Adds NVIDIA DLSS (including the DLSS 4.5 models) and AMD FSR upscaling and anti-aliasing, with an in-game options section. DLSS needs an RTX card; FSR works on any card.
Added AMD FSR as a second upscaler (FSR SDK 2.3; FSR 3.1 on cards without support for newer versions). Works on all graphics cards with Direct3D 12 support.
New Upscaler option: Auto, DLSS or FSR. Auto uses DLSS on NVIDIA RTX cards and FSR on everything else, and falls back to FSR when DLSS cannot start.
The options section is now called "DLSS / FSR (mod)".
The overlay shows the active upscaler and its GPU time.
The DLSS model Auto setting now uses K for DLAA.
The default injection point is AfterDepthOfField, which avoids dark rectangular patches in the upscaling modes.
0.1.0
Initial release: DLAA and DLSS upscaling with model selection (K, L, M, Auto).
DLSS section in Options -> Graphics.
Diagnostic overlay with DLSS GPU time and log.
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