



A server-side umbrella mod for V Rising dedicated servers β a host of independent, admin-toggleable quality-of-life enhancements and structural fixes.
Pre-1.0 β in active development. Uriel is pre-release and evolving quickly. The features below are implemented and have been tested, but this is a server-side mod still under development: by running it you are helping test it, and you take that risk on yourself. Please back up your server save before adding any new mod. Commands, config keys, and behavior may still change before 1.0.
Found a bug or have an idea? The fastest way to get a fix into the next release is the The Shadow Realm Discord β that's the primary bug-report and feedback channel. Written-up GitHub issues are welcome too.
Repo: https://github.com/KDavidP1987/Uriel-Lord-of-Hosts Status: pre-1.0 public testing Β· server-side only Β· several feature groups live today, more sub-mods planned under the Uriel umbrella.
Uriel is never all-or-nothing: every feature ships behind its own config switch, and all sharing/editing is per-object opt-in β nothing is ever shared or changed server-wide on your behalf.
Bring world objects the build menu never offers into your castle β resource
nodes, world chests, breakable crates and urns, and decorative props from across
the map (GloomRot, Cursed Forest, dungeons, ruins). Spawn one at your aim point
inside your own plot; it's indestructible and decay-proof by default, and you
move/rotate/remove it with .uriel move / .uriel rotate / .uriel despawn.
Everything you place persists across restarts and is cleaned up automatically if
its castle is ever destroyed.
Collect them by playing (Discovery mode). You unlock an object by destroying
one in the world β chop a tree, smash a crate, break an ore vein β with an
admin-set chance to "learn" it. .uriel unlocks shows your collection and
percentage; .uriel catalog browses everything that exists; .uriel notify on|off
toggles the unlock messages. Roughly half of all objects can't be destroyed β those
unlock when you hit 100% collection, defeat Dracula (finish the game), or per
boss via an admin-curated map. Admins choose the model (or turn it off), can set a
build cost, block specific objects, and grant objects directly.
How it's managed: spawned world objects are placed and moved with the
.urielcommands above, not the vanilla build menu (an engine limitation β the game won't let arbitrary world objects be selected in build mode). The optional BloodCraftHub companion can present a point-and-click palette UI.
Mark a specific chest as publicly accessible so anyone on the server can use it β community chests, donation boxes, free-stuff stashes, even paid vending boxes. Always owner-controlled; nothing is shared unless its owner shares it. Shares survive server restarts.
Sharing rules (set by aiming at your shared container):
Public prison cells (separate switch) β share a prison cell to let anyone
tend your prisoner: feed and extract blood through the normal cell UI, and take
the prisoner home with .uriel takeprisoner (they're subdued and released to
the taker β bring Dominating Presence to escort them). The game's own subdue
button only ever appears for the cell's own clan (an engine limitation), so the
command covers everyone else.
Heads-up for players accessing a share: when a chest or cell is first made public, a player trying to use it may need to log out and back in once before their client recognizes it as accessible. After that initial relog, it behaves like any other container you can open.
.uriel removestairs deletes a staircase you own without
tearing apart the floors and walls it's attached to (something a normal
dismantle can't cleanly do).Uriel is a server-side mod β install it on your V Rising dedicated server, not on player clients. Players need nothing installed.
BepInEx/plugins/.Uriel.dll into BepInEx/plugins/.BepInEx/config/kdpen.Uriel.cfg, then edit and restart as needed.Stop the server before replacing
Uriel.dllβ a running server file-locks the DLL.
| Mod | Version | Role |
|---|---|---|
| BepInExPack V Rising | 1.733.2 | Loader (hard dependency) |
| VampireCommandFramework | 0.10.x | Chat-command framework (hard dependency) |
Optional companion (not a dependency): the client-side mod
BloodCraftHub
is designed to work alongside Uriel β players who install it on their own client
can drive Uriel's features from in-game UI panels and buttons instead of typing.
It is not required: like any server-side mod, every Uriel feature works fully
through the .uriel chat commands, with or without BloodCraftHub.
All commands are chat commands prefixed with .uriel. Type .uriel for a quick
overview, or .uriel help for a clean, topic-by-topic menu (objects /
storage / stairs / admin). Most targeted commands also accept a trailing
nearest token to act on the closest object to you instead of where you're
aiming β handy when a menu or UI panel has your aim ray pointing elsewhere
(e.g. .uriel share nearest, .uriel stairswap stone2 nearest).
Players (active when ObjectSpawn.AdminOnly=false; you must be inside your own castle plot):
| Command | What it does |
|---|---|
.uriel spawn <name|guid> [rot 0-3] [breakable] |
Place an object you've unlocked at your aim point (indestructible & decay-proof by default) |
.uriel move / .uriel rotate [0-3] / .uriel despawn |
Move / turn / remove the nearest object you spawned |
.uriel unlocks |
Your collected objects + collection % |
.uriel catalog [page] |
Browse the full world-object catalog |
.uriel findprefab <text> |
Search objects by name |
.uriel notify <on|off> |
Toggle your object-unlock chat messages |
In Discovery mode you unlock objects by destroying them in the world; the non-destructible ones unlock on full collection, boss defeats, or admin grant.
| Command | What it does |
|---|---|
.uriel grant|revoke <player> <name|guid> |
Unlock / remove an object for a player |
.uriel grantall <player> [all|destructible|indestructible] |
Bulk-grant the catalog (or a subset) |
.uriel block|unblock <guid> Β· .uriel blocklist |
Forbid / allow a prefab |
.uriel spawnlist Β· .uriel purgeplot |
List / clear spawned objects on the plot |
.uriel forcedespawn [confirm] |
Force-remove the aimed object, ignoring records/ownership (recovers untracked objects); names it, then confirm within 30s |
.uriel forcepurgeplot |
Force-remove every Uriel-like object on the plot, including untracked ones (native build pieces are left) |
.uriel bossmap add|remove|list <vblood> <obj> |
Curate which objects a V-blood defeat unlocks |
.uriel api version|catalog|unlocked |
Machine API for BloodCraftHub |
Players (aim at a container you own):
| Command | What it does |
|---|---|
.uriel share [modifiersβ¦] |
Make the aimed container public. Modifiers stack in any order: permission take|give|givetake, limithours <h>, limitwithdrawal <stacks>, cost <itemId> <amount>. Example: .uriel share permission take limithours 24 limitwithdrawal 1 |
.uriel unshare |
Make the aimed container private again |
.uriel info |
Show a container's sharing rules (works for anyone) |
.uriel shared |
List every container you have made public |
.uriel unsharemine |
Revert all of your shares in one command |
.uriel paychest |
Designate the aimed private chest to receive access-cost payments |
.uriel finditem <name> |
Search item ids by name (for the cost modifier) |
.uriel takeprisoner |
Take the prisoner from a shared cell β subdued and released to you |
| Command | What it does |
|---|---|
.uriel sharedall [name|steamId] |
List all public containers, or just one player's |
.uriel unshareplayer <name|steamId> |
Revert all of one player's shares |
.uriel unshareall |
Revert every public container to private and clear the registry |
.uriel sharedebug |
Dump the aimed container's live sharing state (diagnostics) |
Admins may also aim at any container and use .uriel share [β¦] / .uriel unshare
to override its settings directly.
Players (aim at a staircase you own):
| Command | What it does |
|---|---|
.uriel stairswap <style|next> |
Restyle the aimed staircase live. Styles: stone1, stone2, stone3, gloomrot, projectk, strongblade* (* = requires that DLC). next cycles to the next style you own. |
.uriel removestairs |
Cleanly delete the aimed staircase, leaving connected floors/walls intact |
.uriel stairstyles |
Show the aimed stair's shape, current style, and which styles you can use |
| Command | What it does |
|---|---|
.uriel stairpurge |
Destroy stray "ghost" stair entities within 5m (cleanup for older builds) |
BepInEx/config/kdpen.Uriel.cfg β every feature has its own Enabled switch.
Config changes take effect on server restart.
| Section | Key | Default | Effect |
|---|---|---|---|
| ObjectSpawn | Enabled | true |
Master switch for object spawning |
| ObjectSpawn | AdminOnly | true |
When true, only admins may spawn β set false to open the player collection path |
| ObjectSpawn | PlayerAccessMode | Discovery |
Discovery (unlock by destroying) or Full (whole catalog) |
| ObjectSpawn | DiscoveryChancePercent | 25 |
Chance (0β100) that destroying a world object unlocks it |
| ObjectSpawn | NonDestructibleUnlock | Off |
How non-destructible objects unlock: Off/Collection/FinalBoss/AllBosses |
| ObjectSpawn | IncludeCastleBuildables | false |
Include the normal build-menu pieces in the catalog (off = world objects only) |
| ObjectSpawn | PrefabCostItem / PrefabCostStack | 0 / 0 |
Item + amount a player pays to build one object (0 = free) |
| ObjectSpawn | Indestructible | true |
Spawned objects are immortal + decay-proof (turn off on PvP) |
| ObjectSpawn | (more) | β | CollectionEnabled, BossUnlocksEnabled, DiscoveryNotify, RefundOnRemove, PurgeOrphansOnBoot β see the generated .cfg |
| PublicStorage | Enabled | true |
Master switch for chest sharing |
| PublicStorage | PrisonEnabled | true |
Independently allow prison-cell sharing |
| PublicStorage | MaxTargetDistance | 5 |
Aim distance for .uriel share / unshare targeting |
| StairSwap | Enabled | true |
Allow live stair restyling + .uriel removestairs |
| StairSwap | MaxTargetDistance | 6 |
Aim distance for the stair commands |
| StairSwap | RespawnGapFrames | 5 |
Frames between destroy & respawn when restyling a stair |
| Diagnostics | VerboseLogging | false |
Extra per-action log lines (useful when testing) |
Uriel is an umbrella mod β the plan is to keep adding small, independently toggleable server-side sub-mods. Tentative and subject to change; full list (incl. large-scope ideas) in the roadmap.
Planned next:
Bigger ideas being explored: plot expansion (separate-instance phase gates or map copy/paste), a PvP-arena V Blood boss mode with prize tables, paid area-gating for mazes, scheduled/paid door & teleport controls, more castle decor assets, triggered NPC spawns, and basement levels.
Have a feature you'd like to see in the host? Bring it to the Discord.
Built and tested on the V Rising server The Shadow Realm (Brutal PvE), maintained by Chaos. As a pre-1.0 mod, bug reports and feedback are hugely valued β and the people who help test now shape what 1.0 becomes.
Uriel stands on the shoulders of the V Rising modding community. Big thanks to:
Licensed under the GNU Affero General Public License v3.0 (AGPL-3.0) β copyright Β© 2026 Kristopher Penland. Uriel adapts techniques from odjit's AGPL-licensed KindredCommands & KindredSchematics and is released under the same copyleft license; full corresponding source is on GitHub.