V Rising
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Latest version
1.6.4
Last Updated
First Uploaded
Downloads
20
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1
Size
43KB
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Changelog

1.6.4

First public release of the 1.6.x reliability cycle (built together with the earlier 1.6.0-1.6.3 fixes):

  • Fix: all panel buttons now actually respond. V Rising's UI input module raycasts our graphics but never delivers hover/click events to Unity buttons, so clicks on tabs, the x close button, teleport cards, roster rows and the popup's Accept/Deny/Pin buttons silently did nothing. Clicks are now dispatched from a polled input path - the same proven approach as window dragging.
  • Hover/press feedback - buttons brighten on hover and darken on press, so every click is visibly acknowledged.
  • Fix: the teleport request popup now actually appears. Its window was never initialized on world load; it is now built and also reset correctly between world loads.
  • Fix: panel close / tab switching could throw InvalidCastException under IL2CPP interop. The panel now closes properly and the periodic online-roster refresh no longer dies after a single bad cast.
  • Reliable dragging - the game's UI never raises drag events, so panel and popup dragging are polled from raw mouse state instead.
  • Support monitoring - every UI action (panel open/close with reason, tab switch, drag start/end, popup show/hide, button handler failures) is written to the BepInEx log, which makes diagnosing issues on user machines straightforward.

1.5.1

  • Fix: dragging the main panel no longer blocks the close button. The drag handle is now a dedicated invisible area on the left side of the header, so the x button always stays clickable.

1.5.0

  • Players tab rework: it now shows a live, clickable roster of everyone currently online on the server (you are excluded). Click a player to send them a teleport request - they get the accept/deny popup.
  • Waypoints and Players tabs swapped places.
  • Renamed the Player tab to Players.
  • The main panel can now be dragged by its header; the position is saved between sessions.
  • While dragging, gameplay input is suppressed so the game does not act on the drag.

1.4.0

  • Multiple simultaneous teleport requests are now shown as a list: each row has its own name, countdown timer and Accept/Deny buttons.
  • Fixed the left mouse button getting "stuck" after clicking Accept/Deny: gameplay input is now suppressed only while the cursor is over the popup.
  • Dragging is confined to the window header, so buttons and title no longer interfere with it.
  • New config option MaxRows (default 6) - how many requests are shown at once; extra requests wait in queue (+N more pending).

1.3.2

  • Draggable, pinnable teleport request popup with auto-hide, queue and countdown.

1.3.0

  • Initial popup for incoming teleport requests (Accept/Deny).
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