AutomaticPvPSwitch
Automatically switches player ability builds when entering PvP combat.
| Last updated | 2 hours ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Server Mods Oakveil Update |
| Dependency string | Thiaz-AutomaticPvPSwitch-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.733.2cheesasaurus-HookDOTS_API
Provides an API for mods to hook Unity DOTS systems.
Preferred version: 1.1.1deca-VampireCommandFramework
Command framework for developers to easily create universal commands for their plugins.
Preferred version: 0.11.0README
AutomaticPvPSwitch
Server mod for V Rising. Automatically switches player ability builds when entering PvP combat.
How it works
Players save separate PvP and PvE ability builds. When a player enters PvP combat (detected via Buff_InCombat_PvPVampire), their abilities are automatically swapped to their saved PvP build. Players can manually switch back to PvE with .pve when Vampire PvP Combat debuff expires (Also has a 10s cooldown between manual switches).
Ability swaps use the VBloodAbilityUtilities.TryApplyVBloodAbility - this updates the ability bar, "spellbook" UI, network sync, and preserves cooldowns.
The switch back to PvE is not automatic - players must use .pve manually when they're ready. This avoids unwanted swaps mid-fight if the PvP buff briefly drops.
Saved slots
- Spell 1 (bar slot 5)
- Spell 2 (bar slot 6)
- Ultimate (bar slot 7)
- Travel/Veil (bar slot 2)
Commands
Player commands
| Command | Description |
|---|---|
.pvp save |
Save current abilities as PvP build |
.pve save |
Save current abilities as PvE build |
.pvp |
Switch to PvP build (blocked during PvP debuff, 10s cooldown) |
.pve |
Switch to PvE build (blocked during PvP debuff, 10s cooldown) |
.pvp enable |
Enable auto-switch for yourself (default) |
.pvp disable |
Disable auto-switch for yourself |
Admin commands
| Command | Description |
|---|---|
.pvpswitch |
Show global status |
.pvpswitch enable |
Enable the automatic switch to the PvP build, globally |
.pvpswitch disable |
Disable the automatic switch to the PvP build, globally (manual .pvp/.pve still work) |
.pvpswitch reset |
Clear all saved builds for all players (use after a wipe) |
.pvpswitch resetplayer <name> |
Clear a specific player's builds and remove their VBlood abilities |
Saved configs
- Player builds:
BepInEx/config/AutomaticPvPSwitch/builds.json - Global toggle:
BepInEx/config/AutomaticPvPSwitch/global_enabled- if the file is absent, the automatic switch is enabled; a file containing1also means enabled; a file containing0means no automatic PvP switch.
Performance
- Event-driven: a HookDOTS prefix on
BuffSystem_Spawn_Serverreacts only to buffs spawned that tick, resolving the carrier viaEntityOwner.Owner. No per-tick polling of players. - Zero cost when no player has a PvP build saved (early-out).
- Zero allocation on ticks where no buff spawns.
- The only heavy work (applying a build) runs on the combat-entry event, not every tick.
Dependencies & credits
- BepInEx (required)
- HookDOTS by cheesasaurus (required)
- VampireCommandFramework by deca (required)
- KindredCommands by Odjit (not required)