Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
1.1.1
- Repackaged release to allow a new Thunderstore upload (version bump only).
- No gameplay logic changes.
1.1.0
- Reworked recipe tracking pipeline for both workstation and refinement UIs.
- Improved Mouse3 tracking reliability on workstation entries.
- Added robust icon resolution chain (game data + UI fallback extraction).
- Fixed multiple wrong icon/name mapping cases in workstation/artisan menus.
- Added accurate quantity UX:
- Direct numeric input (click value, type exact amount)
- Increment/decrement controls for large and small steps
- Added independent per-recipe card controls and improved collapse behavior.
- Added floor bonus detection (
-25%) from UI requirement costs.
- Improved HUD layout behavior to respect screen height and avoid overflow stacking.
- Removed old debug/testing elements from release build (no F3 test recipe, no on-screen debug overlay).
- General stability and compatibility improvements for IL2CPP OnGUI usage.
1.0.0
- Initial public release.
- Middle-click to pin recipes from crafting UI.
- Multi-recipe tracking HUD.
- Quantity controls and material count display.
- Basic floor bonus handling and inventory-aware requirement display.