Added a check so if you repair from inventory off territory it doesn't respond verbosely
Fixed a pull failure check
Updated READme
1.5.3
Fixed repairing via craftpull
1.5.1
Accidentally uploaded the wrong version
1.5.0
Updated for Oakveil
swapped solar function to keeping brazer on all the time, even at night.
1.3.0
New Feature: UnitSpawners- Separated from stash, now fed from a chest named spawner
New Feature: Braziers - Separated from stash, now fed from a chest named brazier
New feature: Solar/Proximity Brazier - Naming the braziers will now change individual brazier behavior!
Fix: Conveyors no longer pull mats for locked recipies.
Fix: Conveyors will now only pull x2 of the highest amount of an item type needed
Fix: Will not pull resources that are being actively used from a refinement station or spawner.
1.2.0
New Feature: Repair will pull materials
New Feature: Auto Salvaging
Bug fix: you can no longer pull items while in batform
Some code refactoring
Updated Readme and groundwork on Wiki being made.
1.1.1
Fixed a bug with item entities not being pulled corrrectly by craftpull.
1.1.0
Added pulling for repairs to gear on middle click.
added silent pulling
fixed small bug where if servant had remaining items after stashing to matched stash because the item stack is full, item remainder stayed on servant- now remaining will be sent to spoils
1.0.4
Initialization changes
Various fixes
added silent stash
1.0.3
Fixed small bug with servant stashing
1.0.2
Released on Thunderstore
Fixed disabled chunks stopping stash on territories and pulling item entities