


LongChat lets V Rising players send longer chat messages without the game cutting them off at the normal chat box limit.
When a message is too long for V Rising to send normally, LongChat quietly sends it in safe pieces and reconstructs it for other LongChat users. The goal is simple: longer messages should appear as one readable chat message, not as chopped-up fragments.
1.733.2Players without LongChat can still see the message pieces, but they will appear as readable [[LC1|...]] transport fragments instead of one reconstructed message.
Install LongChat with the Thunderstore App or a compatible mod manager. The required BepInEx dependency will be installed automatically.
LongChat.dll into:<V Rising>/BepInEx/plugins/
The config file is created at:
BepInEx/config/com.yssena.longchat.cfg
Useful settings:
MaxInputCharacters: maximum characters accepted in the chat box.SendDelayMilliseconds: delay between transport pieces.EnableGlobal, EnableLocal, EnableClan: enable or disable supported channels.EnableOverheadReconstruction: show reconstructed overhead bubbles for local chat.EnableOverheadWrapping: wrap reconstructed overhead bubbles across multiple lines.MaxOverheadCharacters: cap the overhead bubble text length while keeping the full message in chat.DisableSplittingForCommands: keep oversized commands from being split.If something looks wrong, enable these settings, reproduce the issue, and share the relevant BepInEx/LogOutput.log lines:
[Debug]
LogTransportDiagnostics = true
LogIncomingRawMessages = true
LogPatchDiscovery = true
Disable raw logging after testing, because it can include private chat text.
LongChat is available under the PolyForm Noncommercial License 1.0.0.
You may use, study, modify, fork, and redistribute LongChat for noncommercial purposes, provided that the license terms and required notices remain included.
Required Notice: LongChat was originally created by Yssena Azureblood (@yssena_azureblood).
Required Notice: Copyright © 2026 Yssena Azureblood.
Commercial use requires prior written permission from the copyright holder. Examples include:
For commercial licensing inquiries, contact [email protected].
The LongChat name, icon, package identity, and official branding remain associated with the official project. Modified versions must clearly identify themselves as unofficial forks and must not imply that they are official releases or endorsed by the original creator. Forks may accurately state that they are based on LongChat and must preserve the required creator notices.
LongChat is an unofficial community mod and is not affiliated with or endorsed by Stunlock Studios.