using System;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoCloseDoors.Systems;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Bloodstone.API;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.CastleBuilding;
using ProjectM.Gameplay.Systems;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using VampireCommandFramework;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AutoCloseDoors")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Automatically close doors")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2+4262b76a4208eb9723d936e16a3c0c32287729a8")]
[assembly: AssemblyProduct("AutoCloseDoors")]
[assembly: AssemblyTitle("AutoCloseDoors")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public static class AutoCloseDoorsConfig
{
public static ConfigFile Config;
public static ConfigEntry<bool> EnableAutoCloseDoors { get; private set; }
public static ConfigEntry<float> AutoCloseTimer { get; private set; }
public static void Init(ConfigFile config)
{
Config = config;
EnableAutoCloseDoors = config.Bind<bool>("General", "EnableAutoCloseDoors", true, "Enable AutoCloseDoors");
AutoCloseTimer = config.Bind<float>("General", "AutoCloseTimer", 2f, "How many second(s) to wait before door is automatically closed");
}
public static void Save()
{
EnableAutoCloseDoors.Value = AutoCloseDoor.isAutoCloseDoor;
AutoCloseTimer.Value = AutoCloseDoor.AutoCloseTimer;
Config.Save();
}
}
public static class LogUtil
{
public static ManualLogSource Logger;
public static void Init(ManualLogSource logger)
{
Logger = logger;
}
public static void LogMessage(object data)
{
Logger.LogMessage(data);
}
public static void LogInfo(object data)
{
Logger.LogInfo(data);
}
public static void LogError(object data)
{
Logger.LogError(data);
}
}
namespace AutoCloseDoors
{
[BepInPlugin("AutoCloseDoors", "AutoCloseDoors", "2.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BasePlugin
{
private Harmony _harmony;
public static bool isInitialized;
public override void Load()
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Expected O, but got Unknown
LogUtil.Init(((BasePlugin)this).Log);
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val;
if (Application.productName != "VRisingServer")
{
ManualLogSource log = ((BasePlugin)this).Log;
val = new BepInExInfoLogInterpolatedStringHandler(56, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("AutoCloseDoors");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" version ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("2.0.2");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" NOT loaded. This is a server mod only.!");
}
log.LogInfo(val);
return;
}
AutoCloseDoorsConfig.Init(((BasePlugin)this).Config);
ManualLogSource log2 = ((BasePlugin)this).Log;
val = new BepInExInfoLogInterpolatedStringHandler(27, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("AutoCloseDoors");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" version ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("2.0.2");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log2.LogInfo(val);
_harmony = new Harmony("AutoCloseDoors");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
CommandRegistry.RegisterAll();
}
public override bool Unload()
{
CommandRegistry.UnregisterAssembly();
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
return true;
}
public void OnGameInitialized()
{
if (!isInitialized)
{
AutoCloseDoor.isAutoCloseDoor = AutoCloseDoorsConfig.EnableAutoCloseDoors.Value;
AutoCloseDoor.AutoCloseTimer = AutoCloseDoorsConfig.AutoCloseTimer.Value;
isInitialized = true;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AutoCloseDoors";
public const string PLUGIN_NAME = "AutoCloseDoors";
public const string PLUGIN_VERSION = "2.0.2";
}
}
namespace AutoCloseDoors.Systems
{
public static class AutoCloseDoor
{
public static bool isAutoCloseDoor = false;
public static float AutoCloseTimer = 2f;
public static EntityManager em = VWorld.Server.EntityManager;
public static void DoorReceiver(Entity entity, EntityManager em)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (((EntityManager)(ref em)).HasComponent<Door>(entity) && ((EntityManager)(ref em)).HasComponent<CastleHeartConnection>(entity))
{
Door componentData = ((EntityManager)(ref em)).GetComponentData<Door>(entity);
if (isAutoCloseDoor)
{
componentData.AutoCloseTime = AutoCloseTimer;
((EntityManager)(ref em)).SetComponentData<Door>(entity, componentData);
}
}
}
public static void RevertAutoClose()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
EntityQueryDesc[] array = new EntityQueryDesc[1];
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<Door>() });
val.Options = (EntityQueryOptions)2;
array[0] = val;
EntityQuery val2 = ((EntityManager)(ref em)).CreateEntityQuery((EntityQueryDesc[])(object)array);
NativeArray<Entity> val3 = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
if (val3.Length > 0)
{
Enumerator<Entity> enumerator = val3.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
Door componentData = ((EntityManager)(ref em)).GetComponentData<Door>(current);
componentData.AutoCloseTime = 0f;
((EntityManager)(ref em)).SetComponentData<Door>(current, componentData);
}
}
}
public static void InitializeAutoClose()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
if (!isAutoCloseDoor)
{
return;
}
EntityQueryDesc[] array = new EntityQueryDesc[1];
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<Door>() });
val.Options = (EntityQueryOptions)2;
array[0] = val;
EntityQuery val2 = ((EntityManager)(ref em)).CreateEntityQuery((EntityQueryDesc[])(object)array);
NativeArray<Entity> val3 = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
if (val3.Length > 0)
{
Enumerator<Entity> enumerator = val3.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
Door componentData = ((EntityManager)(ref em)).GetComponentData<Door>(current);
componentData.AutoCloseTime = AutoCloseTimer;
((EntityManager)(ref em)).SetComponentData<Door>(current, componentData);
}
}
}
}
}
namespace AutoCloseDoors.Hooks
{
[HarmonyPatch(typeof(OpenDoorSystem), "OnUpdate")]
public class OpenDoorSystem_Patch
{
private static void Prefix(OpenDoorSystem __instance)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if (AutoCloseDoor.isAutoCloseDoor)
{
EntityQuery _query_1834203323_ = __instance.__query_1834203323_0;
Enumerator<Entity> enumerator = ((EntityQuery)(ref _query_1834203323_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator();
while (enumerator.MoveNext())
{
AutoCloseDoor.DoorReceiver(enumerator.Current, ((ComponentSystemBase)__instance).EntityManager);
}
}
}
}
[HarmonyPatch(typeof(GameBootstrap), "Start")]
public static class GameBootstrapStart_Patch
{
public static void Postfix()
{
new Plugin().OnGameInitialized();
}
}
[HarmonyPatch(typeof(GameBootstrap), "OnApplicationQuit")]
public static class GameBootstrapQuit_Patch
{
public static void Prefix()
{
AutoCloseDoor.RevertAutoClose();
}
}
[HarmonyPatch(typeof(SettingsManager), "VerifyServerGameSettings")]
public class ServerGameSetting_Patch
{
private static bool isInitialized;
public static void Postfix()
{
if (!isInitialized)
{
AutoCloseDoor.RevertAutoClose();
if (AutoCloseDoor.isAutoCloseDoor)
{
AutoCloseDoor.InitializeAutoClose();
}
isInitialized = true;
}
}
}
}
namespace AutoCloseDoors.Commands
{
[CommandGroup("acd", null)]
public static class AutoCloseDoorCommands
{
[Command("disable", null, "", "Command to globally disable AutoCloseDoors", null, true)]
public static void DisableCommand(ChatCommandContext ctx)
{
AutoCloseDoor.isAutoCloseDoor = false;
AutoCloseDoorsConfig.Save();
AutoCloseDoor.RevertAutoClose();
ctx.Reply("AutoCloseDoor globally disabled");
}
[Command("enable", null, "", "Command to globally enable AutoCloseDoors", null, true)]
public static void EnableCommand(ChatCommandContext ctx)
{
AutoCloseDoor.isAutoCloseDoor = true;
AutoCloseDoorsConfig.Save();
AutoCloseDoor.InitializeAutoClose();
ctx.Reply("AutoCloseDoor globally enabled");
}
[Command("time", null, "time <seconds>", "Set the AutoCloseDoors timer", null, true)]
public static void TimeCommand(ChatCommandContext ctx, string time)
{
AutoCloseDoor.AutoCloseTimer = float.Parse(time, CultureInfo.InvariantCulture);
AutoCloseDoorsConfig.Save();
AutoCloseDoor.RevertAutoClose();
AutoCloseDoor.InitializeAutoClose();
ctx.Reply("AutoCloseDoor time set");
}
}
}