V Rising
Install with App

Details

Latest version
1.2.2
Last Updated
First Uploaded
Downloads
84
Likes
0
Size
259KB
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Changelog

1.2.2

  • Attribution: added the required credit for Eclipse by mfoltz (zfolmt) — parts of the client UI framework (bootstrap and coroutine host, chat-command sender, update-frequency option) are adapted from it. The package now ships a third_party_notices.md file with the adapted-parts list and the full CC BY-NC 4.0 licence text; the README and LICENSE state that those parts remain under CC BY-NC 4.0.
  • No functional changes.

1.2.1

  • Fix: the panel could come up scaled wrong or half-drawn after the game rebuilt its HUD (returning from the world to the menu and back, or loading into a save). The panel is now rebuilt as soon as the UI canvas changes or the previous one is destroyed, instead of staying dead until a client restart.
  • Fix: building the panel no longer fails during the first UI frames, when the world scene does not exist yet.
  • No gameplay changes.

1.2.0

The client now speaks only to its own server module and depends on nothing else.

  • Command group is .tt only; the old prefix switch and the fallback to another plugin's commands are gone.
  • The panel no longer references or depends on any third-party teleport framework.
  • Version 1.2.0.

1.1.0

  • Castles tab (sixth tab) — lists your own and your clan's castles with the number of free prison cells, marks the castle currently selected for the Dusk Caller and clears the choice on a second click.
  • Click handling fix — the "Create"/"Cancel" buttons and the tab bar no longer need a second click while the point-name form had keyboard focus.
  • Six tabs share the same panel width; the scheme button in the header cycles all seven themes and saves the choice.

1.0.9

  • The mod no longer performs any assembly resolution: Assembly.Load, Type.GetType and the AppDomain assembly scan are gone. The HUD interop assembly is reached through a normal compile-time reference, so every assembly the mod uses is visible in the DLL's reference table.
  • Removed patch targets for game types that no longer exist in the current build.

1.0.1

  • Packaging updates for the mod database: the licence file is named LICENSE.md, the icon is 256x256. No functional changes.

1.0.0

First release.

  • Identity — the plugin name, panel title, HUD button, logs and the config file all use the name FAiTP.
  • New look — the interface was styled from scratch in a violet-neon theme: panel, tabs, cards, buttons, the point-creation form and the teleport-request popup.
  • Colour schemes — seven interface themes: violet, ice, acid, ember, graphite, dark red and vanilla; the header button cycles them live and the choice is saved.
  • Server module — the panel drives the TargetTeleport_Server module with .tt commands: personal and global points, player-to-player requests, the online roster, the waypoint menu and Dusk Caller castle targeting.
  • Fix: input leak — the map and spell-selection windows no longer open over the point-name form while typing.
  • Licence — the mod is distributed under a proprietary licence (see LICENSE): free personal use, no copying or redistribution.
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