V Rising
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Size
107KB
Dependency string
Spence_GOMS-OrdainUI-0.2.1
Dependants

Changelog

0.2.1 — Post-Launch Fix Wave (Aug 2026)

Fixed

  • Performance: major stutter fix — a per-frame UI write was hitting the game's HUD canvas constantly. Additionally, the System Feed is temporarily disabled while we finish performance investigation; familiar command feedback appears in chat for now. It'll be back.
  • Quest tracker objective text wraps to two lines instead of cutting off mid-word.
  • Quest 1 (The Veil Opens) can no longer get stuck — the UI signal fires on every menu open.
  • Duplicate panels no longer stack when re-opening menus quickly.

Added

  • F1 — Quick Summon: recalls your dismissed familiar, or re-binds your last one if you unbound it. One key, smart behavior. (Requires the current server version.)
  • Settings that stick: all HUD toggles, UI scale, and panel opacity now persist between sessions.
  • Camera guard: the camera no longer spins or zooms underneath the F6 menu or NPC dialogue. Known quirk: if you open the menu while actively holding camera-rotate, your cursor may stay captured — close and reopen the menu to free it.

Removed

  • F7 hotkey — it was accidentally unlocking HUD dragging (and running a debug scan). UI lock/unlock now lives only in UI Settings.

0.1.0 — Launch (Aug 1, 2026)

  • Initial release: HUD (XP, class, familiar, quest tracker, notifications, event HUD), F6 menu (stats, familiars, classes, quests, achievements, leaderboards, settings), F3 NPC interaction with dialogue, server-driven quest and progression UI.
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