This is a fix and workaround for the bugged gamepad haptics in V Rising. I implemented my own system to trigger vibration on certain gameplay events.
The plugin works by detecting which abilities are used by the player and which buffs are applied. Technically all weapon and spell slots count as abilities, while buffs are "tags" applied to the player character, to indicate certain status effects, such as being hit by certain enemy abilites and spells and other statuses, in addition to what is generally understood as "buffs", gameplaywise.
Claude Opus 4.7 Adaptive for helping with the code and providing guidance on how to implement the system for triggering vibration.
This project is licensed under the AGPL-3.0 license.