


This mod has been designed to provide an incredibly in-depth and detailed customization of the kill feed messages that can easily be tailored to any server's needs. You want to make sure the kill feed messages are as detailed as possible, so you can easily track who killed who and when with any amount of thematic flair as to your liking.
You can toggle each message type on or off in the config file. You can configure how each parameter appears. You can change the display names of V Bloods and Regions. You can use this for PvE and/or PvP. You could even go so far as to only broadcast when someone took the cowardly route of killing their enemy in their slumber.
CrimsonMods is happy to present the configurable CrimsonKiller.
Note: All JSON config files will automatically reload on server when changed without requiring server restart or any commands in-game.
Your cfg file is the basic configuration of how CrimsonKiller will behave on the server and what messages will trigger kill feed to appear under what scenarios. Make sure to double check that default settings are what you want or change them to better suit your server's needs.
## If true the mod will be usable; otherwise it will be disabled.
# Setting type: Boolean
# Default value: true
Toggle = true
## If true, the downed message will be sent.
# Setting type: Boolean
# Default value: true
ToggleDowned = true
## If true, the killed message will be sent.
# Setting type: Boolean
# Default value: true
ToggleKilled = true
## If true, the kill stolen message will be sent.
# Setting type: Boolean
# Default value: true
ToggleKillStolen = true
## If true, the offline downed message will be sent. Replaces the normal downed message if both messages are enabled and an offline player is downed.
# Setting type: Boolean
# Default value: true
ToggleOfflineDowned = true
## If true, the offline killed message will be sent. Replaces the normal killed message if both messages are enabled and an offline player is killed.
# Setting type: Boolean
# Default value: true
ToggleOfflineKill = true
## If true, the offline kill stolen message will be sent. Replaces the normal kill stolen message if both messages are enabled and a kill of an offline player is stolen
# Setting type: Boolean
# Default value: true
ToggleOfflineKillSteal = true
## If true, the first V Blood kill message will be sent.
# Setting type: Boolean
# Default value: true
ToggleFirstVBloodKill = true
## If true, the V Blood kill message will be sent.
# Setting type: Boolean
# Default value: true
ToggleVBloodKill = true
## If true, the region will be hidden from messages during Raid Time.
# Setting type: Boolean
# Default value: true
RaidsHideRegion = true
## The amount of seconds to delay PvP messages by. Set to 0 to disable.
# Setting type: Int32
# Default value: 0
DelayPvPMessages = 0
## The amount of seconds to delay V Blood kill messages by. Set to 0 to disable.
# Setting type: Int32
# Default value: 0
DelayVBloodMessages = 0
## Formatting for {player.name}, {killer.name}, {steal.name}. Note: prefix will be replaced by the target player type.
# Setting type: String
# Default value: <color=#def>{prefix.name}</color>
PlayerNames = <color=#def>{prefix.name}</color>
## Formatting for {player.currentLv}, {killer.currentLv}, {steal.currentLv}. Note: prefix will be replaced by the target player type.
# Setting type: String
# Default value: <color=#fcffdd>({prefix.currentLv})</color>
PlayerCurrentLevel = <color=#fcffdd>({prefix.currentLv})</color>
## Formatting for {player.recordLv}, {killer.recordLv}, {steal.recordLv}. Note: prefix will be replaced by the target player type.
# Setting type: String
# Default value: <color=#fcffdd>({prefix.recordLv})</color>
PlayerRecordLevel = <color=#fcffdd>({prefix.recordLv})</color>
## Formatting for {player.clanName}, {killer.clanName}, {steal.clanName}. Note: prefix will be replaced by the target player type.
# Setting type: String
# Default value: <color=#f5ddff>{prefix.clanName}</color>
ClanNames = <color=#f5ddff>{prefix.clanName}</color>
## Formatting for {player.clanTag}, {killer.clanTag}, {steal.clanTag}. Note: Clan tags include brackets by default.
# Setting type: String
# Default value: <color=#f5ddff>{prefix.clanTag}</color>
ClanTags = <color=#f5ddff>{prefix.clanTag}</color>
## Formatting for {vblood.short}. Note: V Blood names can be changed in BepInEx/configs/VAMP/Names_VBloods.json.
# Setting type: String
# Default value: <b>{vblood.short}</b>
VBloodsShort = <b>{vblood.short}</b>
## Formatting for {vblood.long}, {vblood}. Note: V Blood names can be changed in BepInEx/configs/VAMP/Names_VBloods.json.
# Setting type: String
# Default value: <b>{vblood.long}</b>
VBloodsLong = <b>{vblood.long}</b>
## Formatting for {region.long}, {region}. Note: Region names can be changed in BepInEx/configs/VAMP/Names_Regions.json.
# Setting type: String
# Default value: in <i>{region.long}</i>
RegionLong = in <i>{region.long}</i>
## Formatting for {region.short}. Note: Region names can be changed in BepInEx/configs/VAMP/Names_Regions.json.
# Setting type: String
# Default value: [<i>{region.short}</i>]
RegionShort = [<i>{region.short}</i>]
This is the file that formats the messages. Here you can change the text responses to your needs and level of flavor or simplicity. Check the list of valid parameters at the bottom of this section and remember to customize them to your likings in the Parameters section of the cfg file. As well note that text json files will support any valid Unity Rich Text tags.
{
"Downed": "{killer.clanTag} {killer.name} {killer.currentLv} has downed {died.clanTag} {died.name} {died.currentLv} {region.long}",
"Killed": "{killer.clanTag} {killer.name} {killer.currentLv} has killed {died.clanTag} {died.name} {died.currentLv}",
"KillStolen": "{steal.clanTag} {steal.name} {steal.currentLv} stole the kill on {died.clanTag} {died.name} {died.currentLv} from {killer.clanTag} {killer.name}",
"OfflineDowned": "{killer.clanTag} {killer.name} {killer.currentLv} downed {died.clanTag} {died.name} {died.currentLv} while they slumbered {region.long}",
"OfflineKilled": "{killer.clanTag} {killer.name} {killer.currentLv} killed {died.clanTag} {died.name} {died.currentLv} while they slumbered",
"OfflineKillStolen": "{region.short} {steal.clanTag} {steal.name} {steal.currentLv} stole the kill on {died.clanTag} {died.name} {died.currentLv} from {killer.clanTag} {killer.name}",
"FirstVBloodKill": "{killer.name} was the first to slay {vblood.long}!",
"VBloodKill": "{killer.name} has slain {vblood.short}!"
}
If you're using the ToggleVBloodKill and/or the ToggleFirstVBloodKill messages this list provides you with individual toggles for each V Blood to configure which ones will trigger the messages.
{
"1124739990": true, /* Keely the Frost Archer */
"2122229952": true, /* Rufus the Foreman */
"-2025101517": true, /* Errol the Stonebreaker */
"763273073": true, /* Lidia the Chaos Archer */
"577478542": true, /* Goreswine the Ravager */
"1106149033": true, /* Grayson the Armourer */
"-2039908510": true, /* Nibbles the Putrid Rat */
"1896428751": true, /* Clive the Firestarter */
[...]
}
VAMP provides a list of every V Blood with both Long and Short display names. You can customize them in this one file and every VAMP dependent mod will consistently use these configured names.
{
"1124739990": {
"Long": "Keely the Frost Archer",
"Short": "Keely"
},
"2122229952": {
"Long": "Rufus the Foreman",
"Short": "Rufus"
},
[...]
}
VAMP also provides a configurable display name list for all the World Regions.
{
"CursedForest": {
"Long": "Cursed Forest",
"Short": "Forest"
},
"SilverlightHills": {
"Long": "Silverlight Hills",
"Short": "Silverlight"
},
"DunleyFarmlands": {
"Long": "Dunley Farmlands",
"Short": "Dunley"
},
[...]
}
{killer.name} - SkyTech6
{killer.clanTag} - GG
{steal.clanName} - GoodGamers
{died.currentLv} - 91
Note: Steal is only present in KillStolen message types.
{vblood.long} - Keely the Frost Archer
{vblood.short} - Keely
{region.long} - Silverlight Hills
{region.short} - Silverlight
You can embed many things into parameters using the Parameters options in CrimsonKiller.cfg for example you can set it to have Rich Text values or even additional words.
A common case for this is to conditionally hide formatting words in the Region parameters. In the following example you could have the world "in" as part of the parameter.
RegionLong = in <i>{region.long}</i> which would format into in Silverlight Hills for kills in that region. But if RaidsHideRegion = true then it will exclude the "in" as well since it's embedded to the parameter.
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