Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
RPG talent tree, dual wield, and stat allocation overhaul for Valheim.
Mods
Tweaks
Enemies
Gear
Tools
Crafting
Server-side
Client-side
Utility
Building
NPCs
World Generation
AI Generated
Last updated: 2 weeks ago
[WARNING] Unstable channel for the Riverheim world generator. Don't use unless you know what you're doing.
Last updated: 2 days ago
During world generation place locations from ~86% [~7.4x] (single thread) to ~98% [~45x] (multithread) faster than vanilla, while placing more of them successfully too.
Last updated: 2 weeks ago
Increases the speed of generating a new world by ~60%
Last updated: a month ago
Removes the snow accumulation visual effect from vegetation-like world objects and whitened minimaps in selected biomes, mainly for custom biomes added by Expand World Data
Last updated: a month ago
Mapa de la Tierra completamente jugable en Valheim. Con soporte completo para progresion del juego. Requiere Better Continents.
Last updated: a month ago
Adds 5 pickable elemental crystals with 3 different sizes each for a total of 15 crystals that can spawn anywhere you want. Drops elemental dragon essences by default, you can configure them to drop whatever you want.
Last updated: a month ago
Configure all drops, spawns and boss locations. Remote selection of forsaken powers. Hover an altar to see the offering and summonable boss. Boss despawn rules. RuneStones can work like Vegvisirs. Vegvisir supports weighted random location pinning.
Last updated: 2 weeks ago
Adds a daily bounty board to Haldor's shop - accept kill contracts, hunt player-style minibosses, clear raid warbands, and choose one of four rewards.
Last updated: 2 months ago
Scales Oak trees to be truly mighty in Valheim.
Last updated: 2 months ago
A stylized map shaped like County Donegal including biome, heightmap, and lava map.
Last updated: 3 months ago
Adds procedurally generated roads to your Valheim world.
Last updated: 2 months ago
Unlocks infinitely more worlds by expanding the accessible region within Valheims world gen algorithim.
Last updated: 4 months ago
Small tweaks and quality-of-life improvements.
Mods
Tweaks
Utility
Mistlands Update
Hildir's Request Update
World Generation
Ashlands Update
Bog Witch Update
Last updated: 3 weeks ago
A true-to-scale Valheim world based on southwest Donegal, featuring Sliabh Liag cliffs and a completed Ashlands biome. Requires BetterContinents for terrain and biome integration.
Last updated: 6 months ago
Server-enforced configuration for Riverheim Rivers & Lakes mod. Allows customization of river density, size, lakes, and world generation parameters with automatic client synchronization.
Last updated: 7 months ago
Configurable reward boxes.
Mods
Utility
Mistlands Update
Hildir's Request Update
World Generation
Ashlands Update
Bog Witch Update
Last updated: 2 months ago
8 fully randomized dungeons. There is 1 dungeon per biome. Special loot can be farmed from these dungeons. Adds custom recipes to RtDItems & RtDMagic.
Last updated: 4 days ago
Adds 178 new POI locations with traders, ports, puzzles, and shrines to enhance Valheim's world exploration.
Last updated: a week ago
Performance optimizer for Valheim: adaptive GC sweeps, dynamic LOD & texture adjustments, zone prefetch, prefab pooling, gradual mob despawn, JIT warm‑up, multiplayer‑safe behavior.
Last updated: 10 months ago
Automatically cleans dropped items in Valheim with trophy and valuable item filters, EpicLoot rarity filtering, and auto-tuning cleanup intervals.
Last updated: 10 months ago
Monster and Event Extension for Balrond Amazing Nature
Last updated: 7 months ago
[BETA, WORLD ALTERATION POSSIBLE] A complete world generation overhaul, adds larger continents, sensible rivers and many other features.
Last updated: 2 weeks ago
Adds a new Swamp dungeon with randomly generated layouts and vanilla-friendly progression.
Last updated: 11 months ago