiveServantMission>> list = new List<DynamicBuffer<ActiveServantMission>>(); Enumerator<Entity> enumerator = GetAll().GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; list.Add(GetBuffer(current)); } return list; } public static List<string> GetAllBuffersMissionUIDs() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) List<string> list = new List<string>(); foreach (DynamicBuffer<ActiveServantMission> allBuffer in GetAllBuffers()) { Enumerator<ActiveServantMission> enumerator2 = allBuffer.GetEnumerator(); while (enumerator2.MoveNext()) { ActiveServantMission current = enumerator2.Current; list.Add(GetMissionUID(current)); } } return list; } public static List<string> GetBufferMissionUIDs(Entity mission) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) List<string> list = new List<string>(); Enumerator<ActiveServantMission> enumerator = GetBuffer(mission).GetEnumerator(); while (enumerator.MoveNext()) { ActiveServantMission current = enumerator.Current; list.Add(GetMissionUID(current)); } return list; } public static string GetMissionUID(ActiveServantMission mission) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) return Convert.ToBase64String(Encoding.UTF8.GetBytes($"{GetMissiontDataId(mission)}-{GetMissionStartTime(mission)}-{GetMissionName(mission)}")); } public static string GetMissionName(ActiveServantMission mission) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) return PrefabCollectionSystem.GetPrefabName(mission.MissionID); } public static float GetMissionLength(ActiveServantMission mission) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return mission.MissionLengthSeconds; } public static long GetMissionLengthTimestamp(ActiveServantMission mission) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) return DateTimeOffset.Now.AddSeconds(GetMissionLength(mission)).ToUnixTimeSeconds(); } public static void SetMissionLength(ref ActiveServantMission mission, float seconds) { mission.MissionLengthSeconds = seconds; } public static double GetMissionStartTime(ActiveServantMission mission) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return mission.MissionLengthSeconds; } public static int GetMissiontDataId(ActiveServantMission mission) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return mission.MissiontDataId; } } public static class DayNightCycle { public static DayNightCycle GetSingleton() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return ServerScriptMapper.Get()._DayNightCycleAccessor.GetSingleton(); } public static TimeOfDay GetTimeOfDay(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return ((DayNightCycle)(ref dnc)).TimeOfDay; } public static double GetTime(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return dnc.Time; } public static TimeScale GetTimeScale(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return DayNightCycleExtensions.GetTimeScale(ref dnc); } public static float GetTimeSinceDayStart(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return ((DayNightCycle)(ref dnc)).TimeSinceDayStart; } public static float GetDayTimeStartInSeconds(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return dnc.DayTimeStartInSeconds; } public static float GetDayTimeDurationInSeconds(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return dnc.DayTimeDurationInSeconds; } public static float GetDayDurationInSeconds(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return dnc.DayDurationInSeconds; } public static bool IsDay(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 return (int)GetTimeOfDay(dnc) == 1; } public static bool IsBloodMoonDay(DayNightCycle dnc = default(DayNightCycle)) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (emptyDNC(dnc)) { dnc = GetSingleton(); } return ((DayNightCycle)(ref dnc)).IsBloodMoonDay(); } private static bool emptyDNC(DayNightCycle dnc) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return EqualityComparer<DayNightCycle>.Default.Equals(dnc, default(DayNightCycle)); } } public static class PlayerCharacter { public static NativeArray<Entity> GetAll() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<PlayerCharacter>() }); return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static bool IsOnline(Entity playerCharacter) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) PlayerCharacter componentData = ((EntityManager)(ref World.em)).GetComponentData<PlayerCharacter>(playerCharacter); return ((EntityManager)(ref World.em)).GetComponentData<User>(componentData.UserEntity).IsConnected; } public static bool IsAllOnlinePlayersSleeping() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) NativeArray<Entity> all = Sleeping.GetAll(); Enumerator<Entity> enumerator = GetAll().GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (IsOnline(current) && !Sleeping.HasTarget(all, current)) { return false; } } return true; } } public static class ServantCoffinstation { public static NativeArray<Entity> GetAll() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ServantCoffinstation>() }); return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static ServantCoffinstation GetComponentData(Entity servantCoffinStation) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return ((EntityManager)(ref World.em)).GetComponentData<ServantCoffinstation>(servantCoffinStation); } public static Dictionary<Entity, ServantCoffinstation> GetAllComponentData() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) Dictionary<Entity, ServantCoffinstation> dictionary = new Dictionary<Entity, ServantCoffinstation>(); Enumerator<Entity> enumerator = GetAll().GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; dictionary.Add(current, GetComponentData(current)); } return dictionary; } public static bool IsConverting(ServantCoffinstation servantCoffinStation) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 return (int)servantCoffinStation.State == 3; } public static float GetConvertionProgress(ServantCoffinstation servantCoffinStation) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return servantCoffinStation.ConvertionProgress; } public static void SetConvertionProgress(ref ServantCoffinstation servantCoffinStation, float seconds) { servantCoffinStation.ConvertionProgress = seconds; } public static void SetComponentData(Entity coffinStationEntity, ServantCoffinstation coffinStation) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) ((EntityManager)(ref World.em)).SetComponentData<ServantCoffinstation>(coffinStationEntity, coffinStation); } } public static class ServantMissionSetting { public static NativeArray<Entity> GetAll() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ServantMissionSetting>() }); return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static DynamicBuffer<ServantMissionSetting> GetBuffer() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = GetAll().GetEnumerator(); if (enumerator.MoveNext()) { Entity current = enumerator.Current; return ((EntityManager)(ref World.em)).GetBuffer<ServantMissionSetting>(current, false); } return default(DynamicBuffer<ServantMissionSetting>); } } public static class SetTimeOfDayEvent { public static void Add(int hour = 0, int day = 0) { create(hour, day, (SetTimeType)1); } public static void Set(int hour = 0, int day = 0) { create(hour, day, (SetTimeType)0); } private static void create(int hour, int day, SetTimeType type) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) Entity val = ((EntityManager)(ref World.em)).CreateEntity((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<SetTimeOfDayEvent>() }); ((EntityManager)(ref World.em)).SetComponentData<SetTimeOfDayEvent>(val, new SetTimeOfDayEvent { Hour = hour, Day = day, Type = type }); } } public static class Sleeping { public static NativeArray<Entity> GetAll() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[3] { ComponentType.ReadOnly<Buff>(), ComponentType.ReadOnly<SpawnSleepingBuff>(), ComponentType.ReadOnly<InsideBuff>() }); return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static bool HasTarget(NativeArray<Entity> sleepingEntities, Entity target) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = sleepingEntities.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (((EntityManager)(ref World.em)).GetComponentData<Buff>(current).Target == target) { return true; } } return false; } } public static class User { public static NativeArray<Entity> GetAll() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() }); return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static Entity GetFirstOnlinePlayer() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = GetAll().GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (((EntityManager)(ref World.em)).GetComponentData<User>(current).IsConnected) { return current; } } return Entity.Null; } public static bool IsAllOffline() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = GetAll().GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (((EntityManager)(ref World.em)).GetComponentData<User>(current).IsConnected) { return false; } } return true; } } public static class World { internal static World _world; internal static EntityManager em = world.EntityManager; public static World world { get { if (_world != null) { return _world; } Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator(); while (enumerator.MoveNext()) { World current = enumerator.Current; if (current.Name == "Server" || current.Name == "Client") { _world = current; } } return _world; } } public static void Set(World world) { _world = world; } } }
bepinex-utils.dll
Decompiled 5 months agousing System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text.Json; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Utils.Logger; using Utils.Settings; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("caioreix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("6.0.0.0")] [assembly: AssemblyInformationalVersion("6.0.0-be.691-v.3")] [assembly: AssemblyProduct("bepinex-utils")] [assembly: AssemblyTitle("bepinex-utils")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/caioreix/bepinex-utils")] [assembly: AssemblyVersion("6.0.0.0")] namespace Utils.Settings { public class Config { public static string PluginGUID; public static string PluginFolderPath; internal static ConfigFile cfg; private static List<Action> configActions = new List<Action>(); public static ConfigEntry<T> Bind<T>(string section, string key, T defaultValue, string description) { return cfg.Bind<T>(section, key, defaultValue, description); } public static void Save() { cfg.Save(); } public static void Setup(string pluginGUID, ConfigFile config, params Action[] actions) { PluginGUID = pluginGUID; cfg = config; PluginFolderPath = Paths.ConfigPath + "\\" + PluginGUID; if (!Directory.Exists(PluginFolderPath)) { Directory.CreateDirectory(PluginFolderPath); } ENV.Debug.Setup(); AddConfigActions(actions); } public static void Load() { if (configActions == null || configActions.Count == 0) { return; } foreach (Action configAction in configActions) { configAction(); } } public static void AddConfigActions(params Action[] actions) { configActions.AddRange(actions); } } public static class ENV { public class Debug { private static string debugSection = "\ud83e\udeb2Debug"; private static ConfigEntry<bool> DebugLogOnTempFile; private static ConfigEntry<bool> DebugEnableTraceLogs; public static void Setup() { Config.AddConfigActions(delegate { load(); }); } private static void load() { if (enableDebugConfigs()) { DebugLogOnTempFile = Config.cfg.Bind<bool>(debugSection, "LogOnTempFile", false, "Enabled, will log every plugin log on a temp file"); DebugEnableTraceLogs = Config.cfg.Bind<bool>(debugSection, "EnableTraceLogs", false, "Enabled, will print Trace logs (Debug output in BepInEx)"); } validateValues(); } private static void validateValues() { if (DebugLogOnTempFile != null) { LogOnTempFile = DebugLogOnTempFile.Value; } if (DebugEnableTraceLogs != null) { EnableTraceLogs = DebugEnableTraceLogs.Value; } Config.cfg.Save(); } private static bool enableDebugConfigs() { return typeof(Debug).Assembly.GetCustomAttribute<AssemblyConfigurationAttribute>()?.Configuration != "Release"; } } public static bool LogOnTempFile; public static bool EnableTraceLogs; } } namespace Utils.Logger { public class Config { internal static ManualLogSource logger; private static string tempLogFile; public static void Setup(ManualLogSource logger, string worldType) { Config.logger = logger; tempLogFile = $"{Utils.Settings.Config.PluginFolderPath}\\{Utils.Settings.Config.PluginGUID}-{worldType}.txt"; Log.Start("Using \"" + tempLogFile + "\" to save logs."); } public static void TestSetup() { } internal static void logFile(object data, string level, string prefix = "") { if (ENV.LogOnTempFile) { using (StreamWriter streamWriter = File.AppendText(tempLogFile)) { string value = $"{prefix}{DateTime.Now.ToString("hh:mm:ss")} [{level} {Utils.Settings.Config.PluginGUID}]: {data}"; streamWriter.WriteLine(value); } } } } public class Log { private static ConcurrentDictionary<string, long> timedLog = new ConcurrentDictionary<string, long>(); private static List<string> firstLog = new List<string>(); public static void Info(object data) { Config.logger.LogInfo(data); Config.logFile(data, "Info: "); } public static void Error(object data) { Config.logger.LogError(data); Config.logFile(data, "Error: "); } public static void Debug(object data) { Config.logger.LogDebug(data); Config.logFile(data, "Debug: "); } public static void Fatal(object data) { Config.logger.LogFatal(data); Config.logFile(data, "Fatal: "); } public static void Warning(object data) { Config.logger.LogWarning(data); Config.logFile(data, "Warning:"); } public static void Message(object data) { Config.logger.LogMessage(data); Config.logFile(data, "Message:"); } public static void Start(object data) { Config.logger.LogMessage(data); Config.logFile(data, "Start: ", "\n"); } public static void Trace(object data) { if (ENV.EnableTraceLogs) { Config.logger.LogDebug(data); Config.logFile(data, "Trace: "); } } public static void Struct<T>(T data) { if (ENV.EnableTraceLogs) { string text = structToString(data); Config.logger.LogDebug((object)text); Config.logFile(text, "Struct: "); } } public static void Timed(Action action, int ms, string id = "") { if (!blocked(ms, id)) { action(); } } public static void First(Action action, string id = "") { if (first(id)) { action(); } } private static string structToString<T>(T data) { Type type = data.GetType(); FieldInfo[] fields = type.GetFields(); PropertyInfo[] properties = type.GetProperties(); Dictionary<string, object> values = new Dictionary<string, object>(); Array.ForEach(properties, delegate(PropertyInfo property) { values.TryAdd(property.Name, property.GetValue(data)); }); Array.ForEach(fields, delegate(FieldInfo field) { values.TryAdd(field.Name, field.GetValue(data)); }); List<string> list = new List<string>(); foreach (KeyValuePair<string, object> item in values) { list.Add($"\"{item.Key}\":\"{item.Value}\""); } return "\"" + type.ToString() + "\": {" + string.Join(",", list) + "}"; } private static bool first(string id) { if (firstLog.Contains(id)) { return false; } firstLog.Add(id); return true; } private static bool blocked(int ms, string id) { long num = DateTimeOffset.Now.ToUnixTimeMilliseconds(); if (!timedLog.TryGetValue(id, out var value)) { long newTimestamp = DateTimeOffset.Now.AddMilliseconds(ms).ToUnixTimeMilliseconds(); timedLog.AddOrUpdate(id, newTimestamp, (string key, long oldValue) => newTimestamp); return true; } if (num < value) { return true; } timedLog.TryRemove(id, out var _); return false; } } } namespace Utils.Database { public static class Cache { public static ConcurrentDictionary<string, long> LastUpdate = new ConcurrentDictionary<string, long>(); public static ConcurrentDictionary<string, bool> Cached = new ConcurrentDictionary<string, bool>(); public static bool IsBlocked(string key, long blockedDuration) { long now = DateTimeOffset.Now.ToUnixTimeMilliseconds(); if (LastUpdate.TryGetValue(key, out var value) && now - value < blockedDuration) { return true; } LastUpdate.AddOrUpdate(key, now, (string _, long _) => now); return false; } public static bool Key(string key, bool cache = true) { if (!cache) { return false; } return Cached.AddOrUpdate(key, addValue: true, (string _, bool _) => true); } public static bool Exists(string key) { if (Cached.TryGetValue(key, out var value) && value) { return true; } return false; } public static bool RemoveKey(string key) { bool value; return Cached.TryRemove(key, out value); } } public static class DB { private static JsonSerializerOptions JSONOptions = new JsonSerializerOptions { WriteIndented = false, IncludeFields = false }; private static JsonSerializerOptions Pretty_JSON_options = new JsonSerializerOptions { WriteIndented = true, IncludeFields = true }; private static List<Action> loadActions = new List<Action>(); private static List<Action> saveActions = new List<Action>(); private static List<Action> cleanActions = new List<Action>(); public static void Setup(List<Action> load, List<Action> save, List<Action> clean) { if (load != null) { loadActions.AddRange(load); } if (save != null) { saveActions.AddRange(save); } if (clean != null) { cleanActions.AddRange(clean); } } public static void Load() { if (loadActions == null) { return; } foreach (Action loadAction in loadActions) { loadAction(); } Log.Info($"All({loadActions.Count}) database actions loaded."); } public static void Save() { if (saveActions == null) { return; } foreach (Action saveAction in saveActions) { saveAction(); } Log.Info($"All({saveActions.Count}) database actions saved."); } public static void Clean() { if (cleanActions == null) { return; } foreach (Action cleanAction in cleanActions) { cleanAction(); } Log.Info($"All({cleanActions.Count}) database actions cleaned."); } public static void AddLoadActions(params Action[] actions) { loadActions.AddRange(actions); } public static void AddSaveActions(params Action[] actions) { saveActions.AddRange(actions); } public static void AddCleanActions(params Action[] actions) { cleanActions.AddRange(actions); } public static void saveFile<T>(string fileName, T data, bool pretty = false, string extension = ".json") { JsonSerializerOptions options = JSONOptions; if (pretty) { options = Pretty_JSON_options; } File.WriteAllText(Utils.Settings.Config.PluginFolderPath + "\\" + fileName + extension, JsonSerializer.Serialize(data, options)); } public static void loadFile<T>(string fileName, ref T data, string extension = ".json") where T : new() { string path = Utils.Settings.Config.PluginFolderPath + "\\" + fileName + extension; if (!File.Exists(path)) { File.Create(path).Dispose(); } string json = File.ReadAllText(path); try { data = JsonSerializer.Deserialize<T>(json); Log.Trace(fileName + " DB Populated"); } catch { data = new T(); Log.Trace(fileName + " DB Created"); } } } }
BetterMissions.dll
Decompiled 5 months agousing System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json.Serialization; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BetterMissions.Database; using BetterMissions.Settings; using BetterMissions.Systems; using Bloodstone.API; using HarmonyLib; using ProjectM; using ProjectM.Shared.Systems; using Unity.Entities; using Utils.Database; using Utils.Logger; using Utils.Settings; using Utils.VRising.Entities; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("caioreix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("An VRising mod to do a better control of the servant missions.")] [assembly: AssemblyFileVersion("2.0.1.0")] [assembly: AssemblyInformationalVersion("2.0.1+1.Branch.main.Sha.110586c46921608affdefdcc65e789f831381800")] [assembly: AssemblyProduct("BetterMissions")] [assembly: AssemblyTitle("BetterMissions")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.1.0")] [module: UnverifiableCode] namespace BetterMissions { [BepInPlugin("BetterMissions", "BetterMissions", "2.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { public override void Load() { if (VWorld.IsServer) { Server.Load(((BasePlugin)this).Config, ((BasePlugin)this).Log); } if (VWorld.IsClient) { Client.Load(((BasePlugin)this).Config, ((BasePlugin)this).Log); } } public override bool Unload() { if (VWorld.IsServer) { Server.Unload(); } if (VWorld.IsClient) { Client.Unload(); } return false; } } public static class Server { public static Harmony harmony; internal static void Load(ConfigFile config, ManualLogSource logger) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown Config.Load(config, logger, "Server"); harmony = new Harmony("BetterMissions"); Log.Trace((object)"Patching harmony"); harmony.PatchAll(); Log.Info((object)"Plugin BetterMissions v2.0.1 server side is loaded!"); } internal static bool Unload() { harmony.UnpatchSelf(); Log.Info((object)"Plugin BetterMissions v2.0.1 server side is unloaded!"); return true; } } internal static class Client { internal static void Load(ConfigFile config, ManualLogSource logger) { Config.Load(config, logger, "Client"); Log.Info((object)"Plugin BetterMissions v2.0.1 client side is loaded!"); } internal static void Unload() { Log.Info((object)"Plugin BetterMissions v2.0.1 client side is unloaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "BetterMissions"; public const string PLUGIN_NAME = "BetterMissions"; public const string PLUGIN_VERSION = "2.0.1"; } } namespace BetterMissions.Systems { public static class Mission { public static void Setup() { DB.AddCleanActions(Array.Empty<Action>()); } public static bool ApplyModifiers() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) DynamicBuffer<ServantMissionSetting> buffer = ServantMissionSetting.GetBuffer(); if (!buffer.IsCreated) { return false; } for (int i = 0; i < buffer.Length; i++) { ServantMissionSetting val = buffer[i]; string missionSettingsKey = getMissionSettingsKey(val.MissionLength); if (BetterMissions.Database.Mission.Settings.TryGetValue(missionSettingsKey, out var value)) { val.MissionLength = value.MissionLength; val.SuccessRateBonus = value.SuccessRateBonus; val.InjuryChance = value.InjuryChance; val.LootFactor = value.LootFactor; } else { val.MissionLength /= ENV.MissionLengthModifier.Value; val.SuccessRateBonus /= ENV.MissionSuccessRateBonusModifier.Value; val.InjuryChance /= ENV.MissionInjuryChanceModifier.Value; val.LootFactor /= ENV.MissionLootFactorModifier.Value; } buffer[i] = val; } Log.Trace((object)"Mission modifiers applied"); return true; } private static string getMissionSettingsKey(float missionLength) { if (missionLength <= 14400f) { if (missionLength == 7200f) { return "Reckless_1"; } if (missionLength == 14400f) { return "Reckless_2"; } } else { if (missionLength == 28800f) { return "Normal_1"; } if (missionLength == 57600f) { return "Prepared_1"; } if (missionLength == 82800f) { return "Prepared_2"; } } return ""; } } } namespace BetterMissions.Settings { public class Config { public static void Load(ConfigFile configFile, ManualLogSource logger, string worldType) { ENV.Mission.Setup(); Config.Setup("BetterMissions", configFile, Array.Empty<Action>()); Config.Load(); Config.Setup(logger, worldType); } } public static class ENV { public static class Mission { public static void Setup() { Config.AddConfigActions(new Action[1] { load }); } private static void load() { MissionLengthModifier = Config.Bind<float>(missionGeneral, "MissionLengthModifier", 2f, "Define the mission length modifier. (MissionLength / modifier)"); MissionSuccessRateBonusModifier = Config.Bind<float>(missionGeneral, "MissionSuccessRateBonusModifier", 1f, "Define the mission success rate bonus modifier. (MissionSuccessRateBonus / modifier)"); MissionInjuryChanceModifier = Config.Bind<float>(missionGeneral, "MissionInjuryChanceModifier", 1f, "Define the mission injury chance bonus modifier. (MissionInjuryChance / modifier)"); MissionLootFactorModifier = Config.Bind<float>(missionGeneral, "MissionLootFactorModifier", 1f, "Define the mission loot factor bonus modifier. (MissionLootFactor / modifier)"); EnableReckless1Settings = Config.Bind<bool>(missionReckless1, "EnableReckless1Settings", false, "Enabled, will use the specific mission level settings"); Reckless1MissionLength = Config.Bind<float>(missionReckless1, "Reckless1MissionLength", 7200f, "Define the Reckless1 mission length in seconds."); Reckless1MissionSuccessRateBonus = Config.Bind<float>(missionReckless1, "Reckless1MissionSuccessRateBonus", -0.2f, "Define the Reckless1 mission success rate bonus."); Reckless1MissionInjuryChance = Config.Bind<float>(missionReckless1, "Reckless1MissionInjuryChance", 0.3f, "Define the Reckless1 mission injury chance bonus."); Reckless1MissionLootFactor = Config.Bind<float>(missionReckless1, "Reckless1MissionLootFactor", 0.5f, "Define the Reckless1 mission loot factor bonus."); EnableReckless2Settings = Config.Bind<bool>(missionReckless2, "EnableReckless2Settings", false, "Enabled, will use the specific mission level settings"); Reckless2MissionLength = Config.Bind<float>(missionReckless2, "Reckless2MissionLength", 1440f, "Define the Reckless2 mission length in seconds."); Reckless2MissionSuccessRateBonus = Config.Bind<float>(missionReckless2, "Reckless2MissionSuccessRateBonus", -0.1f, "Define the Reckless2 mission success rate bonus."); Reckless2MissionInjuryChance = Config.Bind<float>(missionReckless2, "Reckless2MissionInjuryChance", 0.3f, "Define the Reckless2 mission injury chance bonus."); Reckless2MissionLootFactor = Config.Bind<float>(missionReckless2, "Reckless2MissionLootFactor", 0.75f, "Define the Reckless2 mission loot factor bonus."); EnableNormal1Settings = Config.Bind<bool>(missionNormal1, "EnableNormal1Settings", false, "Enabled, will use the specific mission level settings"); Normal1MissionLength = Config.Bind<float>(missionNormal1, "Normal1MissionLength", 28800f, "Define the Normal1 mission length in seconds."); Normal1MissionSuccessRateBonus = Config.Bind<float>(missionNormal1, "Normal1MissionSuccessRateBonus", 0f, "Define the Normal1 mission success rate bonus."); Normal1MissionInjuryChance = Config.Bind<float>(missionNormal1, "Normal1MissionInjuryChance", 0.25f, "Define the Normal1 mission injury chance bonus."); Normal1MissionLootFactor = Config.Bind<float>(missionNormal1, "Normal1MissionLootFactor", 1f, "Define the Normal1 mission loot factor bonus."); EnablePrepared1Settings = Config.Bind<bool>(missionPrepared1, "EnablePrepared1Settings", false, "Enabled, will use the specific mission level settings"); Prepared1MissionLength = Config.Bind<float>(missionPrepared1, "Prepared1MissionLength", 57600f, "Define the Prepared1 mission length in seconds."); Prepared1MissionSuccessRateBonus = Config.Bind<float>(missionPrepared1, "Prepared1MissionSuccessRateBonus", 0.1f, "Define the Prepared1 mission success rate bonus."); Prepared1MissionInjuryChance = Config.Bind<float>(missionPrepared1, "Prepared1MissionInjuryChance", 0.2f, "Define the Prepared1 mission injury chance bonus."); Prepared1MissionLootFactor = Config.Bind<float>(missionPrepared1, "Prepared1MissionLootFactor", 1.25f, "Define the Prepared1 mission loot factor bonus."); EnablePrepared2Settings = Config.Bind<bool>(missionPrepared2, "EnablePrepared2Settings", false, "Enabled, will use the specific mission level settings"); Prepared2MissionLength = Config.Bind<float>(missionPrepared2, "Prepared2MissionLength", 82800f, "Define the Prepared2 mission length in seconds."); Prepared2MissionSuccessRateBonus = Config.Bind<float>(missionPrepared2, "Prepared2MissionSuccessRateBonus", 0.2f, "Define the Prepared2 mission success rate bonus."); Prepared2MissionInjuryChance = Config.Bind<float>(missionPrepared2, "Prepared2MissionInjuryChance", 0.2f, "Define the Prepared2 mission injury chance bonus."); Prepared2MissionLootFactor = Config.Bind<float>(missionPrepared2, "Prepared2MissionLootFactor", 1.5f, "Define the Prepared2 mission loot factor bonus."); validateValues(); } private static void validateValues() { if (EnableReckless1Settings.Value) { BetterMissions.Database.Mission.Settings.TryAdd("Reckless_1", new BetterMissions.Database.Mission.Setting { InjuryChance = Reckless1MissionInjuryChance.Value, LootFactor = Reckless1MissionLootFactor.Value, MissionLength = Reckless1MissionLength.Value, SuccessRateBonus = Reckless1MissionSuccessRateBonus.Value }); } if (EnableReckless2Settings.Value) { BetterMissions.Database.Mission.Settings.TryAdd("Reckless_2", new BetterMissions.Database.Mission.Setting { InjuryChance = Reckless2MissionInjuryChance.Value, LootFactor = Reckless2MissionLootFactor.Value, MissionLength = Reckless2MissionLength.Value, SuccessRateBonus = Reckless2MissionSuccessRateBonus.Value }); } if (EnableNormal1Settings.Value) { BetterMissions.Database.Mission.Settings.TryAdd("Normal_1", new BetterMissions.Database.Mission.Setting { InjuryChance = Normal1MissionInjuryChance.Value, LootFactor = Normal1MissionLootFactor.Value, MissionLength = Normal1MissionLength.Value, SuccessRateBonus = Normal1MissionSuccessRateBonus.Value }); } if (EnablePrepared1Settings.Value) { BetterMissions.Database.Mission.Settings.TryAdd("Prepared_1", new BetterMissions.Database.Mission.Setting { InjuryChance = Prepared1MissionInjuryChance.Value, LootFactor = Prepared1MissionLootFactor.Value, MissionLength = Prepared1MissionLength.Value, SuccessRateBonus = Prepared1MissionSuccessRateBonus.Value }); } if (EnablePrepared2Settings.Value) { BetterMissions.Database.Mission.Settings.TryAdd("Prepared_2", new BetterMissions.Database.Mission.Setting { InjuryChance = Prepared2MissionInjuryChance.Value, LootFactor = Prepared2MissionLootFactor.Value, MissionLength = Prepared2MissionLength.Value, SuccessRateBonus = Prepared2MissionSuccessRateBonus.Value }); } Config.Save(); } } private static string missionGeneral = "0.\ud83d\udea9 Mission"; public static ConfigEntry<float> MissionLengthModifier; public static ConfigEntry<float> MissionSuccessRateBonusModifier; public static ConfigEntry<float> MissionInjuryChanceModifier; public static ConfigEntry<float> MissionLootFactorModifier; private static string missionReckless1 = "1.\ud83d\udea9 Mission-Reckless-1"; private static ConfigEntry<bool> EnableReckless1Settings; private static ConfigEntry<float> Reckless1MissionLength; private static ConfigEntry<float> Reckless1MissionSuccessRateBonus; private static ConfigEntry<float> Reckless1MissionInjuryChance; private static ConfigEntry<float> Reckless1MissionLootFactor; private static string missionReckless2 = "2.\ud83d\udea9 Mission-Reckless-2"; private static ConfigEntry<bool> EnableReckless2Settings; private static ConfigEntry<float> Reckless2MissionLength; private static ConfigEntry<float> Reckless2MissionSuccessRateBonus; private static ConfigEntry<float> Reckless2MissionInjuryChance; private static ConfigEntry<float> Reckless2MissionLootFactor; private static string missionNormal1 = "3.\ud83d\udea9 Mission-Normal"; private static ConfigEntry<bool> EnableNormal1Settings; private static ConfigEntry<float> Normal1MissionLength; private static ConfigEntry<float> Normal1MissionSuccessRateBonus; private static ConfigEntry<float> Normal1MissionInjuryChance; private static ConfigEntry<float> Normal1MissionLootFactor; private static string missionPrepared1 = "4.\ud83d\udea9 Mission-Prepared-1"; private static ConfigEntry<bool> EnablePrepared1Settings; private static ConfigEntry<float> Prepared1MissionLength; private static ConfigEntry<float> Prepared1MissionSuccessRateBonus; private static ConfigEntry<float> Prepared1MissionInjuryChance; private static ConfigEntry<float> Prepared1MissionLootFactor; private static string missionPrepared2 = "5.\ud83d\udea9 Mission-Prepared-2"; private static ConfigEntry<bool> EnablePrepared2Settings; private static ConfigEntry<float> Prepared2MissionLength; private static ConfigEntry<float> Prepared2MissionSuccessRateBonus; private static ConfigEntry<float> Prepared2MissionInjuryChance; private static ConfigEntry<float> Prepared2MissionLootFactor; } } namespace BetterMissions.Hooks { [HarmonyPatch] public class GameBootstrapPatch { [HarmonyPatch(typeof(GameBootstrap), "OnApplicationQuit")] public class OnApplicationQuit { public static void Prefix() { } } } [HarmonyPatch] public class ServantMissionUpdateSystemPatch { [HarmonyPatch(typeof(ServantMissionUpdateSystem), "OnCreate")] public static class OnCreate { public static void Prefix(ServantMissionUpdateSystem __instance) { try { if (VWorld.IsClient) { World.Set(VWorld.Client); } if (VWorld.IsServer) { World.Set(VWorld.Server); } } catch (Exception ex) { Log.Fatal((object)ex); } } } [HarmonyPatch(typeof(ServantMissionUpdateSystem), "OnUpdate")] public static class OnUpdate { public static void Prefix(ServantMissionUpdateSystem __instance) { try { if (!Cache.Exists("ApplyModifiers")) { Cache.Key("ApplyModifiers", BetterMissions.Systems.Mission.ApplyModifiers()); } } catch (Exception ex) { Log.Fatal((object)ex); } } } [HarmonyPatch(typeof(ServantMissionUpdateSystem), "OnDestroy")] public static class OnDestroy { public static void Prefix(ServantMissionUpdateSystem __instance) { } } } [HarmonyPatch] public class TriggerPersistenceSaveSystemPatch { [HarmonyPatch(typeof(TriggerPersistenceSaveSystem), "TriggerSave")] public class TriggerSave { public static void Prefix() { } } } } namespace BetterMissions.Database { public static class LocalDB { public static void Load() { DB.Load(); } public static void Save() { DB.Clean(); DB.Save(); } public static void Clean() { DB.Clean(); } } public static class Mission { public struct Progress { [JsonIgnore] public bool Synced; public long EndTimestamp { get; set; } } public struct Setting { public float SuccessRateBonus { get; set; } public float MissionLength { get; set; } public float InjuryChance { get; set; } public float LootFactor { get; set; } } private static string category = "Mission"; public static ConcurrentDictionary<string, Progress> Progresses; public static Dictionary<string, Setting> Settings = new Dictionary<string, Setting>(); public static void Setup() { DB.AddLoadActions(new Action[1] { delegate { DB.loadFile<ConcurrentDictionary<string, Progress>>(category + "Progresses", ref Progresses, ".json"); } }); DB.AddSaveActions(new Action[1] { delegate { DB.saveFile<ConcurrentDictionary<string, Progress>>(category + "Progresses", Progresses, true, ".json"); } }); } } }