V Rising
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Latest version
1.1.5
Last Updated
First Uploaded
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39KB
Dependants

Universal Cooldown UI — a Bloodcraft fix for V Rising 1.1.x

Client side of a fix for Bloodcraft 1.13.26 on V Rising 1.1.15 (the version Bloodcraft was not built for). It repairs and surfaces cooldown recovery and stat bonuses.

Bloodcraft 1.13.26 was built for 1.1.12. In 1.1.15 the game recalculates ability cooldowns from the ability bar, so cooldown recovery does nothing and tooltips keep showing vanilla numbers. This mod fixes the display side and adds a proper in-game window for the stats.

What you get

  • Ability tooltips — the cooldown number is reduced by the server rate.
  • Weapon tooltips — a blue block with the Bloodcraft bonuses of the weapon in hand (leech, crit, attack speed, …).
  • Blood tab — a native fifth tab in the character window, right after Attributes:
    • General — permanent Bloodcraft buffs (shroud, prestige buffs);
    • Class — the class synergies;
    • Blood — legacy bonuses of the current blood type;
    • Weapon — expertise bonuses of the weapon in hand.
  • English and Russian UI, auto-detected from the system language.

Requires the server part

The tab is filled from files written by a patched Bloodcraft on the server (universalcooldown_rates.txt and universalcooldown_buffs_<steamId>.txt). Ask your server admin to install the server patch — without it the mod still reduces tooltip cooldowns using the fallback rates from its config, and the tab shows a hint.

Configuration

BepInEx/config/universalcooldown.ui.cfg

  • General/Enabled — master switch;
  • General/Language — auto, en, ru;
  • Tab/BloodTab — add or hide the Blood tab;
  • Rates/Spell|Weapon|Ultimate — fallback rates if the server file is missing;
  • Sync/RatesFile — path to the server rates file (empty = BepInEx/config/universalcooldown_rates.txt).

Compatibility

Works next to Raphael and Eclipse; only the character window is touched. Server patch source and full documentation: GitHub repository.

Limitations

  • Needs the patched server side (see the GitHub repository); the client alone shows "loading".
  • Class passives do not exist in Bloodcraft 1.13.x — the class section lists synergy caps.
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