


Riverheim is a mod that completely overhauls the world generation of Valheim.
Riverheim is in testing until version 1.0.0. Making sure each of the billions of possible worlds generates well is difficult, so please have patience. It's quite likely that breaking changes will be introduced with 1.0 so please avoid overinvesting in building unless you're prepared to eat the risk.
If you want to help or provide any sort of feedback on the mod, feel free to join the Discord server.
New terrain generation code found in the mod aims at improving variety, both in landmass size and shape, boosting replayability and providing more unique vistas for players to explore, all the while attempting to preserve the original feel and spirit of the game. Less obvious repetition and large-scale features like realistic rivers are also intended to help as landmarks during nomap playthroughs.
Example worlds for the same seed (Images created with the MapPrinter mod):
| Vanilla | Modded |
|---|---|
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No configuration is available to the end user at the moment, just install the mod, create a new world and enjoy! For those willing to get involved, the sources are eventually going to become available.
Riverheim uses semantic versioning in the {major.minor.hotfix} form. Take care with existing worlds when updating the mod.
Dynamic chunk generation during gameplay is expected to be negligibly slower or in some cases even faster than vanilla. To achieve that, however, quite a bit of preprocessing has to be done which means you should expect to add a few seconds to the loading time.
The mod aims to make its changes to the game as localized as possible, making it highly compatible with most other mods. However, it is not compatible with mods that affect world generation like BetterContinents and probably never will be.
The mod is compatible with the Bog Witch major Valheim update. All the biomes and their features are fully compatible with two exceptions: