VRisingVR Passthrough
VRisingVR with a window onto your desk for the Steam Frame and Quest 3: hold a mouse side button to see your keyboard, mouse and hands in the headset's passthrough, via chroma key. Use it instead of VRisingVR. Client-side only. Needs SteamVR.Changelog
1.1.1
No changes to the mod itself.
- Tested on a Meta Quest 3 streaming with ALVR 20.14: the README's "Seeing your desk" has a Quest 3 setup with ALVR's chroma key and the video settings that keep the picture sharp.
- Virtual Desktop's chroma-key passthrough and Desk Passthrough are mentioned, but not tested.
1.1.0 (in development)
First release of VRisingVR Passthrough, VRisingVR 1.0.3 plus a window onto your desk for the Steam Frame. It is a separate Thunderstore package and replaces VRisingVR (same plugin and settings file).
- Hold your mouse's rear side button to see your keyboard, mouse and hands: the mod draws a pure green rectangle over your desk, and the community chroma-key tool on the headset shows the passthrough there. The HUD steps aside while you hold it. Setting up the tool is described in the README.
- Hold G and move the mouse to slide the window over your desk, and scroll to turn it (the game zooms its camera with the wheel too); it stays where you let go, even when you re-center or take the headset off, until VR restarts. The F4 panel also adjusts its position and size, and shows it while open.
- The keys are the rear mouse side button (show) and G (show and move) by default, both free near WASD once you clear V Rising's second binding of Interrupt Ability Cast from the side button (see the README). The F4 panel's top two rows change them: click one and press any key or mouse button. They're saved as
DeskWindow.KeyandDeskWindow.MoveKey. - The F4 panel scales with the window's height, so its extra rows fit on screens smaller than 1080p.
DeskWindow.Modepicks when it shows: Hold (default), Toggle, LookDown, Always or Off.DeskWindow.KeyColormatches the tool's colour presets.- The log's
Perf:line reports how often the window showed and where your head pointed, for tuning LookDown.
1.0.3
No changes to the mod itself.
- Report bugs and suggest improvements on GitHub Issues.
- The source code is public on GitHub, and the Thunderstore page links to it.
1.0.2
No changes to the mod itself.
- New install instructions for players who are new to mod managers: installing from Thunderstore, importing a downloaded zip, installing by hand, updating and uninstalling.
- The README and the plugin's assembly metadata now say the mod was made with AI, as Thunderstore's rules require.
- The Thunderstore zip is named
Circuitrinos-VRisingVR-<version>.zip, so a mod manager shows the author when you import it. - The README notes that Stunlock Studios doesn't allow mods on its official servers.
1.0.1
New default view settings, tuned in play-testing:
View.WorldScale14.05 (was 8) andView.HeightOffset2.57 (was 0).View.RenderScale1 (was 0.7), SteamVR's full recommended resolution. Lower it if your frame rate is low.HUD.Distance0.59 m andHUD.Width0.71 m (were 1.1 m and 1.2 m).Screen.Distance3.1 m (was 2.5 m).
A config file from 1.0.0 keeps its values. Delete BepInEx\config\vrisingvr.tabletop.cfg to get the new defaults.
1.0.0
First release.
- Stereo 3D tabletop view from the game's own top-down camera, with head tracking. The game's camera rotation and zoom still work.
- The game's HUD, menus and map on a transparent layer in front of you, and a virtual screen in the main menu.
- Health bars, names, levels and icons drawn over the characters in 3D, using the game's own graphics.
- The aim cursor on the ground in 3D, where your attacks go.
- An in-game settings panel (F4), and hotkeys for re-centering, world scale and toggling VR.
- The desktop window mirrors your left eye while in VR, saving a render each frame.
